First, however, PGI needs to spend a good solid six months addressing the following things:
* Community Warfare Phase 3 (logistics, dynamic pricing, etc.)
* UI improvements
* New player experience
* Graphical quality
* Better and more varied microtransaction content (skins, colors, decals, all that stuff)
* Map fixes
* Mech efficiencies/progression rework
* Mech hitboxes and hit detection improvements (these are happening)
* In-game polling tools
* Spectator tools
* Gifting
* Cinematics and animations
* Better social tools
And that's just to get the game Steam-competitive, and doesn't include anything on balance or the four pillars. After that, I personally would like to see:
* AI consumables - tanks, elementals, aerospace, Urbanmechs(?)
* Command flower, VOIP, and battlegrid enhancements
* MASC
* Collision and knockdown
In other words, MWO needs a good solid polish pass before anyone starts to think about actually expanding the game. Probably the first half of 2015, while design stays in dialogue mode with the community on improvements to CW and potentially single-player.
Edited by Rebas Kradd, 10 October 2014 - 12:29 PM.