#1
Posted 13 October 2014 - 11:29 AM
Will we ever get melee combat? If so when?
Is there any word on this yet, or has anyone suggested a good system for it?
#2
Posted 13 October 2014 - 11:31 AM
Edited by CapperDeluxe, 13 October 2014 - 11:31 AM.
#3
Posted 13 October 2014 - 11:35 AM
#4
Posted 13 October 2014 - 11:35 AM
CapperDeluxe, on 13 October 2014 - 11:31 AM, said:
That's a damn shame... that's taking such a giant chunk out of the point of mechs over tanks. Shame we'll never see dedicated melee mechs like Axman and Hatchet too.
kapusta11, on 13 October 2014 - 11:35 AM, said:
You act like the very idea is outlandish. Why not?
Edited by Burktross, 13 October 2014 - 11:36 AM.
#5
Posted 13 October 2014 - 11:38 AM
#6
Posted 13 October 2014 - 11:39 AM
#7
Posted 13 October 2014 - 11:41 AM
However if melee combat is added its almost certainly going to be for specific mechs only that are SUPPOSED to have melee weapons. Like the hatchetman.
You definitely wont be able to give any mech you want a melee weapon because that would require way more effort than its worth. Theyd have to reanimate all the arms for all the mechs in the game.
#9
Posted 13 October 2014 - 11:42 AM
#10
Posted 13 October 2014 - 11:43 AM
Burktross, on 13 October 2014 - 11:35 AM, said:
1: Hit detection between melee targets. Show me ONE FPS that have had good melee.
2: Scaling damage to match risk vs reward without turning it in to a one punch kill.
3: Height scaling... Or how to make the Atlas and the Commando fight without it looking like utter waste.
That is of the top of my mind.
Edited by AlexEss, 13 October 2014 - 11:43 AM.
#12
Posted 13 October 2014 - 11:52 AM
Khobai, on 13 October 2014 - 11:41 AM, said:
However if melee combat is added its almost certainly going to be for specific mechs only that are SUPPOSED to have melee weapons. Like the hatchetman.
You definitely wont be able to give any mech you want a melee weapon because that would require way more effort than its worth. Theyd have to reanimate all the arms for all the mechs in the game.
You know in BT that there is Melee/physical attacks without necessarily requiring a specific melee weapon like a hatchet or sword. Virtually every mech could punch, kick, or charge. Jump mechs could DFA. A mech having hands was a huge deal because of this because it made punching easier. It also impacted weapon placement. Many mechs had their weapons concentrated in the torsos for the very reason that it freed the arms up for melee. Physical attacks were such a huge part of BT that they had their own combat phase if I remember correctly. It's a shame that no MW game as been able to implement this.
#13
Posted 13 October 2014 - 11:53 AM
LauLiao, on 13 October 2014 - 11:52 AM, said:
You know in BT that there is Melee/physical attacks without necessarily requiring a specific melee weapon like a hatchet or sword. Virtually every mech could punch, kick, or charge. Jump mechs could DFA. A mech having hands was a huge deal because of this because it made punching easier. It also impacted weapon placement. Many mechs had their weapons concentrated in the torsos for the very reason that it freed the arms up for melee. Physical attacks were such a huge part of BT that they had their own combat phase if I remember correctly. It's a shame that no MW game as been able to implement this.
My thoughts exactly, but if it's not possible from a tech standpoint, oh well.
We can dream
#14
Posted 13 October 2014 - 11:58 AM
#15
Posted 13 October 2014 - 12:00 PM
Anyway, that's about the greatest Battletech moment ever.
#16
Posted 13 October 2014 - 12:04 PM
Quote
Im aware of that. But the reality is melee attacks have to be animated. Animating mech components for all the existing mechs would cost a lot of money. Its simply not cost-effective.
As I said, I would not rule out melee attacks as a possibility, but if melee attacks are added to the game it will only be for mechs like the hatchetman that are specifically known for using hatchets.
#18
Posted 13 October 2014 - 12:59 PM
It will never come back - because that same vocal minority is still here.
#19
Posted 13 October 2014 - 01:13 PM
Verdic Mckenna, on 13 October 2014 - 12:59 PM, said:
It will never come back - because that same vocal minority is still here.
You've definitively got selective memory if you think that "We had a great system in Beta".
The beta system was horribly broken, an unbreakable stun lock mechanic, led to several matches starting off as falling domino chain reactions as one mech bumped another one at spawn, who bumped another by falling, etc.
There was nothing "Great" about it, except how greatly broken a game mechanic it was.
Edited by EgoSlayer, 13 October 2014 - 01:21 PM.
#20
Posted 13 October 2014 - 01:16 PM
Unless and until we get fully functional collisions, it's not even an option.
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