Dire Wolf Too Slow?
#1
Posted 14 October 2014 - 08:15 AM
While I was uploading this video I was thinking: Is the Dire Wolf too slow? I mean, the firepower was enough to get a red crit left torso on my BlackJack(Which got killed later afterwards by a Artillery Strike lol), but it could be that that pilot was panicking... Opinions?
#2
Posted 14 October 2014 - 08:17 AM
This is a good thing, because that's the only thing keeping it in check from ruling the entire game with Gauss encrusted fists.
Edited by Ultimatum X, 14 October 2014 - 08:17 AM.
#3
Posted 14 October 2014 - 08:18 AM
#4
Posted 14 October 2014 - 08:21 AM
#5
Posted 14 October 2014 - 08:22 AM
If you want more speed, you're gonna have to have less dakka.
Edited by FupDup, 14 October 2014 - 08:22 AM.
#6
Posted 14 October 2014 - 08:24 AM
FupDup, on 14 October 2014 - 08:22 AM, said:
If you want more speed, you're gonna have to have less dakka.
It's not the speed that I worry about, it's the torso turn rate, like I said before, maybe a small % increase in rate?
#7
Posted 14 October 2014 - 08:24 AM
Scout Derek, on 14 October 2014 - 08:18 AM, said:
That's because speed n numbers is how you drop a Dire
That or an angry Atlas...
#8
Posted 14 October 2014 - 08:28 AM
Sadist Cain, on 14 October 2014 - 08:24 AM, said:
That or an angry Atlas...
Like this one? https://drive.google...iew?usp=sharing
Edited by Scout Derek, 14 October 2014 - 08:29 AM.
#9
Posted 14 October 2014 - 08:28 AM
I'd say it's fine.
#10
Posted 14 October 2014 - 08:29 AM
#11
Posted 14 October 2014 - 08:29 AM
Scout Derek, on 14 October 2014 - 08:28 AM, said:
Like this one? file:///C:/Users/102907/Downloads/atlas-mwo-trailer.jpg
file:///C:/Users/102907/Downloads/atlas-mwo-trailer.jpg
I like how you believe we are ever going to be able to grab that picture from your PC. But, Yes, like that one.
#12
Posted 14 October 2014 - 08:31 AM
Scout Derek, on 14 October 2014 - 08:18 AM, said:
The prime and Alpha do have increased torso twst 5% over the B variant, the prime right torso has + 10-5% turning speed increase (i forget whether its 10 or 5%). I use boh as often as i can, with hill climb and it all helps alot when used together.
#14
Posted 14 October 2014 - 08:32 AM
#16
Posted 14 October 2014 - 08:37 AM
ACH75, on 14 October 2014 - 08:29 AM, said:
Use the Hill climb module, I always do and I havent understood all the complaints about getting stuck, so it must be working.
#17
Posted 14 October 2014 - 08:39 AM
FupDup, on 14 October 2014 - 08:22 AM, said:
If you want more speed, you're gonna have to have less dakka.
Yes, a Metric Fuckton™ of firepower that's completely useless while focused and left unsupported by own team but the "getting stuck everywhere" and the too aggressive HUGE archetype movement type sounds a little too much handicap for my taste...
#18
Posted 14 October 2014 - 08:39 AM
#19
Posted 14 October 2014 - 08:43 AM
Edited by Dashwood Fox, 14 October 2014 - 08:51 AM.
#20
Posted 14 October 2014 - 08:43 AM
Scout Derek, on 14 October 2014 - 08:18 AM, said:
This is a necessary balance point.
2 lights should be able to overwhelm the mech that can one shot kill them with ease if they so much as step out in front of one for a split second.
I prefer Assaults & Heavies, I enjoy my Dire Wolves. The poor maneuverability can be frustrating at times, but seriously it must stay this way.
If you want to be able to defend yourself against lights better, be more "solo friendly" in general, and are willing to sacrifice a Gauss rifle's worth of firepower to do it - then you should give the Warhawk a try.
Less firepower, but really excellent torso twist ability, and good linear speed.
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