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Proposed Quirks Will Kill Customization *happily Closed- That Got Nasty*


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#121 TheDevilsIncarnate

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Posted 17 October 2014 - 08:23 AM

View PostJozefK, on 17 October 2014 - 08:18 AM, said:


Nah, I'm not even playing this game anymore, I just like to discuss about the new concepts.


*facepalm* andddd /ggclose

#122 JozefK

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Posted 17 October 2014 - 08:23 AM

View PostRuss Bullock, on 17 October 2014 - 08:12 AM, said:

Diversity of build types for a particular variant - but it should greatly increase the amount of diversity among the variants.

And yes there are NO NEGATIVE QUIRKS at play here - play whatever you liked playing before and its just going to be the same or even better based on the RT quirks and general laser ones.


Assume player plays a mech in such a configuration which is not receiveing a quirk buff.

If he will continue to play this same configuration, his overall performance will drop because all at the sudden battlefiled will be swarmed by mechs which WILL be using quirk-buffed build and thus they will be stronger then before.

#123 VanillaG

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Posted 17 October 2014 - 08:25 AM

View PostRuss Bullock, on 17 October 2014 - 08:12 AM, said:


Take this post and memorize it.

We may add more generalization to some of these builds, we shall see. But essentially yes it may remove a little diversity of build types for a particular variant - but it should greatly increase the amount of diversity among the variants.

And yes there are NO NEGATIVE QUIRKS at play here - play whatever you liked playing before and its just going to be the same or even better based on the RT quirks and general laser ones.

Quick question, are these new weapon quirks going to also be released as modules down the line?

#124 Tezcatli

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Posted 17 October 2014 - 08:25 AM

View PostJozefK, on 17 October 2014 - 08:23 AM, said:


Assume player plays a mech in such a configuration which is not receiveing a quirk buff.

If he will continue to play this same configuration, his overall performance will drop because all at the sudden battlefiled will be swarmed by mechs which WILL be using quirk-buffed build and thus they will be stronger then before.


Only ones not getting quirk buff are Tier 1 mechs that don't need them. Few those are. And the Clans, but they said they would receive similar treatment afterward to bring them in line with the Clan mechs that are performing on Tier 1 level.

#125 Abisha

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Posted 17 October 2014 - 08:26 AM

View PostYoseful Mallad, on 17 October 2014 - 08:20 AM, said:

first off, there are no quirks for a 25% damage output. So your argument is void lol.

the Hunch G4 has

Additional Armor (RT) +18
Additional Structure (RT) +12
AC/20 Range +25%
AC/20 Cooldown +25%
AC/20 Velocity +25%
Energy Weapon Heat Gen -12%
Energy Weapon Range +16%

So while it may be better suited with the Ac-20 in "RANGE, COOLDOWN and VELOCITY, it does not have a quirk for 25% more "damage" output. Now on that note, If someone want to run "this" mech but does not like the AC-20 and wants a Gauss instead... GREAT! Guess what? They dont get the AC-20s quirks BUT, can still get "their own" bonuses to the Gauss by taking "WEAPON MODULES" for the Gauss lol


so what do the player fit on his mech? duhhh the AC-20.
also do i have to remind you faster Rate of fire=DPS improvement?

#126 Bigbacon

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Posted 17 October 2014 - 08:28 AM

OR....

maybe players should just start trying out other variants and other builds and just have fun without having to always use the META tier 1 stuff?? just saying.

Quirks aren't going to change much, they are like mini/permanent modules and plenty of people get by without ever using modules.

though if my Locust 1E gets some nice buffs, I'll be quite happy although I'll continue to use it anyway as I have it now.

though I think in the future negative quirks would be a great way to help balance other things out.

Edited by Bigbacon, 17 October 2014 - 08:30 AM.


#127 Joe Mallad

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Posted 17 October 2014 - 08:28 AM

Just talked to Russ. And thank you Russ for getting back to me on the subject....IF you are reading this.

Anyway, I asked Russ about the idea of the Centurion having a armor bonus on the arm that has the shield. Much like how the Hunchback has the added armor for the RT because of the "hunch". And I asked him if having the % quirks like the 25% range or 25% cooldown on the AC-20 for the Hunchback and having modules equipped that do the same effect... if they would stack and this is the latest reply I have gotten.

"Yes those effects would stack and yes the Cent would have that armor effect when these go live"

#128 UnsafePilot

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Posted 17 October 2014 - 08:28 AM

View PostAbisha, on 17 October 2014 - 08:26 AM, said:


so what do the player fit on his mech? duhhh the AC-20.
also do i have to remind you faster Rate of fire=DPS improvement?


What's the complaint here? That people might use things that are good for them?

#129 KraftySOT

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Posted 17 October 2014 - 08:28 AM

View PostJozefK, on 17 October 2014 - 08:23 AM, said:


Assume player plays a mech in such a configuration which is not receiveing a quirk buff.

If he will continue to play this same configuration, his overall performance will drop because all at the sudden battlefiled will be swarmed by mechs which WILL be using quirk-buffed build and thus they will be stronger then before.


Then id say he is really attached to either the chassis, or the build. So he needs to think about putting his build a place that gets the bonuses he wants, or another variant of the chassis, or another build.

Considering the only really bad mechs he can be in, are IS mechs, and lighter than Heavy most likely, his actual Cbill investment to get EXACTLY WHAT HE WANTS and get a bonus on it...is in the 10 million range. Max. Now assuming he strips his build off his old mech/variant/chassis, and sells the old one, were looking at 2-3 million maybe at most 5 million cbills. Then some customization cost.

The chance that someone is in a bad build, bad mech, and is completely and totally attached to that build AND mech, AND doesnt recieve ANY bonus when theres 5 of them being added to those bad mechs...

Is astronomically small.

#130 JozefK

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Posted 17 October 2014 - 08:29 AM

View PostAlexEss, on 17 October 2014 - 08:21 AM, said:


So you are ill.informed AND a troll... Good to know.

Bye.

View PostMercules, on 17 October 2014 - 08:21 AM, said:


Um... the post the OP referenced? You do actually read the posts and when they link to something follow that up and read that, right? I mean no one in an internet forum would contribute to a discussion without understanding what it is in reference to.... right?

Why are you all laughing?

View PostUnsafePilot, on 17 October 2014 - 08:22 AM, said:


O.o

...I disapprove of your conduct, sir.


Doesn't change a bit about the argument.

Someone who didn't play game in the last two weeks can't argue about the game changes for some reason?

#131 VanillaG

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Posted 17 October 2014 - 08:30 AM

View PostAbisha, on 17 October 2014 - 08:22 AM, said:

you know how this end?,
only mechs with quarks that have AC bonus's, or LRM bonus's.
meta just get more lot more Meta.

That may be the case but if those mechs are not the current meta mechs they will most likely come with downsides. Right now people look for the mech with the right combination of hitboxes and hardpoints and hardpoint location. With these changes they will now need to take into account the quirks which means that they will most likely have to compromise on either hitboxes, hardpoints, and/or hardpoint location.

These quirks just add another variable to take into account when coming up with a new meta.

#132 KraftySOT

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Posted 17 October 2014 - 08:30 AM

You have to be in a Tier 4 or 5 mech already. You have to be in IS. This has to be basically the only mech you run. It has to have missed on of 4 (with tier 4) or 5 Quirks, it must already have a bad build (otherwise im sure its being paid attention to if theres already a viable build for a horrible mech) and you must be so attached to it youre unwilling to change.

If more than 10 people are effected by this...id be ASTONISHED.

#133 cSand

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Posted 17 October 2014 - 08:31 AM

I for one think the new quirks system is sounding awesome

Edited by cSand, 17 October 2014 - 08:36 AM.


#134 UnsafePilot

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Posted 17 October 2014 - 08:33 AM

View PostJozefK, on 17 October 2014 - 08:29 AM, said:


Doesn't change a bit about the argument.

Someone who didn't play game in the last two weeks can't argue about the game changes for some reason?


You're arguing without context. Most of your argument hinges on the belief that some of the better performing mechs will receive quirk boosts. That's not what's happening. The playing field is just being leveled.

#135 Abisha

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Posted 17 October 2014 - 08:33 AM

View PostUnsafePilot, on 17 October 2014 - 08:28 AM, said:


What's the complaint here? That people might use things that are good for them?


this topic was about "Customization"" unless you have forgotten it.
Quarks will not bring diversity but will utterly destroy it.

you already see now in a PuG almost zero diversity, i can tell if i log in now their is at least 6 Timbers 4 Direwolfs
at any given day.

#136 KraftySOT

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Posted 17 October 2014 - 08:33 AM

The new Awesome's PPCs:

Posted Image

*drool*

#137 Joe Mallad

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Posted 17 October 2014 - 08:34 AM

View PostAbisha, on 17 October 2014 - 08:22 AM, said:


you know how this end?,
only mechs with quarks that have AC bonus's, or LRM bonus's.
meta just get more lot more Meta.
no it wont! There will be just as many mechs with laser quirks or general quirks like outright PPC quirks.

#138 KraftySOT

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Posted 17 October 2014 - 08:34 AM

With mastered...thats not just NO ghostheat in the Awesome.

Thats LESS than no ghost heat.

#139 UnsafePilot

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Posted 17 October 2014 - 08:35 AM

View PostAbisha, on 17 October 2014 - 08:33 AM, said:


this topic was about "Customization"" unless you have forgotten it.
Quarks will not bring diversity but will utterly destroy it.

you already see now in a PuG almost zero diversity, i can tell if i log in now their is at least 6 Timbers 4 Direwolfs
at any given day.


You'll still see the same amount of timbers and dires.  They're not getting quirks.

You will however see more of the lesser used mech's on the field.  That's the point of the system.

Having bonuses to lesser used things can't 'utterly destroy' customization.  Only removing the option to customize could and that's not being taken away.

Edited by UnsafePilot, 17 October 2014 - 08:36 AM.


#140 Kaeb Odellas

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Posted 17 October 2014 - 08:35 AM

View PostDarthRevis, on 17 October 2014 - 07:35 AM, said:



Well Capper gets it!

Nothing will change if your loadout doesnt cater to the quirks. But they will adjust these mechs to fit ROLE WARFARE BETTER and make it so that Role Specific build DO IN FACT get bonus'. What is so hard to understand about that? If you think this is making the game more bland you dont understand the proposed changes and should really take a better look.


PPC boat is not a role. An Awesome can fill a long-range fire support role just fine withstandard and ER large lasers. Why does it need to carry PPCs?

AC20 carrier is also not a role. A HBK-4G can still brawl with LPLs and MGs, or an LB10X with MGs and lasers. Why does it need an AC20?





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