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Proposed Quirks Will Kill Customization *happily Closed- That Got Nasty*


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#101 AlexEss

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Posted 17 October 2014 - 08:11 AM

If you say so Jozef.. If you say so,

All iknow is that my Centurions and Hunchbacks will get better and come closer to being a asset to my team rather then a liability. So you know what.. I support PGI in this to the level that i consider buying a flag and wave it all day.

Just for the record Jozef... What mech is it that you run, that you so badly feel will get surpassed and left in the dirt... Just being curious.'



View PostJozefK, on 17 October 2014 - 08:10 AM, said:

So quirks are designated only for underperforming mech variants? Anyone mind putting a reference for that?


Try this http://mwomercs.com/...33#entry3776433

Edited by AlexEss, 17 October 2014 - 08:14 AM.


#102 Joe Mallad

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Posted 17 October 2014 - 08:12 AM

i just want to say... THANK YOU PGI! And thank you to all of those "in this thread" that are being level headed and understanding or at least trying to better understand what these quirks mean and why PGI is doing it this way. Im really getting sick of all the people that complain because they "think" their all important "god mech" is somehow now getting nurffed.

#103 Russ Bullock

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Posted 17 October 2014 - 08:12 AM

View PostKraftySOT, on 17 October 2014 - 06:51 AM, said:

I mean take for instance: Additional Armor (RT) +18 Additional Structure (RT) +12 AC/20 Range +25% AC/20 Cooldown +25% AC/20 Velocity +25% Energy Weapon Heat Gen -12% Energy Weapon Range +16% You got the choice between any energy wep. PPCs...pulses, large lasers, medium lasers...a better AC/20 than the Jager is going to have (though only 1 if thats your thing). You still get more protection for anything you put in the RT. Still want 2xAC5s? They still have a great fire rate and twice the range. That and some ERLL will still be a good build, and itll be better, than the build was before. You can still laser vomit if you want. You can still mount a gauss. Its not hurting those builds and the fact remains that those builds DONT EXIST. Almost no one is running around in this chassis as it is. If this convinces one person to buy this mech, and play it. Theres more diversity than there was the day before Quirks were released.


Take this post and memorize it.

We may add more generalization to some of these builds, we shall see. But essentially yes it may remove a little diversity of build types for a particular variant - but it should greatly increase the amount of diversity among the variants.

And yes there are NO NEGATIVE QUIRKS at play here - play whatever you liked playing before and its just going to be the same or even better based on the RT quirks and general laser ones.

#104 Alek Ituin

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Posted 17 October 2014 - 08:13 AM

View PostCavale, on 17 October 2014 - 08:09 AM, said:

Ok ok, SOT, you're really looking at this a little poorly.

Per Chassis, you are, in fact, losing diversity. You can't get away from that. On the Micro level of individual Mechs, you are losing diversity. My Locust Build has 4 Machine Guns and one Small Pulse Laser. Three quirks for it are for the ERLL (wtf.) So now, unless I am moving to the ERLL build, I'm losing out on three buffs (1/4 of my tonnage on a single gun. Seriously.).

Using the car Analogy, The other guys car was just given 210 HP, but mine still has 180. This is where you're losing your own argument; The buffs are not increasing every possible build equally. They are encouraging specific builds. That is not diversity.


On a MACRO scale, yes, we will see more diversity. Different mechs, new Meta builds. But on a Micro Scale we're going to lose quite a bit.


You aren't losing ANYTHING.

You can still build the exact same s**t you could before quirks, except quirks enforce ROLE WARFARE. If one chassis can do the job of three others, despite the lore saying it shouldn't do that, you have an issue. Quirks say "You should use this build, not that one", but they do not say "YOU CAN'T USE THIS BUILD, F**K OFF"

What exactly is so god damn hard to understand about this?

#105 Mercules

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Posted 17 October 2014 - 08:14 AM

View PostJozefK, on 17 October 2014 - 08:06 AM, said:


Ok, let me help you again.

Not all cars have the same engine, some are stronger then others.

Your car might drop into one of three categories:
1) it is the best car in the race and by far
2) it is the best car in the race but not by far
3) it is not the best car in the race

Let's see:

1) it is the best car in the race and by far
In this case the fact that other cars are getting their engine somewhat buffed will not affect you.

2) it is the best car in the race but not by far
You might be in trouble here because the second best car might become better then you with his engine buffed.

3) it is not the best car in the race
You are again in trouble, as your positioning might be compromised after other cars buffed their engines. If you were candidate for position X, you might now fall down several places depending on the scale of the differences.

So yea, it devaluates your car in most cases.


It devalues your car in every case... So what? "No one else can have nice things unless they buy the same thing I did." <- is this what you are saying?

What it means is we have more viable MECHS. Before we had 7 tier 1 mechs. Everyone else was at a disadvantage. Now we will have more viable mechs, especially if they run a more standard loadout that gains the benefits of all the buffs. A HBK-4G should run an AC 20 but then what else it packs is up to it's user. MLs would be a solid idea but they could run SLs and an extra ton of ammo for the AC or SPLs... So there is still tweaking that can be done even if they SHOULD run an AC/20.

#106 UnsafePilot

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Posted 17 October 2014 - 08:15 AM

View PostJozefK, on 17 October 2014 - 08:10 AM, said:

So quirks are designated only for underperforming mech variants? Anyone mind putting a reference for that?


http://mwomercs.com/...33#entry3776433

You just seriously argued about this for that many pages without knowing about the tier's?

#107 KraftySOT

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Posted 17 October 2014 - 08:16 AM

View PostCavale, on 17 October 2014 - 08:09 AM, said:

Ok ok, SOT, you're really looking at this a little poorly.

Per Chassis, you are, in fact, losing diversity. You can't get away from that. On the Micro level of individual Mechs, you are losing diversity. My Locust Build has 4 Machine Guns and one Small Pulse Laser. Three quirks for it are for the ERLL (wtf.) So now, unless I am moving to the ERLL build, I'm losing out on three buffs (1/4 of my tonnage on a single gun. Seriously.).

Using the car Analogy, The other guys car was just given 210 HP, but mine still has 180. This is where you're losing your own argument; The buffs are not increasing every possible build equally. They are encouraging specific builds. That is not diversity.


On a MACRO scale, yes, we will see more diversity. Different mechs, new Meta builds. But on a Micro Scale we're going to lose quite a bit.


No youre not.

Look I already consider 80% of the variants non existent. They dont exist for all practicals purposes. There is no Commando, there is Wolverine, Griffin, Awesome, and someone recently told me theres Locusts...LOCUSTS?! ...who knew.

If you drove bad designs, who cares. Your locust build is meh, and I dont understand why youre not in a better light mech. Like...A Raven, or a Firestarter. That in and of itself is mind blowing to me.

But alright, youre rocking 4mgs and a small pulse. Whats stopping you from still rocking that? Nothing. What malus are you getting to it? None. So youre not getting any bonus...is that what youre upset about? That they didnt assume your bad build was what enough people used to buff those things?

If you want to switch over to a LL, then you get some bonus. That and the internal structure improvements help you regardless of what you do. Also there was some talk I think about speed or damage reduction. Then again this is all subject to change, only two hunchies and the awesomes quirks are official at this point. And that can still change.

But the point is, your locust, was tier 5. It was crap. Itll still be crap. Nothing you can do is going to change that. Itll be less crap with your build 4x 1x, than it was before due to the Quirks that effect you.

#108 Scratx

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Posted 17 October 2014 - 08:17 AM

View PostJozefK, on 17 October 2014 - 08:10 AM, said:

So quirks are designated only for underperforming mech variants? Anyone mind putting a reference for that?


............................

Read this entire command chair thread : http://mwomercs.com/...ost__p__3772924

#109 CheeseyPeas

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Posted 17 October 2014 - 08:18 AM

I can see weapon specific quirks just killing off some of the mechs that were rarely used before, getting your ass handed to you even faster by IS mechs using this quirks system because you don't want to use the "suggested" loadout

#110 TheDevilsIncarnate

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Posted 17 October 2014 - 08:18 AM

The OP and the guys with conspiracy theories about PGI being greedy cause of quirks for crap mechs that have been crap since their inception (read: Stalker-4N) are really killing my sides right now. First off, like everyone else has pointed out, you want to gimp yourself? Go ahead. I do already in my AWS-8R, running missiles and lazors. And guess what? I'm good with it. So what's worst case scenario? My mech is about to kick you into next year because I, as a pilot controlling a fictional machine in a fictional universe, am going to be much better than any scrub who thinks that the locust or wolverine or any other bad mech is good. I run my awesome cause it's fun. When I drop with my group? That's when I bring my meta out.

#111 KraftySOT

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Posted 17 October 2014 - 08:18 AM

View PostRuss Bullock, on 17 October 2014 - 08:12 AM, said:


Take this post and memorize it.

We may add more generalization to some of these builds, we shall see. But essentially yes it may remove a little diversity of build types for a particular variant - but it should greatly increase the amount of diversity among the variants.

And yes there are NO NEGATIVE QUIRKS at play here - play whatever you liked playing before and its just going to be the same or even better based on the RT quirks and general laser ones.





#112 JozefK

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Posted 17 October 2014 - 08:18 AM

View PostAlexEss, on 17 October 2014 - 08:11 AM, said:


Just for the record Jozef... What mech is it that you run, that you so badly feel will get surpassed and left in the dirt... Just being curious.'




Nah, I'm not even playing this game anymore, I just like to discuss about the new concepts.

#113 VanillaG

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Posted 17 October 2014 - 08:19 AM

View PostCavale, on 17 October 2014 - 08:09 AM, said:

Ok ok, SOT, you're really looking at this a little poorly.

Per Chassis, you are, in fact, losing diversity. You can't get away from that. On the Micro level of individual Mechs, you are losing diversity. My Locust Build has 4 Machine Guns and one Small Pulse Laser. Three quirks for it are for the ERLL (wtf.) So now, unless I am moving to the ERLL build, I'm losing out on three buffs (1/4 of my tonnage on a single gun. Seriously.).

Using the car Analogy, The other guys car was just given 210 HP, but mine still has 180. This is where you're losing your own argument; The buffs are not increasing every possible build equally. They are encouraging specific builds. That is not diversity.


On a MACRO scale, yes, we will see more diversity. Different mechs, new Meta builds. But on a Micro Scale we're going to lose quite a bit.



EDIT: Also, talking Smack about Locusts isn't cool. Still better than 1:1 KDR, and seeing and killing [LORD] tags quite a bit. Bite me.

You lose nothing by not taking advantage of the quirks for a specific chassis. Also if you the purpose of the quirks it is not buff all builds but to promote the use of more chassis. This makes the game feel more like BT where if you turned a corner and saw a Hunchback 4G you know you were about to get smacked with an AC/20. These changes actually encourage people to own more specialized mechs instead of shoehorning the same build across multiple variants.

Where are seeing the info about the Locust getting quirks for LL? Based on Russ' post it looked that the quirks were based on the stock loadouts.

#114 KraftySOT

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Posted 17 October 2014 - 08:20 AM

Not to mention its all a work in progress. This happens real time.

Everything is pretty much always subject to change. Will the Quirks be tweaked? Of course.

The point is that things will be better than they were the day before Quirks. There is no downside to this.

#115 Joe Mallad

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Posted 17 October 2014 - 08:20 AM

View PostAbisha, on 17 October 2014 - 08:00 AM, said:




but it still losing it's customization, lets say he used X weapon but bonus is only for Z. so the player is forced to to use Z weapon or loss 25% of the positional damage output.
first off, there are no quirks for a 25% damage output. So your argument is void lol.

the Hunch G4 has

Additional Armor (RT) +18
Additional Structure (RT) +12
AC/20 Range +25%
AC/20 Cooldown +25%
AC/20 Velocity +25%
Energy Weapon Heat Gen -12%
Energy Weapon Range +16%

So while it may be better suited with the Ac-20 in "RANGE, COOLDOWN and VELOCITY, it does not have a quirk for 25% more "damage" output. Now on that note, If someone want to run "this" mech but does not like the AC-20 and wants a Gauss instead... GREAT! Guess what? They dont get the AC-20s quirks BUT, can still get "their own" bonuses to the Gauss by taking "WEAPON MODULES" for the Gauss lol

Edited by Yoseful Mallad, 17 October 2014 - 08:22 AM.


#116 AlexEss

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Posted 17 October 2014 - 08:21 AM

View PostJozefK, on 17 October 2014 - 08:18 AM, said:


Nah, I'm not even playing this game anymore, I just like to discuss about the new concepts.


So you are ill.informed AND a troll... Good to know.

Bye.

#117 Mercules

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Posted 17 October 2014 - 08:21 AM

View PostJozefK, on 17 October 2014 - 08:10 AM, said:

So quirks are designated only for underperforming mech variants? Anyone mind putting a reference for that?


Um... the post the OP referenced? You do actually read the posts and when they link to something follow that up and read that, right? I mean no one in an internet forum would contribute to a discussion without understanding what it is in reference to.... right?

Why are you all laughing?

#118 KraftySOT

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Posted 17 October 2014 - 08:22 AM

View PostVanillaG, on 17 October 2014 - 08:19 AM, said:

You lose nothing by not taking advantage of the quirks for a specific chassis. Also if you the purpose of the quirks it is not buff all builds but to promote the use of more chassis. This makes the game feel more like BT where if you turned a corner and saw a Hunchback 4G you know you were about to get smacked with an AC/20. These changes actually encourage people to own more specialized mechs instead of shoehorning the same build across multiple variants.

Where are seeing the info about the Locust getting quirks for LL? Based on Russ' post it looked that the quirks were based on the stock loadouts.


The Locust 1V was posted I think as an example...but im pretty sure its changed since then. Theres a reason it got delayed to the 4th. Its a huge step for the franchise, so the pressure is on to get it right. Im sure theyre doing pass after pass, test after test.

Then when we players get it...im sure there will be peoples posts on the forums about what they think. :P

So expect some changes down the road you know.

#119 UnsafePilot

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Posted 17 October 2014 - 08:22 AM

View PostJozefK, on 17 October 2014 - 08:18 AM, said:


Nah, I'm not even playing this game anymore, I just like to discuss about the new concepts.


O.o

...I disapprove of your conduct, sir.

#120 Abisha

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Posted 17 October 2014 - 08:22 AM

View PostVanillaG, on 17 October 2014 - 08:19 AM, said:

You lose nothing by not taking advantage of the quirks for a specific chassis. Also if you the purpose of the quirks it is not buff all builds but to promote the use of more chassis. This makes the game feel more like BT where if you turned a corner and saw a Hunchback 4G you know you were about to get smacked with an AC/20. These changes actually encourage people to own more specialized mechs instead of shoehorning the same build across multiple variants.

Where are seeing the info about the Locust getting quirks for LL? Based on Russ' post it looked that the quirks were based on the stock loadouts.


you know how this end?,
only mechs with quarks that have AC bonus's, or LRM bonus's.
meta just get more lot more Meta.





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