Bishop Steiner, on 17 October 2014 - 01:44 PM, said:
I guess I just don't see where they are peeing in your cheerios.
You can't really make it all things to all people, or you pretty well obviate the whole point of the quirks, and leave things respectively in a similar place to where they are now.
Yeah, I get it. Some pet builds, mine included, are not benefiting (much). They also are not being hurt any. And in most cases, have viable alternative chassis or variants that CAN do said builds with bonuses.
So I guess I just don't see mechs getting bonuses for DOING WHAT THEY WERE DESIGNED TO DO (for the most part, others are simply to make them competitive) really should be ruining anyone's day.
TDR-5S: Tier 5 Skirmisher
Additional Structure (LT&RT) +10
Large Laser Range +25%
Large Laser Cooldown +25%
Medium Laser Duration -25%
Medium Laser Heat Gen -25%
Missile Weapon Cooldown +12%
http://mwo.smurfy-ne...379edf1bd1caeab – TDR-5S(P) “Thunder Hammer”
This is the closest I’ve got at the moment to a ‘Mech which is actually positively impacted by the proposed changes – to Piranha actually offering me cake, as it were. The Thunder Hammer as posted above, and despite being a T5 ‘Mech, is actually one of my strongest Inner Sphere chassis. For some reason even I don’t understand, the Thunder Hammer fits me like a glove. It’s one of my most consistent Inner Sphere ‘Mechs and a machine I can make dance.
If I were to switch it to something like this:
http://mwo.smurfy-ne...b275d340433e51a, I could actually take complete advantage of its entire quirk set, something I can’t realistically do with any other ‘Mech I own for which quirks have been posted (Oxide exempted as it only ever had one worthwhile build in the first place anyways. Still don’t know why I bought that thing

).
This is still not doing what the Thunderbolt was designed to do. My Thunder Hammer is a second-line fire support ‘Mech and will be so regardless of whether it uses a chin-mounted ER-PPC or a chin-mounted large laser. And regardless, the bonuses as listed completely gut the far more common strong-left-fist Thunderbolts which rely on heavy ballistics in the left arm. Which, admittedly, any realistic solution is going to do, but still. Or, for that matter, completely ignore the fact that for my particular build, the I-ERLL is a much better choice than the I-LL.
What I want isn’t the dropping of this system – far from it, even in its current form this is a fantastic addition to the game – or a bunch of “+15% to ALL DA THINGZ” bonuses. What I was hoping for, expecting, and would still to some extent like to see is a moderate general perk, followed up with an additional quirk that modifies the base perk for a specific canonical weapon. For the Thunderbolt, perhaps something like this:
Additional Structure (LT&RT) +10
Energy range 10% (additional +15% to STD/ER Large Laser)
Energy cooldown 10% (additional +15% to STD/ER Large Laser)
Energy heat gen -10% (additional -15% to STD/ER Medium Laser, for that time fifteen years from now when the IS deploys I-ERML)
Laser duration -10% (additional -15% to STD/ER Medium laser)
Missile Weapon Cooldown +12%
Yes, this still de-emphasizes those machine gun hardpoints. There’s not much choice there, really – doesn’t make any sense to add quirks that enhance what’s supposed to be a set of afterthought anti-infantry weapons. But in this manner, you still get the strong boost to the Thunderbolt’s stock energy armament, emphasizing its given role and preferred loadout, without causing it to lose PPC fights to
JagerMechs if its pilot decides he wants to slot that chin-mounted PPC instead of a large laser. And also he can use an extended-range laser if he likes without hating himself, and if he prefers to run with solely medium lasers alongside a ballistics punch, then he doesn’t entirely lose out on the Thud’s range and cooldown benefits for that big cannon.
I don’t know if this plan turned out to be too much for Piranha to do, and ended up overdoing the boosts on T5 ‘Mechs (which, honestly, seems like it’d be pretty difficult to do), but this is what I
thought they were going to do, and I was all frickin’ for it, man! Emphasize the stock/competitive/common/whatever loadout, by all means. Put that free cake out there. But maybe everyone else could get a
smaller piece of the cake, something that’d let them stay even half-competitive against The One Single Chosen Build Anointed From PGI On High, instead of getting a sign saying “NO CAKE FOR JOO” shoved in their faces?