Tynan, on 17 October 2014 - 02:45 PM, said:
I think more general bonuses can be good but risks flattening out the uniqueness some of these quirks are giving to otherwise bland variants. Basically, I like the specificity but completely get where you're coming from.
It can be argued either way, which I thought I'd acknowledged but apparently not. Nevertheless, the real killer with the current system is that a 'Mech now has to compete with itself, as fitted with quirk-compliant builds, as well as other, higher-quality-in-general 'Mechs. The specificity of the quirks is a punch in the nuts to off-quirk variants.
The DRG-1N remains an excellent example. Its narrow-focus, AC/5-specific quirks are fantastic - to the point where a DRG-1N not making use of those quirks is drastically underperforming next to one that does. Gaussdragons basically get to go away in this system, unless we're somehow fortunate enough for one of the DRG variants to get some manner of Gauss Rifle upquirkage. Running a Gaussdragon just doesn't make sense when a dual AC/5 version of the same Dragon has such a crushing advantage over it.
If the DRG-1N's ballistics cooldown buffs were, say, 20% general and 30% AC/5, then the AC/5 version is still being emphasized. Pretty enormously emphasized, honestly - 30% cooldown is no joke. But the Gaussdragon guy still gets an also really powerful 20% cooldown boost to his own preferred weapon, which might be enough for him to forego the AC/5s in return for a build that better suits his abilities and preferred tactics with that 'Mech.
But a split of 0%/50% just makes it a complete no-brainer. Post November 4th, there just won't be Gaussdragon-1Ns anymore. Even a single AC/5 is going to be a better choice on that 'Mech in virtually all instances than a Gauss rifle would be, and frankly I don't recall anyone complaining that Gaussdragons were ruining the game. Kinda sucks that they're being excised from the game anyways, at least to me.