1453 R, on 17 October 2014 - 06:01 PM, said:
I don't really care that MWO's trying this quirk system. I could, and do, wish they'd executed it differently, but I've had some proper discussion on that with other folks in this thread and am willing to keep doing so. Believe it or not, I'm willing to talk to the TT purists who aren't being dinks and see what we can do.
What I want, and what you need to pay attention to here Alek, is for the rest of the TT purists (that would be you, Aus, and a number of other folks) to stop being so goddamned snobbish and scornful of everyone else. Whatever the reasons, we're all here, playing MECHWARRIOR, and telling anyone who doesn't want to sit around the table with you and throw dice to "go play Hawken and GTFO!" is both insulting as hell and harmful to the very game you're trying to prop up.
I don't bloody WANT to play Hawken, I WANT TO PLAY MECHWARRIOR. If I had any desire whatsoever to play Hawken, I'd already be doing so. Stop telling me to abandon MWO because you're irritated over the entire game NOT being Stock Mech Monday.
I lulz'd at "FOR BALANCE, CORERULE IGNORE" as much as the next guy, Bishop. Unlike most of the other non-TT players in this game - all seven of us, according to most of the TT guys - I fully understand that the tabletop canon is the wellspring from which the MechWarrior franchise flows and that there's a lot to be said for keeping it in mind and doing what you can to prop it up.
I'm not saying "Stop wanting to hew closer to TT canon", I'm saying "Stop f***ing telling me to play Hawken any time I dare to do anything but fall on me knees and worship-slobber over the nearest TT sourcebook."
Then how about not saying "FOR BALANCE, CORE RULE IGNORE"? Quirks are bringing MWO closer to BT, which it was originally proposed as being - MWO: A BattleTech Game.
What we have now is not BT. It's MW2-4 Online, which is not what the "hardcore TT players" came for, they came for BattleTech.
Cavale, on 17 October 2014 - 06:09 PM, said:
Ehem.
Firstly, Yes, this is a Battletech related game. But table top cannot translate perfectly into a well thought out FPS or simulator system, for starters. Armour, damage and firing speed all need to be modified. Can you imagine if we made all weapons do exactly the damage they did in table top at exactly the speed? Man, totally digging my fire rate of ten seconds sir. I sure do like that plan sir.
Not saying it's perfect, but a game played with figures on a table with dice does not translate well into an FPS. Changes need to be made. (Also, PGI, Please somehow make there be something to introduce lore into the game? Something to give more depth? Please? not related, but a gripe for sure)
Secondly, This is a Mechwarrior Game; it follows customization rules that have been around for a very long time and draws in a rather large crowd of folk who have never even heard of the table top game. I was raised on MW2 (WHICH HAD VARIANTS, BY THE WAY. Thanks for actually, you know, playing the games and knowing things like this. Mw4 Did not have variants though, sad face.) when I was just starting school. My first table top game was actually Hordes, all of two years ago.
A lot of the issue with the Quirk system is it's arbitrary, and pigeon holes some mechs into configurations that are head scratchers, or ignore lore entirely (Locust. ERLL. Seriously.) Where a split buff, where there's a small percent to the general mech design (AC buffs for a jager, for an example) and a larger buff for an intended gun (AC5 buff, for example) Where as now it's "USE THIS GUN." with all buffs on the singular recommended weapon.
Not design friendly, which is something that other Mechwarrior games really tried to be. This is why there's some complaints being raised. I'm not so much unhappy that it is happening, but I'm unhappy with how it's being done.
As for telling people to f*** off and play a different game? Really? Just, really? That's not classy dudes. Take a pause and look at who you're turning into. Just because someone disagrees with you doesn't mean they are not allowed to voice their opinion.
Also, Hawken? Yeah, even harsher customization than this. Seems like a bad move, to tell people who want customization to go play a game with none to speak of.
This game was marketed as a
BATTLETECH GAME. Not "BattleTech related", but "BattleTech". It's right at the top of the GD page, I kid you not. Go look, top left under the MWO emblem.
Yeah, and MechWarrior games are notoriously cheese. Assaults rule the day, and only certain builds guarantee victory. Sound familiar?
But sure, I can see your point on some of the quirk sets. LCT-1V ERLL quirks don't make sense. CDN-9 SRM-4 quirks sure don't make sense. But the quirks that actually promote canon BT builds? Yeah, there's not a damn thing wrong with those. But a "BattleTech Game" trying to follow BattleTech lore and canon, god forbid, right?
God forbid you can't just use your one chassis with a min-max meta cheese build, with everybody else running the same thing. Because yeah, right now with "free" customization and no perks for bringing stock-a-like loadouts, all you get is 3-4 of the same builds on the same chassis, AKA - HAWKEN. You like that style, go play a game built around that style (HAWKEN) without trying to keep out any semblance of Mech variation.
Not even trying to be rude right now, I'm flat out saying that with current meta and customization rules, you might as well play HAWKEN. (It's a fun game IMO, not to give it some negative connotation or anything)
Edited by Alek Ituin, 17 October 2014 - 06:28 PM.