Cavale, on 17 October 2014 - 01:48 PM, said:
PS, Merc? Stop adding belittling comments and insults designed to garner more reaction out of me or others. Inciting rage in someone to make them seem less intelligent and just some angry fellow that you can laugh off is not winning an argument, it's being an *******. Don't do it.
My apologies. I was attempting to point out through an analogy, what some posts sound like. PGI is giving us a gift. People have complained that PGI only changes things that will earn them money. We own these mechs so PGI isn't getting money out of us for them. Maybe they might sell a different variant for C-Bills but that doesn't really gain them much. So they are spending time and effort to make mechs we own and don't use... usable.
Now, it may not be exactly what you wanted, or perfect but at least wait until the patch goes through and you have a chance to try things out before you condemn it.
1453 R, on 17 October 2014 - 02:28 PM, said:
For some reason even I don’t understand, the Thunder Hammer fits me like a glove. It’s one of my most consistent Inner Sphere ‘Mechs and a machine I can make dance.
This happens. I do better in Commandos than I do in Jenners.
1453 R, on 17 October 2014 - 02:28 PM, said:
For the Thunderbolt, perhaps something like this:
Additional Structure (LT&RT) +10
Energy range 10% (additional +15% to STD/ER Large Laser)
Energy cooldown 10% (additional +15% to STD/ER Large Laser)
Energy heat gen -10% (additional -15% to STD/ER Medium Laser, for that time fifteen years from now when the IS deploys I-ERML)
Laser duration -10% (additional -15% to STD/ER Medium laser)
Missile Weapon Cooldown +12%
This is actually more of what I was excepting and who knows, they might go to this eventually. However I prefer the LARGER boosts to specific weapons. I think it gives them more leeway to give LARGE boosts.
1453 R, on 17 October 2014 - 02:28 PM, said:
Put that free cake out there. But maybe everyone else could get a smaller piece of the cake, something that’d let them stay even half-competitive against The One Single Chosen Build Anointed From PGI On High, instead of getting a sign saying “NO CAKE FOR JOO” shoved in their faces?
They are. The Hunchback, for example, could run two ERPPCs or PPCs and get a nice boost to them for it's trouble. It could do the same with LL. I know it's not min-max, but it doesn't have to be.
1453 R, on 17 October 2014 - 03:30 PM, said:
No amount of "I'ma Sniper!" in all of existence is enough to offset a 50% cooldown bonus for a weapon which is halfway to sniper weapon itself. Dual AC/5 will put out 10 damage per shot more than twice as often as a Gauss rifle puts out fifteen damage per shot
At four times the heat. Since HEAT is the real factor in how often you can fire it will be better for a short burst of damage but not be able to maintain that damage very long. This is why 3 AC/2s are not better than a single AC/5.
LT Satisfactory, on 17 October 2014 - 05:33 PM, said:
Oh, so Victors in lore run 2ac5 2ppcs? Multiple mediums could EVER take on an assault in lore? Lore doesn't work in a fps. Get over it. You can still make quirks 'lore-ish' without completely tying the hands of people that design mechs. I guess the YLW in lore shouldn't exist either since no one is allowed to change mech variants loadouts...
YLW is the one hero you shouldn't have picked for your example since it is one of the few taken straight from BT lore. LOL! Multiple Mediums do take on assaults in lore, even single mediums do.
Cavale, on 17 October 2014 - 06:09 PM, said:
Firstly, Yes, this is a Battletech related game. But table top cannot translate perfectly into a well thought out FPS or simulator system, for starters. Armour, damage and firing speed all need to be modified. Can you imagine if we made all weapons do exactly the damage they did in table top at exactly the speed? Man, totally digging my fire rate of ten seconds sir. I sure do like that plan sir.
As I have stated numerous times in the past. A BT weapon doesn't fire once in 10 seconds. That abstraction is that over 10 seconds it can do X damage and creates X heat. The very description for an AC/20 is not a single slug but a rapidly firing cannon. The CLASS of weapons that AC/20 refers too all do about X damage in Y time and so are listed together as a class despite them having different fire rates and different calibers. So your argument is... silly.
Cavale, on 17 October 2014 - 06:09 PM, said:
Secondly, This is a Mechwarrior Game; it follows customization rules that have been around for a very long time and draws in a rather large crowd of folk who have never even heard of the table top game. I was raised on MW2 (WHICH HAD VARIANTS, BY THE WAY. Thanks for actually, you know, playing the games and knowing things like this. Mw4 Did not have variants though, sad face.) when I was just starting school. My first table top game was actually Hordes, all of two years ago.
MW2 did not have variants, not at all. You could build the variants but no one did. In fact I think I beat the whole game all the way through using nothing but Medium Lasers the one play through.
Cavale, on 17 October 2014 - 06:09 PM, said:
A lot of the issue with the Quirk system is it's arbitrary, and pigeon holes some mechs into configurations that are head scratchers, or ignore lore entirely (Locust. ERLL. Seriously.) Where a split buff, where there's a small percent to the general mech design (AC buffs for a jager, for an example) and a larger buff for an intended gun (AC5 buff, for example) Where as now it's "USE THIS GUN." with all buffs on the singular recommended weapon.
Not design friendly, which is something that other Mechwarrior games really tried to be. This is why there's some complaints being raised. I'm not so much unhappy that it is happening, but I'm unhappy with how it's being done.
Unlimited customization broke MW 2, MW 3, and even MW 4 with it's more limited system for PVP. We had to enforce rules and limit what chassis people took or you would end up with very broken mechs and unbalanced games. PGI tried to do it right with hardpoints but that still wasn't perfect. The quirk system helps push certain mechs towards certain weapons without forcing you to use them.
It's like a bus. You probably want to step out of the way when a bus is coming at you, but no one is FORCING you to do so.
Cavale, on 17 October 2014 - 06:09 PM, said:
As for telling people to f*** off and play a different game? Really? Just, really? That's not classy dudes. Take a pause and look at who you're turning into. Just because someone disagrees with you doesn't mean they are not allowed to voice their opinion.
You are certainly allowed to voice any opinion you want. That doesn't protect you from ridicule if it turns out to be a stupid opinion. I'm not saying, "Hi you spent millions for the right to us this IP that has a very loyal fanbase so please ignore it." is stupid, but it isn't smart.