DarthPeanut, on 17 October 2014 - 02:17 PM, said:
Quirks give certain mechs a role that play to the strengths of their hard points.
The hard points of each mech tend to lead them in a direction for a build already unless you are just one of those people who like to try to make abstract loadouts work.
The changes nerf a mech unless you play it their way. No offense but I and many other people really like finding my own builds because the stock ones tend to be a pathetic joke from a competitive standpoint. If you want to go play big stompy robots with set builds why don't you try mechassault.
This set of quirks does not really favor good players. It favors bad and newer ones.
LT Satisfactory, on 17 October 2014 - 06:06 PM, said:
There is a big difference in some of us saying we want some customization options, that can still be lore-ish, without completely having forced a single 'best' build per variant on us. Hardpoints would have allowed for more choices in quirks if they made them generic (if you can fit a weapon in a hardpoint, it gets X quirk) than what we have now so...
I'll say one more time, I like and understand the value of quirks. That doesn't mean we should have weapon customization options locked down completely though (you will never win that we still have 'choice' in the loadout. It's patently absurd to take that position). Much like every PGI change, they swing TOO MUCH in their buff/nerf/change of play cycles and that pisses people off.
Really great post.
WM Quicksilver, on 17 October 2014 - 06:43 PM, said:
It is indeed, but why buff the AC20 specifically for the 4G? If I wanna run an AC10 I should switch to a 4H even if I don't need the energy hardpoints or boosts. Wanna run Gauss, well you get no boosts so you are probably better off running a Shaq Hawk.
Why not just make the 4G have more ballistic oriented quirks while the 4H had more energy. For example on top the hunch armor/internal bonuses they could give the 4G two-three ballistic quirks while the 4H only has one ballistic and two energy quirks?
And this is another reason why these buffs suck. If they put in these quirks you can add 'Quirks' to the list of things that have really pissed off the MWO player base.
bobF, on 17 October 2014 - 10:14 PM, said:
I'm all for buffs for useless mechs, but let's take an approach that preserves the customization we currently enjoy, and push for real mech differentiation.
Best thought in the entire 27 pages of this thread so far.
Edited by Glythe, 17 October 2014 - 11:28 PM.