Glythe, on 18 October 2014 - 02:13 AM, said:
Variants overall are different enough due to hard point restrictions so that each version doesn't need specific quirks. I think anyone playing 3 dragons with the same load out is guilty of playing the meta game. Please don't hold us hostage with your meta game limitations.
At the end of the day these buffs are designed to make certain IS mechs playable right? Ask yourself to what end are they supposed to be playable against. Sure this might make the HBK be viable against the centurion but it will still be junk against clan tech.
I argue this is the wrong way to do the buffs because we all have a healthy garage full of mechs. Say you have hunchbacks 2,4 and 6 from the smurfy listing. Well if you get unlucky none of the buffs will help the way you want to play the mech. So now you have to buy mechs 1, 3 and 7 if you want an advantage to how you like to play these mechs. That's kind of a jerk move considering customers may have paid real money for mechs. This is the kind of thing that needs to be done on the front end like fixed hard points that never change. Doing it on the back end after you have their money feels underhanded. Conversely blanket buffs that affect all mechs would cause zero issues from a PR standpoint. Every mech gets better and the ones that are extra bad get more buffs to compensate. That would have made everyone happy.
If this isn't a cash grab they are more than welcome to offer a trade in program but I don't see that happening.
I honestly don't get how you find making more mechs viable and different mechs better equipped for different roles a cash grab. By that logic changing mechs after release, be it hitboxes, quirks, or in an extreme case, changes to hard points, after release is sacrosanct. The reasoning being people could have payed money for them. To me it's like playing Street Fighter and complaining that they removed a combo link in a new version. You payed for the version and disliked the change without knowing it was made before the purchase; they don't advertise every minute change to every character. However, they felt it was better for the game at large.
My main point was yes, you can play a Hunchback G with several light ACs. You still can if you want. Other mechs that do exist in the game at this moment carry lighter ACs standard and were built with them as their intended role. An example is how most Blackjack variants carry double AC2s. The Centurion D, Trebuchet 7K, and Wolverine 6R are all mediums mechs who carry AC5s standard. I'm not including Shadowhawks since they're the best IS mediums at the moment according to the chart, but every one of them can as well. Is it bad to try to push them to be more prevalent platforms for the use of those weapons?
You say don't hold the meta game hostage by playing all Dragon variants the exact same way. Players are going to dictate how the mechs are handled once they're on the field. It's kind of a form of social Darwinism. If you want to see variety on the field it kind of sucks, but that's how things will naturally gravitate if no incentive is given otherwise. It's up to Piranha to give those incentives to play them differently, and that's what they're trying to do. Don't be angry at the players for playing the meta game; it's a misdirection of you attention and will solve nothing. I hate to use a cliche phrase to sum up this paragraph, but don't hate the player hate the game.
*EDIT* Edit is due to some of the sentences having confusing comma structure and needed to be reorganized. I bet it's still wrong. My English teacher would be ashamed.
Edited by Hatachi, 18 October 2014 - 03:58 AM.