I'm going to explain a point here that many, many,
many people in this thread are misunderstanding, and also using to try and bludgeon those who are dismayed at the initial implementation of the quirk system into shutting up and giving up all their existing builds for new lore-and-quirk-compliant models.
That argument is as follows:
"Your old bad FrankenMech builds AREN'T GETTING ANY WORSE. THEY WILL DO THE SAME THING THEY ALWAYS DID. You just get special bonuses if you play the 'Mech as it should be played according to Piranha's one single chosen build per chassis which will hopefully be based very closely on the lore-appropriate stock build for that 'Mech. You don't lose anything. Nothing is lost. SO SHADDAP ALREADY!"
This is incorrect.
Let us say that on a scale of 1-100, the current effectiveness of every single 'Mech in the game, taken as an aggregate whole, is 50. 50 Awesomeness is the average effectiveness level of the entire game, from the baddest-ass Timber Wolf fit to the lamest two-MG Dragon. In this world, your off-fit Wolverine, let's say, manages to attain an individual Average Awesomeness Value of 53, due to your own ability to pilot it and your familiarity and personal effectiveness with its unconventional weapons loadout. 53 means you're ahead of the curve, if only a little bit, and that you can feel confident your off-beat, fun-to-pilot build is still contributing to the match.
But now, the Quirk Pass goes into effect. Suddenly, the Average Awesomness Value of the
entire game, as a whole, shoots up to 65. 65 is the new average point, as compared to the previous fifty. Your own Wolverine also gets up to 55 Awesomeness based on some form of general buff that PGI determined made sense on Wolverines, and so your own personal offbeat build is, in fact, more effective than it used to be!
But it's still way behind the curve now, where it used to be ahead of the curve.
You didn't lose a single thing, no, and you even gained a couple of points of Average Awesomeness, but everyone
else, who follows the strictly defined builds allowed them by their new quirk set, has gained
far more awesomeness than you have. You're no longer able to feel confident in the ability of your off-beat, fun-to-pilot build to contribute to the match. The only choice you have, if you want to get back to the same Average Awesomeness level as everyone else around you, is to put together a build for your Wolverine which conforms strictly to its given quirks, and to Gehenna with what you wanted to do with it.
"But 1453-R, you're forgetting something! WHY DON'T YOU JUST BUY WHATEVER 'MECH HAS THE QUIRKS THAT GO WITH WHAT YOU WANT TO DO, YOU DUMB LITTLE S***F***ER?!"
Because they don't make 'Mechs that have the quirks that go with what everyone wants to pilot.
My CDA-3M, for example, has run mixed laser builds for a very long time. It's a fast beam hitter, and even with lousy Spheroid lasers, the 2x Large Laser/2x medium laser hunter build is a weapon comfortable in my hand, and a buddy I've had a lot of fun with.
Now? Well, if I want my CDA-3M to not stink up the entire planet, I get to build it around a single Ultra-5. Which the CDA-3M has
never had the tonnage to effectively support, and which single gun has never been effective anyways. My slick hunter-killer I used to kill two Cataphracts and a Stalker gets to just...vanish. Because it's not the
extremely, unbelievably awful stock build, and thus not the TT diehards' Vision of What the Cicada Should Be. And since the
entire game is about to get a pretty hefty power boost, either I comply with my quirks and keep up, or I sacrifice the ability to contribute to matches. If I want to buy an IS medium 'Mech that has good speed, agility and also a laser-centric armament?
They don't make Crabs yet. So I guess I get to just go and f*** myself, don't I?
That is a
lousy choice to ask someone to make, guys. We're all going to have to make it anyways, but maybe you could be a little more sympathetic to people who were hoping for split quirks, or some other method of not being left completely and utterly in the dust by builds with 50% increased fire rates, 25% increased ranges, and 25% decreased heat generation on the large lasers that used to be
my goddamn guns, too?
Edited by 1453 R, 18 October 2014 - 02:01 PM.