Prezimonto, on 17 October 2014 - 12:37 PM, said:
The thing you're avoiding is that the double SRM4 punch is still there, still viable, and still better than a single SRM6. Just because it's not getting a buff doesn't mean it doesn't still work.
Though I agree, the 5N would be better off with a more generic energy tool set of quirks, overall I think the changes are very positive.
Not really. I'll admit that the gut missiles in First-In haven't been a real selling point of the chassis in a long time. I'm not arguing for a shift in emphasis on the DRG-1N to whatever
my favorite build is, as that's
actually as dumb and pigheaded as folks like Mercules and GHost Badger are claiming me to be.
What I'm saying is that when your dual AC/5 build can kick out the damage of
four AC/5 builds, you don't really have any excuse to waste tonnage you could be devoting to those AC/5s on SRM systems instead. Used to be that I could do largely whatever I liked on First-In, and so long as I understood that I was in a bottom-tier heavy I could go nuts in trying to figure out how to best leverage what strengths it
did have.
Now...well,
this or a close-enough derivative of it as to make no nevermind is the only thing in the entire game that makes the remotest amount of sense whatsoever on a DRG-1N. Do anything else - try and find weight for SRMs, or dig up weight for that extra ERLL in the arm, or pretty much
anything but this - and you're wasting your time.
Again, at this point I'm mostly resigned to it. I just wanted to throw my support behind Oogalook, and add my own dismayed curiosity at wondering where the original plan, where things like the DRG-1N's impossibly huge AC/5 buff, were split between the AC/5 in specific and ballistics in general as a way of encouraging the 'Mech's PGI-chosen standard build without just completely mouth-punching anyone else who wanted to do anything else with the 'Mech in question, went.
Edited by 1453 R, 17 October 2014 - 12:52 PM.