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The New Rewards Thread


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#81 TygerLily

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Posted 21 October 2014 - 01:03 PM

View PostLasertron3000, on 21 October 2014 - 12:25 PM, said:

As a new player, (about a month or so) I played one game post patch, a loss, made the least amount of c-bills I ever have. And I've had way worse losses. The rewards are obviosly MUCH lower. It was brutal to get credits before the patch, now it's just unbearable.


Don't want this to be buried!

Edited by TygerLily, 21 October 2014 - 01:04 PM.


#82 Chip Danger

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Posted 21 October 2014 - 01:07 PM

View PostGlucose, on 21 October 2014 - 12:49 PM, said:

That's the thing, these rewards reward different behavior. I would expect there to be a big difference until people start playing differently. Hopefully the new way makes for better matches.


nope I found that leaving the team to die as A light mech and farming the Hit and run award is where the money was at not playing as a team seems to pay off more. So lets get to it every man for themselves.

#83 Lasertron3000

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Posted 21 October 2014 - 01:11 PM

No, the new system is defenitely paying less overall. In fact though I like the game I can't help but feel this was an intentional nerf to the credits. As it stands now, I really have no desire to continue grinding credits. (haven't even bought my first mech yet). I may be alone in this, but it's not gonna be worth my time with this new economy. Whats even more troubling is the dev's are saying they may be way too high.

#84 KraftySOT

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Posted 21 October 2014 - 01:12 PM

5 kills, 4 solo, 0 assists, 12 component destruction 651 damage

154k cbills without premium, in Conquest, with a Wubshee.


If you do well under this new system. You do better than you did before. If you did worse. You do worse.

I still like it.

But dont lower it by god. This is fine, if not still to low by a smidge in general.

#85 Ragnar Darkmane

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Posted 21 October 2014 - 01:12 PM

You gain slightly more Cbills for a good win, and noticable less cash and xp if you lose. If you get stomped... you get close to nothing. Given a run of the mill 50-55% W/L Ratio you'll end up with with less income in the long run than before, especially if you drive slower mechs (that rely on kill/assist income because holding formation with faster mechs running ahead is unlikely and you are hard pressed to flank stuff or get behind mechs), basically a nerf to income.

Not really pleased, especially considering that prices and grind times for new mechs went through the roof with clan mechs and Cbill income was pretty harsh before the patch already, even if I like the promotion of role warfare.
IMO removing salvage rewards was a VERY bad idea, especially considering that it added depth to the gameplay (do I go for a headshot to get more salvage income or do I go for an easier CT kill while getting less cash?) and salvage as a reward mechanic is a core element throughout the Mechwarrior games and the lore.

Edited by Ragnar Darkmane, 21 October 2014 - 01:15 PM.


#86 MadMaxMKII

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Posted 21 October 2014 - 01:13 PM

View PostLasertron3000, on 21 October 2014 - 01:11 PM, said:

No, the new system is defenitely paying less overall. In fact though I like the game I can't help but feel this was an intentional nerf to the credits. As it stands now, I really have no desire to continue grinding credits. (haven't even bought my first mech yet). I may be alone in this, but it's not gonna be worth my time with this new economy. Whats even more troubling is the dev's are saying they may be way too high.


try to help your team and benefit. alone with tag-support i earned 30k last match. find a role and do it good.

#87 KraftySOT

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Posted 21 October 2014 - 01:14 PM

Some people are obviously going to have to adjust their play styles if they want to make more cbills. But if you WANT to make them, theyre there to had right now.

Im sure theres a net increase in total cbills handed out per hour. It might be pretty high actually. Theres alot of good players.

Every win is going to have 4-6 people making upwards of 25% more than they made before, and 1-2 people making anywhere from 25% to 50% less.

#88 Aries37

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Posted 21 October 2014 - 01:15 PM

1k damage but a loss so I made very little. This would have been a 250k game previously.
Posted Image

#89 KuroNyra

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Posted 21 October 2014 - 01:15 PM

that reward system looks like he is less rewarding the "shoot for kill only" style of play.
And try to create a cohesion with the group, everybody together, attacking and protecting each other.

Or something like that.
Is it better? I don't know.

Does it looks nice when you have all the little infos on the HUD? Gooosshhh yes.

#90 Libas

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Posted 21 October 2014 - 01:18 PM

The rewards for c bills I get each game is lower on wins,maybe have them restored at least in previously levels?

I wont say anything else.

Thank you for the great mechs

Sorry for my bad english

Edited by Libas, 21 October 2014 - 01:24 PM.


#91 Mr Beefy

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Posted 21 October 2014 - 01:21 PM

Russ and to the Dev's,

Here is just a thought after playing around 15 matches.....


I love the patch, good job guys! Keep it up. The only thing bad I can say about it is that if you guys bump up the rewards for C-bill and XP GXP higher by say 20-30% minimum across all the matches it will pay off in the long run for the well being of the game. It really shouldn't be the way it is now.... The grind is seriously to painful. PGI really has nothing to lose by doing this, it will pay off in the long run. If raise the earnings and keep the mechs and everything in this game that can be bought for C-bills at the same cost it is now, only good things can come from it. The player base, expert pilots, mid grade pilots, and the new ones will love it and this won't feel like such a mountain for them to climb trying to grind out.

You will still get some players, try harders that will try to farm out C-bills at all cost, even lack of team play if rewards give them more for playing that way, but I believe you will see many more that drop that mindset and play style. Reason being.... the grind for xp, GXP, and c-bills will no longer be the utmost important thing on their mind to them any longer. Given the cost of mechs in this game, and all the modules that we must buy to be at the same level as other guys that have them all or many of them, having to have more than one of every module once CW drops..... It is a very serious turn off to new players and hurts the player base IMO.

I honestly believe you have nothing to loose by the earnings bump and it will create lots of love for you guys, which will turn into more cash for you, PGI, and in return gives us a better chance at having a game we want to keep alive and see developed into something much better!

Sincerely,
MR. BEEFY and my evil monkey

#92 KraftySOT

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Posted 21 October 2014 - 01:26 PM

View PostAries37, on 21 October 2014 - 01:15 PM, said:

1k damage but a loss so I made very little. This would have been a 250k game previously.
Posted Image


I can tell you right off the bat if you had most damage done, and solo kills, youd have alot more cbills.

However, yeah theres definitely people seeing less.

#93 Mr Beefy

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Posted 21 October 2014 - 01:28 PM

View PostKraftySOT, on 21 October 2014 - 01:14 PM, said:

Some people are obviously going to have to adjust their play styles if they want to make more cbills. But if you WANT to make them, theyre there to had right now.

Im sure theres a net increase in total cbills handed out per hour. It might be pretty high actually. Theres alot of good players.

Every win is going to have 4-6 people making upwards of 25% more than they made before, and 1-2 people making anywhere from 25% to 50% less.

That's all well and fine, but the real problem is we ALL need to have been making a minimum of 30% more all the time IMO. The new ways they came up with to earn is awesome, I LOVE IT. Bottom line problem is, CBILLS and XP GXP earning were to low to begin with, and it would only help us and PGI if they loosen it up by 30% across the board. I am not saying reward bad play or lack of team play, but increase earnings for everyone..... Even if the top notch players get $450,000 a match for a hell of a drop....who cares. Because with CW coming, and the cost of everything in this game, having to buy Modules for every mech you want to drop with CW coming..... its just to much to try and grind for.

#94 Libas

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Posted 21 October 2014 - 01:28 PM

View PostKraftySOT, on 21 October 2014 - 01:14 PM, said:

Some people are obviously going to have to adjust their play styles if they want to make more cbills. But if you WANT to make them, theyre there to had right now.

Im sure theres a net increase in total cbills handed out per hour. It might be pretty high actually. Theres alot of good players.

Every win is going to have 4-6 people making upwards of 25% more than they made before, and 1-2 people making anywhere from 25% to 50% less.


Sorry you say something based on what?. Your conclusions is on the air. Do you get more c bills each game ? I dont , most people say they dont.

#95 KraftySOT

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Posted 21 October 2014 - 01:34 PM

We gotta see how this pans out over at least the next day, and maybe even into the weekend during some peak times.

I see from the system I CAN gain alot more cbills than before (alot to me is 25%) however thats when im really going for it. Casually I see easily how you can make less cbills than before.

There may be a net increase in cbills being handed out, but if youre handing them just to the people who pay, and the best players, and cutting the floor out from underneath everyone else, thats probably bad.

You should still imho be able to make more for playing the way the system encourages. This right now is a good thing.

View PostLibas, on 21 October 2014 - 01:28 PM, said:


Sorry you say something based on what?. Your conclusions is on the air. Do you get more c bills each game ? I dont , most people say they dont.


Yes, im getting alot more cbills in lights. More than makes up for what im not getting in mediums and assaults. And assaults seem to be right about on par. My last drop was 123k for 5 kills and no assists, because they were mostly solo/most damaged kills, so they paid.

However in my games where im getting rolled. Im getting the shaft. I can see where if you miss a few of the things like the protects and the scouts and the lance formation, youre really making alot less.

But im 100% convinced more net cbills are going out otherwise Russ wouldnt have said he was already considering lowering them.

Also most mediums and im sure heavies, are not getting the Flank and Scout bonuses.

Almost every shot I fired as a light was a flank and scout.

As an assault im getting no flanks, or scouts, or any of that stuff, but I get the solo kill/most damaged, for a total of 20k a kill. 5 of those is 100k. Thats decent money. Not great, but not bad if you can do the other things like win, and capture stuff.

Skirmish seems to have gotten the shaft too.

Id be willing to be most people seeing less cbills, are in mediums and heavies, playing skirmish. The system simply rewards a different playstyle. Either fast movers, or killers.

#96 Mr Beefy

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Posted 21 October 2014 - 01:38 PM

View PostKraftySOT, on 21 October 2014 - 01:31 PM, said:

We gotta see how this pans out over at least the next day, and maybe even into the weekend during some peak times.

I see from the system I CAN gain alot more cbills than before (alot to me is 25%) however thats when im really going for it. Casually I see easily how you can make less cbills than before.

There may be a net increase in cbills being handed out, but if youre handing them just to the people who pay, and the best players, and cutting the floor out from underneath everyone else, thats probably bad.

You should still imho be able to make more for playing the way the system encourages. This right now is a good thing.



Yes, im getting alot more cbills in lights. More than makes up for what im not getting in mediums and assaults. And assaults seem to be right about on par. My last drop was 123k for 5 kills and no assists, because they were mostly solo/most damaged kills, so they paid.

However in my games where im getting rolled. Im getting the shaft. I can see where if you miss a few of the things like the protects and the scouts and the lance formation, youre really making alot less.

But im 100% convinced more net cbills are going out otherwise Russ wouldnt have said he was already considering lowering them.

I really don't wanna be a nay say on the waiting it out part, because I am game to see how it plays out and as a team player trying to get the best scores I can and the win for my teammates. But, I was also one who played a lot of matches to get the best sale price we could get. I understand some of you don't want the crow, or what they offered and could care less, but I really was hoping PGI would loosen the flood gate and Give a nice bump for earning across the board. GXP, XP, and C-bills. With the new leaf turning and all and IPG gone, I just figured that we would get to see a positive change for once on the painful grind for everything. Oh well, I guess we will see where this one goes, but in the mean time the sale ends on the crows soon, Gonna be really hard pressed to get the other two before the sales over. :-)

#97 Khell3770

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Posted 21 October 2014 - 01:42 PM

I very rarely post, but on this subject I'd like to add my 2 cents.

First, the C-Bill/XP/GXP grind was pretty bad before, then Clan mechs showed up and it got WORST. Not Russ still believes we're making to much. My only conclusion I can get from this is it's because you can now buy C-Bills with real $$ and it's a attempt to push people to purchase more mechs with MC and more equipment/modules with C-Bills purchased through cash rather then from winnings.

It feels like a money grab by forcing more micro transactions.

#98 Alymbic

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Posted 21 October 2014 - 01:44 PM

Not bad, but I would like to see the loss cbills adjusted to 20k, maybe even 25k like a win. If you leave xp as it is, it will still give plently of incentive to do well, and it will make one sided stomps less cruel to new players, as well as the experienced players. In competetive matches, we have what we call a build order loss, where our team's builds are simply at a disadvantage compared to the opfor, or else we have teammates suiciding early in the match. Its unfair to overly punish players for teammates reckless actions, and increasing the loss cbills would help mitigate that. And lets face it, the bulk of cbills come from other rewards, so this won't unbalance things, just take the bite off the worst matches and help players feel like they are making at least a little more progress.

#99 Rebas Kradd

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Posted 21 October 2014 - 01:46 PM

View PostKhell3770, on 21 October 2014 - 01:42 PM, said:

I very rarely post, but on this subject I'd like to add my 2 cents.

First, the C-Bill/XP/GXP grind was pretty bad before, then Clan mechs showed up and it got WORST. Not Russ still believes we're making to much. My only conclusion I can get from this is it's because you can now buy C-Bills with real $$ and it's a attempt to push people to purchase more mechs with MC and more equipment/modules with C-Bills purchased through cash rather then from winnings.

It feels like a money grab by forcing more micro transactions.


Except that you don't ever HAVE to buy a thing. :)

We'll have to see how long it takes for people to adapt to the new carrots (flanking, lance warfare, scouting); once they do, perhaps people will be more content. I can tell you right now that if you just keep playing the way you've been playing, the rich will get richer and the poor poorer.


Those of you providing feedback, please include the mechs you're using. If you're still dropping in a heavy or assault mech, this system isn't really meant for you.

#100 bobF

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Posted 21 October 2014 - 01:51 PM

Was pleasantly surprised by the patch notes. These reward adjustments are a GREAT step into influencing player behavior and getting people to play a role (such as they are) in our tdm mech arena. Having read some anecdotal stuff above, I reserve final judgement until i login at home tonight, but I'm optimistic. Not too shabby, PGI.





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