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The New Rewards Thread


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#221 bluepiglet

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Posted 22 October 2014 - 07:19 AM

View PostMoriquendi86, on 22 October 2014 - 07:13 AM, said:

If you are getting lower rewards in games than you used to please try to adjust your playstyle to the new reward system. It will not only make you earn more money but it will also make you better player and more useful for the team. With 24 players trying to lay like that and will have much closer game.


Please enlighten me how kill stealing makes someone a better player.

#222 KraftySOT

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Posted 22 October 2014 - 07:24 AM

It doesnt and now they properly get less money than you do when you do the most damage to something.

#223 Jhaele

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Posted 22 October 2014 - 07:30 AM

You lose you really do get nothing now. That's the problem. I have to deal with that all the time, that's life. I do not want to experience that same feeling in something I do for recreation. I have no problem with receiving less for a loss but right now its way beyond that. Even with premium time activated the lack of any gains is terrible with a loss. Hopefully this gets remedied soon.

I like what PGI has tried to do with this new reward system I just don't like how its been implemented.

#224 Shalune

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Posted 22 October 2014 - 07:38 AM

View Postbluepiglet, on 21 October 2014 - 04:48 PM, said:

Posted Image

A victory with 630 damage, and less than 100k income. Anyone is going to tell me the new rewards system is better?

The first win of the day too, so the EXP was doubled.

All you people talking about adjusting play style please tell me how this player had a terrible game and what he/she should do to improve. So far as I can tell they did an excellent job supporting their team with a large amount of damage, and judging by the scroll bar even got a lot of the new bonuses.

All anyone has done in this thread is successfully prove that it is possible to get higher rewards, not that this is the norm, nor that those rewards naturally follow from playing as a team.

#225 UnsafePilot

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Posted 22 October 2014 - 07:39 AM

View PostJhaele, on 22 October 2014 - 07:30 AM, said:

You lose you really do get nothing now. That's the problem.


It must depend on how you lose. My average loss payouts last night were right were I expected them to be pre-patch. Win payouts were basically the same with one happy outlier of like 280K if I'm remembering it right.

#226 AlmightyAeng

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Posted 22 October 2014 - 07:48 AM

View PostGhost Badger, on 21 October 2014 - 11:53 AM, said:

Last night I consistently took out my Muromets, and activated a month of premium time (gotta farm money for Stormcrows somehow, lol). I was making between 280k and 310k C-Bills for what I considered "good" wins. Had around 9 in that range.

I'll take the same mech out today and see how often I hit that same category.


So, I actually did this, like I said I would.

Taking the same Ilya Muromets, with premium time activated and the 30% hero bonus, my best game was 365k C-Bills and 6,500 XP. It's been a WHILE since I hit that high, and not since the C-Bill nerf. So, I had my highest-earning game in a VERY long time...with the new reward changes.

I hit 300+ about a half dozen times, and my low for a win was 223k.

For losses? I was consistently earning between 140k and 185k for losses, with the average being 150k-160k.

The C-Bill nerf people are crying about? I'm not seeing it yet.

Edited by Ghost Badger, 22 October 2014 - 07:49 AM.


#227 Joseph Mallan

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Posted 22 October 2014 - 07:53 AM

View Postbluepiglet, on 21 October 2014 - 04:48 PM, said:

Posted Image

A victory with 630 damage, and less than 100k income. Anyone is going to tell me the new rewards system is better?

The first win of the day too, so the EXP was doubled.

I will. Without a Hero Mech I made 10K less than that on a win with the old system!

#228 AlmightyAeng

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Posted 22 October 2014 - 07:54 AM

View PostRuss Bullock, on 21 October 2014 - 11:56 AM, said:

So far I am worried they are too high, I seem to be getting a lot.

But it will take us about 24 hours or real data to make a determination.

But yes they do seem to add a lot of fresh new interactivity to the ongoing game as you qualify for rewards - a good point to build from


I don't think they're too high...I think it's polarized earnings. Bad games (please note this doesn't mean a LOSS, it means you played poorly and/or didn't contribute much), really don't earn much. Good games can earn a LOT. It really DOES reward playing to your mechs strengths and working as a team. It REWARDS good gameplay.

Previously the system rewarded losses at a pretty standard rate, with MILD incentive for being a badass.

Please don't nerf the earnings already...at least give it a month of data collection, since for the next couple weeks everyone and their mother is going to be running the two new FREE mechs and the stormcrows and shadowhawks they picked up. That's gonna skew your data significantly.

PLEASE DON'T KNEE-JERK THIS.

Edited by Ghost Badger, 22 October 2014 - 07:54 AM.


#229 Shalune

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Posted 22 October 2014 - 07:57 AM

View PostJoseph Mallan, on 22 October 2014 - 07:53 AM, said:

I will. Without a Hero Mech I made 10K less than that on a win with the old system!

You're an idiot. If you got 83k in the old system you did not win doing 600 damage with 6 assists.

#230 Joseph Mallan

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Posted 22 October 2014 - 08:01 AM

View PostShalune, on 22 October 2014 - 07:57 AM, said:

You're an idiot. If you got 83k in the old system you did not win doing 600 damage with 6 assists.

Son, watch yer tone. I don't take well to being called a liar. ;)

View PostGhost Badger, on 22 October 2014 - 07:54 AM, said:


I don't think they're too high...I think it's polarized earnings. Bad games (please note this doesn't mean a LOSS, it means you played poorly and/or didn't contribute much), really don't earn much. Good games can earn a LOT. It really DOES reward playing to your mechs strengths and working as a team. It REWARDS good gameplay.

Previously the system rewarded losses at a pretty standard rate, with MILD incentive for being a badass.

Please don't nerf the earnings already...at least give it a month of data collection, since for the next couple weeks everyone and their mother is going to be running the two new FREE mechs and the stormcrows and shadowhawks they picked up. That's gonna skew your data significantly.

PLEASE DON'T KNEE-JERK THIS.
Less than 100 damage, Still got 3 assists, and made more money than I thought I would (just under 70K).

#231 Shalune

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Posted 22 October 2014 - 08:07 AM

View PostJoseph Mallan, on 22 October 2014 - 07:59 AM, said:

Son, watch yer tone. I don't take well to being called a liar. ;)

I'm not calling you a liar. I'm suggesting you're generalizing misremembered facts.

But let's just go ahead and say that you're right since it would be difficult for either of us to prove our side. Are you trying to suggest that every player should consistently be able to do what he did every game? That 600 damage should be the norm? Because that's impossible to maintain for a large majority of players.

As I see it he had a very solid game, and got a mediocre payout. What we're seeing in this new system is that rewards scale up very quickly on specific things (seemingly kills and spotting) and if you aren't racking these up you're getting screwed.

#232 ExoForce

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Posted 22 October 2014 - 08:13 AM

I will adapt my playstyle tonight. 12 TAG Nova. No joke. I will post earnings.

Edited by ExoForce, 22 October 2014 - 08:14 AM.


#233 Shalune

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Posted 22 October 2014 - 08:15 AM

View PostExoForce, on 22 October 2014 - 08:13 AM, said:

I will adapt my playstyle tonight. 12 TAG Nova. No joke. I will post earnings.

You'll get more money doing than than any other Nova loadout.

#234 Brody319

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Posted 22 October 2014 - 08:16 AM

No, The old system wasn't about damage. Doing 12 points of damage 1 for each enemy, would net you a ton of assists at a flat rate. This system however encourages people to do more damage or kill steal, "Most Damage Done - 5000 c-bills" Unless you are involved in every fight and get 12 assists with most damage each time, you won't make more than the old system.

The team play is there, but if you look at the amounts you earn on average for being a team player its rewarded immensely less than say hiding behind a rock and LRM spamming, or 1 v 1 kills. Really most lights are kinda forced into one play style now. bring tag, ecm, sneak around the enemy, scout them all, and tag one and hope to god your team lrm spams them enough to kill them. Even when I'm doing my best in an Invasion Timberwolf I'm still making less than before unless I get more than 3 kills.

#235 UnsafePilot

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Posted 22 October 2014 - 08:16 AM

View PostExoForce, on 22 October 2014 - 08:13 AM, said:

I will adapt my playstyle tonight. 12 TAG Nova. No joke. I will post earnings.

View PostShalune, on 22 October 2014 - 08:15 AM, said:

You'll get more money doing than than any other Nova loadout.


iirc they don't stack.

#236 Shalune

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Posted 22 October 2014 - 08:18 AM

View PostUnsafePilot, on 22 October 2014 - 08:16 AM, said:


iirc they don't stack.

They don't. And it doesn't matter.

#237 ExoForce

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Posted 22 October 2014 - 08:20 AM

Correct. i hope I will get more just by swinging my arms.

Edited by ExoForce, 22 October 2014 - 08:20 AM.


#238 UnsafePilot

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Posted 22 October 2014 - 08:20 AM

View PostShalune, on 22 October 2014 - 08:18 AM, said:

They don't. And it doesn't matter.


I assume that you're going for hyperbole here but if maxing income was the plan stacking twelve tags isn't the best way to go at it when one would do and still allow you to fight directy.

#239 ExoForce

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Posted 22 October 2014 - 08:30 AM

No, I ll do it for science on purpose as a new, bellow average low rank ELO player.

#240 Shalune

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Posted 22 October 2014 - 08:33 AM

View PostUnsafePilot, on 22 October 2014 - 08:20 AM, said:


I assume that you're going for hyperbole here but if maxing income was the plan stacking twelve tags isn't the best way to go at it when one would do and still allow you to fight directy.

Correct. It's definitely not the most efficient way by stacking them, but the joke is it's based on the potentially valid point that TAGing gets you much more money than most reasonable amounts of teamplay you could do with lasers.





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