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Congrats Folks, You Got The Zeus, And It Appears To Be A Bigger Thunderbolt!


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#81 DarthPeanut

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Posted 23 October 2014 - 05:05 AM

Honestly I think the Zeus could be a very solid mech given the hitboxes are similar to Victor. Also an important factor will be the turn rate, twist speed, etc... like the Victor was PRE-nerfs.

Even being ground bound it should be pretty strong if it can be that type of fast agile assault.

#82 General Taskeen

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Posted 23 October 2014 - 05:12 AM

View PostAxeface, on 22 October 2014 - 05:12 PM, said:

Doesn't the Zeus in the MW2 Mercs intro blow up an atlas with an AC, equipped in it's Right Arm?
*Cries* I wanted to do that, admittedly though nothing in mwo sounds that freaking awesome.

"There's still room in hell for your sorry carcass' PGI!"




Its the AC/5 the Zeus Lance Commander is firing, of which is Burst Firing, which is what AC's do in BT/previous MW games, but not in MWO...

#83 Bishop Steiner

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Posted 23 October 2014 - 05:14 AM

View PostKoniving, on 23 October 2014 - 04:45 AM, said:

My only complaint....
I know that's essentially a Zeus cockpit...
Posted Image
(Zeus)

but it's almost identical to the Battlemaster design they used. And this saddens me.
Posted Image

I really wished they looked different.
For example this sleeker cockpit on a Battlemaster.
Posted Image

(Actually upon closer inspection they are a little more different; one panel/angle size less for the Zeus. But that difference is barely noticed at first glance).

Got bigger worries, while people run about with rose color glasses.

Hitboxes.

First rule of MWO, is the In Game Model is pretty much ALWAY wider and boxier than the art. Some have already cried about the porky art (because apparently, in some alternate universe, the Zeus is a svelte and stylish Assault Mech?)

But our probable scenario? (XL unfriendly)
Posted Image

Worst case? (XL Deathtrap)
Posted Image
Best case (Unlikely)
Posted Image

combined with "staredown" weapon hardpoints.

#84 Koniving

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Posted 23 October 2014 - 05:24 AM

View PostBishop Steiner, on 23 October 2014 - 05:14 AM, said:

Got bigger worries, while people run about with rose color glasses.

Hitboxes.

First rule of MWO, is the In Game Model is pretty much ALWAY wider and boxier than the art. Some have already cried about the porky art (because apparently, in some alternate universe, the Zeus is a svelte and stylish Assault Mech?)

But our probable scenario? (XL unfriendly)


Worst case? (XL Deathtrap)

Best case (Unlikely)


combined with "staredown" weapon hardpoints.

You're forgetting the "V" bikini setup for the legs and pelvis.

But aside from that... it's a shame it didn't get hitboxes akin to Timber Wolf or Catapult.
Posted Image
Catapult being the worst of the examples but here, look at this but imagine legs encompassing the V shape of the pelvis, with a dabber into the CT and/or STs inside said V.

Posted Image
Spider, Raven and Atlas being among the favorites (good, but not ridiculous).

The Timber Wolf matches the lots overtop, side of the phallus being L-shaped as side torsos (with the shape being more |____ like that.) It encompasses everything from the shoulder to the phallus, and then runs along the phallus and cuts off just shortly before the tip, going half up the side of the phallus as well. The remainder (the nose cone, slightly before it, and a sloped version of the entire top half of the phallus) is CT. This creates a hitbox that is quite versatile even if all 3 hitboxes are as large or larger than Awesome's CT.

Edited by Koniving, 23 October 2014 - 05:28 AM.


#85 Ultimax

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Posted 23 October 2014 - 05:24 AM

View PostBishop Steiner, on 23 October 2014 - 05:14 AM, said:

combined with "staredown" weapon hardpoints.


What could go wrong? It's 80 tons....


I wasn't too excited about any of the options, but I voted Cyclops because at least it would have more raw tonnage to work with.

#86 Joseph Mallan

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Posted 23 October 2014 - 05:29 AM

View PostKoniving, on 23 October 2014 - 04:45 AM, said:

For example this sleeker cockpit on a Battlemaster.
Posted Image

That is a sexy looking Battlemaster! :wub:

#87 Bishop Steiner

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Posted 23 October 2014 - 05:34 AM

View PostJoseph Mallan, on 23 October 2014 - 05:29 AM, said:

That is a sexy looking Battlemaster! :wub:

I wanna like it, but the cockpit looks too griffin for me

View PostUltimatum X, on 23 October 2014 - 05:24 AM, said:


What could go wrong? It's 80 tons....


I wasn't too excited about any of the options, but I voted Cyclops because at least it would have more raw tonnage to work with.

Agreed, and PROBABLE ecm or hopefully role oriented quirks. (More likely than Binary Lasers, though still not by any means a certainty).

If it had any chance in hades I would have gone Charger because it had by far the most possible chassis diversity

#88 Joseph Mallan

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Posted 23 October 2014 - 05:36 AM

I'm Ok with that Bish, The Griffin has a nice CP.

#89 Mavairo

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Posted 23 October 2014 - 05:39 AM

Nothing wrong with it being a bigger TDR.
I've got no problems wrecking face with TDRs.

The big question is, whether the shoulders are arms or ST.

If they're arms great shield mech...if not well.... yeah.

#90 ImperialKnight

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Posted 23 October 2014 - 05:42 AM

the shoulders will make or break the mech depending on whether PGI makes it ST or Arm hitbox

#91 Marauder3D

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Posted 23 October 2014 - 05:44 AM

For those that want a binary laser:

equip two Large Lasers

fire at same time

profit?

#92 kapusta11

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Posted 23 October 2014 - 06:27 AM

Hitboxes will either be XL unfriendly, though if it's not as big as Awesome I'd call it a good hixbox localization:
Posted Image

Or life unfriendly:
Posted Image

Edited by kapusta11, 23 October 2014 - 06:47 AM.


#93 Bishop Steiner

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Posted 23 October 2014 - 06:31 AM

View Postkapusta11, on 23 October 2014 - 06:27 AM, said:

Hitboxes will either be XL unfriendly:
Posted Image

Or life unfriendly:
Posted Image

crotch has not been that wide on most mechs in quite some time

And the shoulders will almost certainly follow the Awesome pattern.

Edited by Bishop Steiner, 23 October 2014 - 06:31 AM.


#94 LawDawg

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Posted 23 October 2014 - 06:37 AM

"BRO", QQing again, on the forums and raising hate............ tisk tisk..... as usual. Wait till it is on deck before you say it DOA. Heard it too many times from your camp. So back, relax and wait, wait, wait for it to DROP! Along with the other mechs everyone says are gonna be trash...... PGI isnt gonna throw 4 mechs out there that cant compete.

#95 Bishop Steiner

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Posted 23 October 2014 - 06:39 AM

View PostLawDawg, on 23 October 2014 - 06:37 AM, said:

"BRO", QQing again, on the forums and raising hate............ tisk tisk..... as usual. Wait till it is on deck before you say it DOA. Heard it too many times from your camp. So back, relax and wait, wait, wait for it to DROP! Along with the other mechs everyone says are gonna be trash...... PGI isnt gonna throw 4 mechs out there that cant compete.

Can you point out where I said it was DoA?

No?

OK "BRO", chill pìll, yo?

#96 kapusta11

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Posted 23 October 2014 - 06:43 AM

View PostBishop Steiner, on 23 October 2014 - 06:31 AM, said:

crotch has not been that wide on most mechs in quite some time

And the shoulders will almost certainly follow the Awesome pattern.


I dunno, looks as wide as any other assault's crotch with few exceptions. What Awesome pattern btw?
http://mwomercs.com/...x-localization/


View PostLawDawg, on 23 October 2014 - 06:37 AM, said:

"BRO", QQing again, on the forums and raising hate............ tisk tisk..... as usual. Wait till it is on deck before you say it DOA. Heard it too many times from your camp. So back, relax and wait, wait, wait for it to DROP! Along with the other mechs everyone says are gonna be trash...... PGI isnt gonna throw 4 mechs out there that cant compete.


Locust, Thunderbolt, Battlemaster. That were 3 out of 4.

Edited by kapusta11, 23 October 2014 - 06:44 AM.


#97 Gas Guzzler

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Posted 23 October 2014 - 06:45 AM

View PostShadowWolf Kell, on 22 October 2014 - 05:20 PM, said:

Honestly, I expect the Cyclops to have a massive torso area. It's basically got a block for it's chest. Not quite Dire Whale sized, but I bet a Warhawk could fit. ;)

Would have been more interesting with the 9S2 but I figure they're saving that for the Hero.


Really? In all the artwork I have seen the Cyclops looks narrow and deep, where the Zeus looks very wide.

But yeah, as I predicted the Zeus looks pretty lackluster. Nothing that a non-JJ Victor or Awesome can't do really, except for the one variant with energy and three missiles, but still, don't think that one is gonna be a game changer. So yeah thanks for voting for the Zeus..

Edited by Gas Guzzler, 23 October 2014 - 06:46 AM.


#98 Bishop Steiner

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Posted 23 October 2014 - 06:45 AM

View Postkapusta11, on 23 October 2014 - 06:43 AM, said:


I dunno, looks as wide as any other assault's crotch with few exceptions. What Awesome pattern btw?
http://mwomercs.com/...x-localization/

one, not all those hitbox maps are up to date. (could be wrong on that, too, since they did finally fix the head on the catapult)

2, pretty sure they had extended the AWS's arms into the shoulder pads. Or were supposed to. Haven't run one, so can't say offhand.

Edited by Bishop Steiner, 23 October 2014 - 06:47 AM.


#99 LawDawg

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Posted 23 October 2014 - 06:54 AM

View Postkapusta11, on 23 October 2014 - 06:43 AM, said:


I dunno, looks as wide as any other assault's crotch with few exceptions. What Awesome pattern btw?
http://mwomercs.com/...x-localization/




Locust, Thunderbolt, Battlemaster. That were 3 out of 4.


Locust, ill give in,it sux, alot like it but I put no value in it.
Thunderbot, isnt bad, just slugish. L
Battlemaster, is a beast........if you think

This was all under IPG, These guys are on there own on now! They have no limits. Except HG. I fully expect good things.

#100 Reno Blade

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Posted 23 October 2014 - 06:56 AM

View PostAxeface, on 22 October 2014 - 05:12 PM, said:

Doesn't the Zeus in the MW2 Mercs intro blow up an atlas with an AC, equipped in it's Right Arm?
*Cries* I wanted to do that, admittedly though nothing in mwo sounds that freaking awesome.

"There's still room in hell for your sorry carcass' PGI!"

I think the Zeus in the MW2Merc intro was shooting the wrong stuff.
It looks like shooting an Large laser, then getting its arm blown off from the Atlas AC.
Then she curses and lifts the right arm stylishly and blows the atlas up with a fast stream of AC bullets.
From the game perspective, the first "gun" could not be an AC, as it should be (because it would be a fast stream) and the second gun could not be a LRM15 (because the sound is definitely AC sound and no missiles flying).

I would have prefered the 6S with balistics, but I hope for good quirks to the 9S to make some use of the hardpoints.

The Battlemaster already had the problem with the 6G having lower torso twist.





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