Sky Hawk, on 28 October 2014 - 04:00 AM, said:
I played mostly, with a classic-LRM-Boat in this weekend... (XL, A+, ~2000 Ammo). I had about 15 good matches... But, sure more bad ones... I saw whole teams, who didn't used the target lock in the firts 5-7 minutes of the fight (not the match!)... They lose always... I saw bigger Mechs, like the the Mikey, without CAP (1 tonne!).. Mostly an IS-ECM Lights ran around them... But, because nobody saw them in the radar... they died...
Nowdays, we have least 2-4 LRM-Boats in each team.. If no one spott or least use the target lock during the fight... that means a lose of least 1500-2000 direct-CT damage.. A team, who don't use this advantage, is just stupid... or HELO..
Before anyone call "kill steal"... don't forget, that LRMs have a 4-8 sec flying time.. So, if the CT is red.. You have enough time for an Alfa, before the LRMs reaches the target.. And if, the CT is not soft enough... Ye, if an average pilot becomes every second an LRM-volley hit, they almost don't see anything, or have time to care anything else, just to find a hideout.. For a brawler, such a target must be like a free candy.. I personally don't like stealing the kills, for me would be far enough the Assist, but, I can't call my missiles back... Normally, even, if I made the 90% of the damages, I don't care who made the Kill.. except on Challange/Event times... but, that is not my failure, it's the Challange Reward System's...
Actually the New Reward System can end the "I killed it/You stole it!" discussion forever.. It is so, easy, I don't understand, why they don't implemented it till now... The "Killer" and the "Most Damage Maker" should be become equal points! No one would cry "You stole my Kill" anymore...
I think the Challange Point System should be give rewards for EVERYBODY, who helps his/her team in ANY ways. For example, my version would be:
- Kill Blow = 20 points
- Kill Most Damage = 20 points
- Assists = 10 points
- NARC = 5 points
- TAG = 3 points
- Spott = 2 points
- ECM-counter = 1 point
- Win = 20 points
- Tie = 10 points
- Lose = 5 points
- Base Cap = 15 points
- Point Cap = 10 points
- Point Re-Cap = 5 points
- Damage = [ (Match DMG - Team DMG) / 20 ] points [ ! ]
- Resources = [ Collected Resources / 30 ] points
- Player Lives = 10 points
- Player Died = 5 points
- Team Kill = - 40 points [ can go below zero ! ]
I like those point spreads but I think some of them can and would be easily abused. I think these would be better:
Individual Stats / Skill
Killing blow - 6 points
Most damage to enemy mech before it dies - 9 points
(can stack with killing blow & kill assist)
Kill Assist - 3 points
Spot assists - 1 Point for every 3 in a match
(maximum 4 points per match)
Damage - 1 point for every 50 damage caused to enemies
(-1 point for every 10 damage caused to allies)
Survival - 5 points
(only happens if you score 150+ damage each match and survive win or lose)
Team Kill - -50 points
(must do at least 10 damage to friendly before death)
Solo Kill - 15 Points
(You must do 95% of the damage to an enemy mech)
Match Stats
Win - 5 Points
Lose - 1 Point
Tie - 3 Points
Game Mode Stats
Resources (Conquest) - 5 points for every 250 resources collected by your team
(win or lose)
Capture Control points (Conquest) - 2 points for capture
Turn opposing control points (Conquest) - 3 points for uncapping an enemy control point
Capture base (Assault) - 9 points
Destroy enemy turrets (Assault) - 1 point per turret
(win or lose)
Friendly turrets still alive at end of match (Assault) - 2 points per turret
(win or lose)
Destroy enemy lance or company commanders (Skirmish) - 2 points
(win or lose)
Friendly mechs alive at end of match (Skirmish) - 2 points
(win or lose)
Friendly Lance & Company commanders alive at end of match (Skirmish) - 5 points
(win or lose)
Lance Damage Bonus - 1 point for every 150 lance damage
(rounded up)
Lance Survival Bonus - 3 points for every surviving lance member
(win or lose)
Many of these bonuses are designed to be given win or lose to put more emphasis on team work even in solo matches. I also suggest putting in a maximum match limit of let's say 30 matches. That way you definitely don't have the board being littered with people who have plenty of time off and can play for most of the day. If you limit it to 30 matches at roughly 6 matches an hour you could time it to about 5 hours of playtime.