

Hey Hey.
#61
Posted 30 October 2014 - 01:08 AM
#62
Posted 30 October 2014 - 02:40 AM
Btw I highly recommend the free game "Only If" on Steam. If that indie developer ever produces a full game for cash, I'll buy it instantly. Best mind-screw I've ever endured in a psychological game. I kid you not, after being taught through the game that typing responses actually yields results, I found myself typing in questions to see if I get answers. I played it through in one sitting and I was thoroughly impressed. The only thing that could have made it better is having an Occulus Rift. Again, "Only If" is not a free to play game, but a Free Game. Short, but wow...just...wow.
So, that said...
Shaemus Shadow, on 28 October 2014 - 03:29 PM, said:
Yes, you can. You wouldn't have as much armor, but since you would be smaller you wouldn't have as much of an issue.
Currently though that's soon to change, the Victor, Highlander, and Atlas all have the same torso twist speeds for whatever size engine you plug in. This will change and the Victor will have a faster twist, followed by the Highlander then the Atlas (which will remain the same).
Keep in mind, while the Highlander's weapon setup isn't bad, I'm not particularly a fan. The ER LLs are not well suited. Though their range is solid.
This is my Highlander.
(Though the somewhat light-hearted commentary includes a lot of first/second reactions in MWO's U.I. 2.0 while I transfer an engine from one mech to another, skip to 5 minutes in for the [meaningful] start of the match).
Yes, it's a Heavy Metal. I favorite the Heavy Metal because of the arm-mounted lasers, it's like a Victor, but 90 tons instead of 80 tons with more armor. It sports an XL (extra light) 330 engine, max armor, and is built as a DPS king.
Here it is again, much earlier on. This time skip to 5:55. Here, after the stair simulator joke, I'm taking command of the team (as my lance had 8 trial mechs where the enemy only has two, meaning I'm at a huge disadvantage). From there, I start distributing commands and mowing through enemies.
(If this was Battletech, and I kept running my heat like that, I'd have exploded five ways to Sunday).
This rig can be built on any Victor with ease, though the engine size will be different. It's very easy to reproduce this speed on a Victor, while this is slightly faster than most Highlanders (about 2 or 3 kph faster for a kinda hefty weight increase). A Victor version won't carry as much ammo, however. That's an AC/2 + LB-10x, 2 streaks, and 3 medium lasers.
Now, as for mediums... I'm fairly good with Centurions, but I genuinely prefer Hunchbacks. Most will say Shadowhawks. Of the 55 tonners, I actually like the Wolverines most, Griffins and Kintaros (both) second, and Shadowhawk is something I'd like to dump into the garbage can. (Lack of agility compared to the others; primarily in torso twist range and speed; blindspots in attacking something at its feet, tallest of the 55 tonners, no peripheral vision at all).
People might call this heresy, but I prefer a Blackjack over the other mediums. XL 180 engine, twin UAC/5s. Can't go wrong with that.
Then there's a fast BJ, too.
Fun little things. Can't take much damage, but that's okay shift the armor forward and try not to let anything get behind you.
But honestly.. Hunchback, in my opinion, is still one of the best mechs to start with. They can play to any style, suit any way of playing. It can even fight like a Clan mech.
Enjoy: Soundtrack is the Total Annihilation OST. (That's with almost the weakest weapons you can slap on one).
#63
Posted 30 October 2014 - 03:40 AM
#64
Posted 30 October 2014 - 04:33 AM
Shaemus Shadow, on 30 October 2014 - 03:40 AM, said:
And now you are a full blown MWO warrior. Congrats mate. The UAC5 can be hard to control, so as the others I would say you did the right thing in ditching it. The extra heatsink will not help you as much as you think as the DHS excels in dissipating heat, not absorbing it. So youre alpha heat tolerance is not any better, but you will cool down faster. Here I will advice you to get the efficiencies "Cool Run" and "Heat Containment" asap.
You say you suck with the ERPPC. How do you suck ? Is it because you cant hit with it? The traveltime for the blast is annoyingly long and makes it really hard to use. - But as with all things this take time to master and once done the ERPPC is a potent weapon... Stay at it mate! (and dont go for the Wolverine even if Koniving say so! Its bigger than Elvis and will get hit by every enemy gun pointed at your general direction)
#65
Posted 30 October 2014 - 04:57 AM
For random comparison, a Hunchback with a similar build.
If you're wondering on the ammunition placement, all ammo in the CT is used up first; with it only being a half ton it'll be gone very quickly. You will notice the RT has almost as much armor as the Shadowhawk's CT, this is because the Hunchback's RT is roughly the same size. The extra heatsinks pad and protect the vital ammunition stores, reducing the risk of them being harmed. Ultimately it's speed is considerably higher considering that it has the exact same engine. However, it lost the streaks (which is why people favor the Shadowhawk, all 3 weapon systems on hand).
Now, for a truly similar Hunch build... This of course required the Hunchback hero mech.
It has flaws, but what it makes up for is twist range. (Shadowhawk 5M: 90 twist, 35 vertical angle.) (Hunchback 4G, 125 twist, 40 vertical angle.) (Grid Iron hunchback hero, 125 twist, 40 vertical angle).
Just for future thought.

Though for now you should focus on 3 Shadowhawks, getting the elites unlocked, and choosing your favorite one to keep.
#66
Posted 30 October 2014 - 05:30 AM
#67
Posted 30 October 2014 - 05:34 AM
Shaemus Shadow, on 25 October 2014 - 04:26 PM, said:
1) Welcome to the game.
2) Following lancemates around is a good idea till you get a clearer view of what you need to do. Honestly, it's better to have a bad plan as a team than a good plan and be working solo, and lone mechs are the prey of the other team. Unless you're in a super fast light, you won't have the speed to get out of a bad situation either.
3) The Victor-9S(C) is a good starter assault. Decent build. Try a few others, but if it works for you, stick with it.
4) Arm Lock i likely what he meant. You have 2 targeting reticles. The Crosshairs are your torso, the circle is your arms. You can unlock your arms from your torso and aim with them. For the victor, the Balistics and Energy weapons are on the arms, the missiles are on the torso, so it's fairly straight forward. You can temporarily unlock it using left shift, or permanently unlock it from the settings menu by unchecking "Arm Lock"
Again, welcome to the game

#68
Posted 30 October 2014 - 05:38 AM
I had a fairly cheep build that was the UAC5 and 2Large Lasers that was very effective for a new player that I've run. It's a little hot, but it teaches heat management, gives you some ranged engagement opertunities, and puts out enough damage to be deadly. And yes, it's pretty simple, put in the UAC5 with 2-3 tons of ammo, and 2 Large Lasers, raise up the armor a bit (stock armor is low), 2-3 JJs, and then as many HS as you can fit. otherwise, leave it stock. Given you have most of the equipment already, it's under 500,000 to outfit, and LLs are useful in general.
#69
Posted 30 October 2014 - 05:59 AM
It's actually cool enough you could put all 5 JJs in there for 1 less HS. Or mount ERLLs if you want more range. It is however a good basic build that's fairly easy to play and packs a good punch.
#70
Posted 30 October 2014 - 07:39 AM
Shaemus Shadow, on 30 October 2014 - 05:30 AM, said:
Sorry it took so long to get back to you! I'm sure everyone has some great ideas for builds, and honestly I'm no expert, but if I wanted to use both those ballistic hardpoints, I'd go with something like this...
SHD-5M
Armor to taste, of course. I tend to run light on ammo, a fault of mine, but you can add more by lowering armor or removing jumpjets. I honestly just threw the tag in there because right now the game is rewarding a LOT of money for TAG assists. You could switch that out for another laser
Oh, also Koniving is your new hero. He understands the game a little better than most of us, and honestly he's given you some pretty good advice, as well as given me some new ideas for my Hunchbacks...
Edited by Phobic Wraith, 30 October 2014 - 07:45 AM.
#71
Posted 30 October 2014 - 09:34 AM
#72
Posted 30 October 2014 - 10:33 AM
#75
Posted 30 October 2014 - 01:55 PM
EDIT...dumb question. If its an upgrade, it's better. *Blush*
Edited by Shaemus Shadow, 30 October 2014 - 02:01 PM.
#76
Posted 30 October 2014 - 02:05 PM
Shaemus Shadow, on 30 October 2014 - 01:55 PM, said:
EDIT...dumb question. If its an upgrade, it's better. *Blush*
Actually, not so much. It's lighter, but you still have the same limit and it takes up 14 slots.
Back when the game had repair and rearm (which it may again in the future), Ferro is boatloads cheaper to fix / repair than Endo Steel, but it's weight saving benefits are about half of what Endo Steel would save you for the same number of slots.
If you have the slots for it, it can get you a few extra tons.
If you don't, no point putting it on right now.
#77
Posted 30 October 2014 - 02:21 PM
Shaemus Shadow, on 30 October 2014 - 01:55 PM, said:
EDIT...
Nope... Ive only got ferro-fibrous on my lights. It doesnt fit any other mechs. It takes a buch of your slots...
#78
Posted 30 October 2014 - 02:37 PM
With Ferro Fibrous you get a smaller weight reduction.
So.. if you have a build with the x14 extra unused slots after adding the endo steel and you don't have full armor, go ahead and throw on the ferro fibrous.
Shaemus Shadow, on 30 October 2014 - 01:55 PM, said:
EDIT...dumb question. If its an upgrade, it's better. *Blush*
#79
Posted 30 October 2014 - 07:29 PM
#80
Posted 30 October 2014 - 08:36 PM
Thanks.
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