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Full List Of Mech Quirks From The Test Server.


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#161 Mothykins

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Posted 30 October 2014 - 03:58 PM

View PostDocBach, on 30 October 2014 - 03:57 PM, said:

Does the protector Orion get the same exact quirks as the VA?

Yes.

#162 DocBach

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Posted 30 October 2014 - 04:00 PM

That's pretty lame. A lot of these should probably be reshook, like the variant of the Orion that has one ballistic but gets a perk for a UAC/5....

#163 Stonecutter

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Posted 30 October 2014 - 04:03 PM

I'm guessing the bonuses apply seperately to weapon module bonuses?

#164 LT. HARDCASE

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Posted 30 October 2014 - 04:04 PM

Another thing I found, that makes no sense.

The QKD-5K, the only all energy QKD, only gets a blanket heat gen of -10% and a PPC velocity buff, while the 4G gets -12.5% heat buff, -25% heat on MLs, laser duration buffs, laser range buffs, and a blanket energy cooldown of -15%.

What? That's crazy unfair.


View PostStonecutter, on 30 October 2014 - 04:03 PM, said:


I'm guessing the bonuses apply seperately to weapon module bonuses?



Correct.

Edited by Kevjack, 30 October 2014 - 04:05 PM.


#165 Zordicron

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Posted 30 October 2014 - 04:21 PM

View PostDONTOR, on 30 October 2014 - 09:04 AM, said:

So who else is going to use a Cicada 3C with an ERPPC firing 45% faster with 25% more projectile speed with 50% less heat, with 25% more range... ME thats who. Anyone care to join me?

Thats nearly the equivelant of 2 ERPPCs for the tonnage of 1, + some MGs...

I already run ERPPC and 4x MG on my 3c, and it is my favorite Cicada. NOW IT WILL BE EVEN MORE BETTERNESS AWESOMEZ!

#166 Zordicron

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Posted 30 October 2014 - 04:26 PM

Only ones I scratch my head at are the Orions, BUT, I don't know what most people load on their Onion mechs. That is one chassis you never see the same thing twice on. I wonder if they just data mined the most common weapons on each variant and went with it.

IMO, speed and armor tweaks would have gone a lot further on onion then weapon stuff. Like buffing side torsos quite a bit so XL ONION MASTAH could compete a little better with the clan heavy mechs. My XL350 Onion I run had the "feel" like it could compete, but it was just lacking something, a little too stodgy, not quite enough heat managment/durability to duke it out with clanners etc. DAT LT with it's giant bullet magnet flag sticking up in particular, adding 10 points of armor to that LT would have helped IMO.

#167 Brizna

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Posted 30 October 2014 - 04:29 PM

I've seen an increase of the Oxide's popularity in high end game and them used to great success. Tier 3... was not an adequate clasification and due to quirks being all about the best weapon for Oxide (SRM4) my assesment is that oxide will be significantly overpowered after next patch.
Jenner Oxide 35 3 Additional Structure (LL&RL) 4
612 Jenner Oxide 35 3 SRM4 Range 7.5%
613 Jenner Oxide 35 3 Missile Range 7.5%
614 Jenner Oxide 35 3 SRM4 Cooldown 7.5%
615 Jenner Oxide 35 3 Missile Cooldown 7.5%
616 Jenner Oxide 35 3 SRM4 Heat Gen -7.5%
617 Jenner Oxide 35 3 Missile Heat Gen -7.5%


SCARY :wacko:

#168 Macster16

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Posted 30 October 2014 - 04:41 PM

Gonna burn rubber in my BNC-3E. It's gonna be a DPS monster.

Also may get into the FS9s as I do get bored of my JR7-F being my only light and it's not getting any buffs (deservedly so).

#169 Lyoto Machida

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Posted 30 October 2014 - 04:43 PM

View PostEl Bandito, on 30 October 2014 - 12:24 AM, said:

Wow. I might invest in the 8R to make it my new LRM boat. Can't ******* believe that I am finally going to grind the Awesome chassis! :o

47 Awesome AWS-8R 80 3 Torso Yaw Speed 10%
48 Awesome AWS-8R 80 3 Torso Pitch Speed 10%
49 Awesome AWS-8R 80 3 Additional Structure (CT) 20
50 Awesome AWS-8R 80 3 Additional Structure (LT&RT) 10
51 Awesome AWS-8R 80 3 Large Laser Cooldown 12.5%
52 Awesome AWS-8R 80 3 Energy Cooldown 12.5%
53 Awesome AWS-8R 80 3 Large Laser Heat Gen -12.5%
54 Awesome AWS-8R 80 3 Energy Heat Gen -12.5%
55 Awesome AWS-8R 80 3 LRM15 Cooldown 12.5%
56 Awesome AWS-8R 80 3 Missile Cooldown 12.5%
57 Awesome AWS-8R 80 3 LRM15 Range 12.5%
58 Awesome AWS-8R 80 3 Missile Range 12.5%
59 Awesome AWS-8R 80 3 Missile Heat Gen -15%

BLR-1S is gonna be another option. Million dollar question: Is TAG range going to increase with the energy range quirk?

145 Battlemaster BLR-1S 85 4 Additional Armor (LA&RA) 14
146 Battlemaster BLR-1S 85 4 LRM15 Cooldown 10%
147 Battlemaster BLR-1S 85 4 Missile Cooldown 10%
148 Battlemaster BLR-1S 85 4 LRM15 Heat Gen -10%
149 Battlemaster BLR-1S 85 4 Missile Heat Gen -10%
150 Battlemaster BLR-1S 85 4 Energy Range 12.5%
151 Battlemaster BLR-1S 85 4 Energy Heat Gen -12.5%


Move over LRM5s, ALRM15s are the new way to go.


You call yourself an LRM pilot and never driven an 8R or 1S? For shame...

For what it's worth, ALRM15s have always been the way to go.

#170 Mechwarrior Buddah

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Posted 30 October 2014 - 04:46 PM

Boar's Head ac/10 quirk... wtf

and the jagers quirks are backwards.

DD gets ac5 and S gets ac2?

#171 El Bandito

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Posted 30 October 2014 - 05:06 PM

View PostLyoto Machida, on 30 October 2014 - 04:43 PM, said:

You call yourself an LRM pilot and never driven an 8R or 1S? For shame...

For what it's worth, ALRM15s have always been the way to go.


I did used Quad ALRM15s on my 733 and it performed much better than 1S or 8R due to Lurmtarting ability--until the JJ nerf. I personally prefer Lurmboats with JJs, such as the 2D2 or the A1, or high mounted weapons, such as the Stalker. IMO pure ALRM15s were not as good as LRM10s mixed with LRM5s, but since LRM5s are now GH linked to larger launchers, PGI pushed me to using ARLM15s again.


View PostMechwarrior Buddah, on 30 October 2014 - 04:46 PM, said:

Boar's Head ac/10 quirk... wtf

and the jagers quirks are backwards.

DD gets ac5 and S gets ac2?


To be fair, GH makes 5-6 AC2 spam on DD hard to do anyway. I think the UAC5 quirk on the DD is rather nice in this situation. Triple UAC5 with 32% max cooldown? That's gonna rip through armor fast.

Edited by El Bandito, 30 October 2014 - 05:10 PM.


#172 Bigbacon

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Posted 30 October 2014 - 05:20 PM

the more I sit here and think about this..the more I feel this is going to completely change the game and not in a good way. the META will shift and we will be right back where we started.

the quirks are too high of a buff on paper and in the videos. I think we'll see them getting decreased rather quickly as these crap tier mechs become monster power houses.

I'm tempted to get that centurion with the LBX10 because it is going to wreak face and any light that dares get with in like medium laser range.

i like the idea of quirks but they should have been both negative and positive and used to balance everything.

Edited by Bigbacon, 30 October 2014 - 05:22 PM.


#173 DocBach

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Posted 30 October 2014 - 05:29 PM

View PostBigbacon, on 30 October 2014 - 05:20 PM, said:

the more I sit here and think about this..the more I feel this is going to completely change the game and not in a good way. the META will shift and we will be right back where we started.

the quirks are too high of a buff on paper and in the videos. I think we'll see them getting decreased rather quickly as these crap tier mechs become monster power houses.

I'm tempted to get that centurion with the LBX10 because it is going to wreak face and any light that dares get with in like medium laser range.

i like the idea of quirks but they should have been both negative and positive and used to balance everything.


It's not really a meta shift though -- outside a couple of chassis with the perks, the LB-X is still a garbage weapon.

#174 Bigbacon

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Posted 30 October 2014 - 05:36 PM

View PostDocBach, on 30 October 2014 - 05:29 PM, said:


It's not really a meta shift though -- outside a couple of chassis with the perks, the LB-X is still a garbage weapon.


only in the comp play which most of the community doesn't partake in....outside that, these types of things will ruin a lot of peoples day.

on another note:

Vindicator 1X, which is panned as like the worst variant (I like it though) didn't get any ballistic quirks??

Edited by Bigbacon, 30 October 2014 - 05:46 PM.


#175 Slow and Decrepit

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Posted 30 October 2014 - 05:55 PM

While I'm glad the the Victors finally will lose their nerfs, I doubt they will enjoy their new freedom. Most of the non-meta builds uses weapons that have been nerfed a fair amount. A AC 20 Vic will now need to get into someones face in order to be effective(at least with me as pilot). Might have to rethink the loadouts on my Vic's. A REALLY BIG THANK YOU to PGI for removing the nerfs!

#176 El Bandito

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Posted 30 October 2014 - 05:58 PM

View PostKraftySOT, on 30 October 2014 - 07:16 AM, said:

Yeah, but since Narc is paying so well, and is so annoying to get tagged by....the last thing anyone wants is a Raven with a 700m Narc projectile.


Personally, I find Dual ERLLaser ECM Raven even more annoying, so I was glad that there was no such quirks for the 3L.

Edited by El Bandito, 30 October 2014 - 05:58 PM.


#177 Gauvan

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Posted 30 October 2014 - 06:18 PM

The first place I saw this spreadsheet linked to mentioned the information had been hand-entered. I wouldn't get too worried about oddities like the Blackjacks--might just be typos.

#178 El Bandito

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Posted 30 October 2014 - 06:20 PM

View Postbeleneagle, on 30 October 2014 - 05:55 PM, said:

While I'm glad the the Victors finally will lose their nerfs, I doubt they will enjoy their new freedom. Most of the non-meta builds uses weapons that have been nerfed a fair amount. A AC 20 Vic will now need to get into someones face in order to be effective(at least with me as pilot). Might have to rethink the loadouts on my Vic's. A REALLY BIG THANK YOU to PGI for removing the nerfs!



PPC speed is now upped to 950, so Dual PPC+ AC10 might be ok.

Edited by El Bandito, 30 October 2014 - 06:21 PM.


#179 Glythe

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Posted 30 October 2014 - 06:26 PM

Thanks for the list.... but sigh these quirks suck.

#180 Thorqemada

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Posted 30 October 2014 - 06:37 PM

I have currently 12 Mechs (Legendary Founder + Phoenix Overlord Packs, Sarah-Jenner, Cicada 3M, CN9-AH + AS7-S Bonus Mechs).

Did a Quirk-Pass on them according to the inofficial Quirk-List and changed an AC10 to an AC20 and LRM30 to LRM25 and a slightly smaller Engine + 3 Double Heatsinks on my AS7-D bcs i expect the Cooldown Bonus outweighting the Range Disadvantage as i have LRM25 + ERLL on that Mech.
Also switched the ALRM20+BAP on my BLR-1GP to a LRM20 and an AC10 to an U/AC5 as well as a slightly smaller Engine and 6 Double Heatsinks, +1ML as i expect to make more use of the now 6ML on that Mech.

Everything else fits already the Quirks or is expected to work better anyway.

Nov 4th will (maybe) tell....^^

PS:
Yeah,i had more Mechs, some of them Mastered but i dont like to have a Garrage of "Dust Catchers" i never play or Mechs that make each other redundant so i sold them off.

The Package and Reward Mechs be most often not the best Mechs of a Model-Line but that be the Mechs that did grow to my heart and so i ty to make the best out of them.

Yeah, i pretty never play the Lights bs i am a Medium Pilot that occasionally walks the Heavy and Assault Mechs out (TDR-5SP atm bcs the Medium Queue is that flooded).

PPS:
Maybe i will toy around with the AWS-9M again...dont know yet...

Edited by Thorqemada, 30 October 2014 - 09:37 PM.






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