Posted 06 November 2014 - 01:20 PM
Coming up with tactics and trying to get the team following them is great, especially before the countdown is over, as 8/10 matches have no team coordination to speak off (solo queue).
However, since at that point we cannot see where each lance has dropped, if you do not adapt your tactics to take into account where your slowest lance is, no matter if they are in dire's or awesomes, if you run off full bore ahead without them, that lance stands a good chance of getting torn to shreads by an aggressive team, even if all of them charge off right from the get go to follow you.
Take River City. More often than not, the tactics the team uses is the nascar race around, which is fine, but as has been said, this more often than not leaves that assault lance behind. So, instead of charging off clockwise when the assault lance spawns at the dropship, how about the team goes counter clockwise, by the time the enemy team would be catching up with the assault lance, your whole team has caught up with your assault lance and can take out a whole light/medium lance quickly, giving you an immediate advantage. You can then hold your ground (high ground is almost always good), or keep pushing. Either way, the assault lance gets to fulfill their role of being a dps soak and dps giver, with the rest of the team there supporting them.
Even something as simple as an ecm light or 2 who run back and support the assault lance while the rest charge on ahead can make the aggressive team hold off from picking them apart, giving you time to do your charge and them time to catch up to you.
When i pilot a raven 3L, I always, always run to the assault lance and escort them, which works quite well, though less so with the BAP range boost, still, works better than leaving them behind. Not to mention the appreciation I get from the assault lance... I actually think they get more confident/aggressive when I do this as they have to worry less about LRMs and light swarms and so will be more likely to not try to run from cover to cover slowly.
Team play means taking each lance's strengths / weakness and terrain into account and adapting tactics to promote the strengths of all.
I do acknowledge that there are a fair number of people, not just in assault lances, who sit there for a good 30s - 2 minutes before moving. Can't do anything about that....