I don't know whether to laugh or cry that 11 people managed to die to artillery strikes.
That said they still need to do less damage per shot, being able to destroy the cockpit in 1 shot on any mech is stupid as hell; some other adjustments wouldn't be completely uncalled for either, though raising the c-bill cost for the consumables is something that I
do not agree with.
SpiralFace, on 05 November 2014 - 08:56 PM, said:
They already had it at this level.
Guess what.
No one used it.
Its a money sink consumable specifically meant to deter static deathballs that just camp and wait to play whack-a-mole as the enemy rounds a corner.
You NEED it to be threatening otherwise it does nothing. Don't like them? Stay mobile and you'll be lucky if one of them ever hits you without you KNOWING its going to hit you.
Stay static and camp a single location? Guess what, that's what they are SUPPOSED to be used for. Don't like it, don't camp a single location and open yourself up to shelling.
The number of shells could easily be increased if the damage per shell was decreased, 20 shells for 20 damage (or even 16 shells for 25 damage) would keep the total damage high, higher than it is now actually, while still avoiding situations where somebody gets instagibbed by a RNG shell to the cockpit which is INCREDIBLY lame.
What you were saying is that nobody used artillery or air strikes when they only did 10 damage with 10 shells for a max of 100 damage, and it was for good reason that nobody used them because that was awful, but lowering the damage per shell would not make the strikes useless as long as they kept a high amount of total damage. This would also still discourage people from camping and/or grouping up in a huge ball, hell it would probably be more effective in a consistent manner due to a higher chance to hit something.
Edited by Pjwned, 06 November 2014 - 04:55 AM.