Community Warfare Update - Nov 5 - Feedback
#21
Posted 06 November 2014 - 05:29 AM
Player wants freedom to play any faction - so they create 8 alt accounts, and each alt account creates a merc group and joins one of the factions. Then the player just jumps from one merc to the next depending upon which faction they want to fight for.
I'm not sure what the costs are for setting up a Merc Group - but I'd bet it's MC.
#22
Posted 06 November 2014 - 06:11 AM
Edited by CapperDeluxe, 06 November 2014 - 06:11 AM.
#23
Posted 06 November 2014 - 06:12 AM
Say I contract with the FWL, is it going to take a year(real time) to gain the LP to get the top rewards or are non-permanent merc units going to be able to get the same things I got in a couple of months of contract?
#24
Posted 06 November 2014 - 06:15 AM
Edited by Jody Von Jedi, 06 November 2014 - 06:17 AM.
#25
Posted 06 November 2014 - 06:38 AM
#27
Posted 06 November 2014 - 07:24 AM
#28
Posted 06 November 2014 - 08:04 AM
#29
Posted 06 November 2014 - 08:18 AM
#30
Posted 06 November 2014 - 08:44 AM
WM Deejay, on 06 November 2014 - 12:57 AM, said:
or can we get an estimate on the month at least please...
December 16th patch if there are no issues.
Jody Von Jedi, on 06 November 2014 - 06:15 AM, said:
This is a very important question. WoW (and Rift) actually handle this pretty well, as anyone with an inactive account is able to be kicked by the next lower person(s) and they can then assume control of the unit.
Kay Wolf, on 06 November 2014 - 04:44 AM, said:
Not listening to you does not mean they are not listening. There is an important distinction there.
#31
Posted 06 November 2014 - 09:05 AM
#32
Posted 06 November 2014 - 09:21 AM
Is there a minimum damage threshold before you can eject? Ie internal structure must be exposed on at least one torso and remaining% must be less than 60 or something?
#33
Posted 06 November 2014 - 10:17 AM
#34
Posted 06 November 2014 - 10:39 AM
Loyalty I get as well, however I am interested in when that loyalty starts? (Do I put the medallion in my cockpit kind of thing today?)
I am more interested in the weight limits (240 a little low, maybe 255) currently, and the ability/timing to field all 48 mechs in a 12 man.
Will there be a (3/3/3/3) rule in play during the campaign? (only 3 lights, 3 meds, 3 heavies, 3 assault on the field for one team)
Confirm you HAVE to bring 4 mechs that fit in the weight limit?
Is there random spots you are being dropped off when selecting a new mech to rejoin the campaign or do you have a selection opportunity of a location?
Is there going to be tools to help you decide what to bring into a drop? (such as a weight counter, equipment load out of all mechs, priority setting for mechs to be dropped)?
Is there going to be a lobby and time to get people over to a TeamSpeak Server, or coordinate mech dropping sequence?
Someone else mentioned new UI or improved UI to help coordinate with folks, such as if you are a small group helping and not on the same Comms as others. Especially important if there is not a lobby and time to coordinate?
Semper FI
#35
Posted 06 November 2014 - 11:06 AM
#36
Posted 06 November 2014 - 11:10 AM
I do have a question for you. As I've now heard the "permanent" faction alignment come up a few times now.
What are the currently planed parameters for this permanent faction alignment? Does this mean that when you opt into this faction role, there are zero chances to EVER be able to change your faction alignment on your account?
What will that mean if you wish to join another "unit" that is not currently aligned to your faction?
Will that mean that if you start a unit, there is no way for you to create a unit aligned to another faction?
What if a year or two down the road, you just want something different and want to look at other factions?
In these cases, would you be "SOL" or is there some kind of way to denounce your permanent faction alignment if you do not wish to be apart of it anymore for whatever reason?
#37
Posted 06 November 2014 - 11:11 AM
Ever considered implementing a real content solution rather than relying on forums? I think we desperately need a real FAQ system and centralized data collection. Posting on the forums isn't good if you are saying something of interest to the entire player base. That stuff needs to be collated, preferably automatically, and presented in a single easily indexed location that isn't several clicks deep. So that good questions and your answers won't be situated in between two posts talking about your mother's chassis, for example. There are free and cheap options available, and even better, the community would probably make one for you.
Edited by MadLibrarian, 06 November 2014 - 11:55 PM.
#38
Posted 06 November 2014 - 12:01 PM
I have a question in regards to drop tonnage for an individual players deck. Is the 140-240 tons with 4 mechs required still the current vision? Is there any talk of this shifting for any reason? I know it has been basically gone over already but as CW release draws closer I would like to start thinking about building my clan and IS CW drop decks. I do not own many clan mechs yet, and if this number shifts, it might affect which clan mechs I will buy, and clan mechs are pricey. I am going to need to start grinding for them now lol.
#39
Posted 06 November 2014 - 12:19 PM
Paul Inouye, on 05 November 2014 - 08:43 PM, said:
#40
Posted 06 November 2014 - 02:23 PM
Now that being said,I do not have a problem if you can unlock Faction Skins that you can use anytime AND the much harder to get Faction only skins. That way a more casual grind to get a skin you can sport anytime and a more hard core grind for a skin to show your loyalty to that Faction.
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