Jump to content

Stock Voip, Why Not ?

General

225 replies to this topic

#101 girl on fire

    Member

  • PipPipPipPipPip
  • 168 posts
  • LocationWinnipeg

Posted 06 November 2014 - 10:45 AM

View PostGyrok, on 06 November 2014 - 06:47 AM, said:


If everyone will have the mute button on...why have it?


Well, if the great and mighty Gyrok won't use it. clearly it's entirely worthless for everyone. I MEAN, why should he have to mute people? Can't we see how selfish we all are by wanting something Gyrok won't use and thereby have zero issues with?

Protip: Not everyone is an insufferable jerk with delusions of grandeur like you. there is literally no reason not to want this.. You won't use it? Fine. That's your (ignorant) prerogative. You don't want to hear people? Fine mute them. What's the point if YOU have everyone muted? YOU'RE STILL ON A TEAM WITH 10+ PEOPLE WHO MAY BE USING IT.

if you have them muted then whether or not VOIP exists should, logically, be irrelevant to you, i.e. you should neither be for or against it. Oh, but no, that would just make too much sense and you can't be an emotional ****** without a ginormous sense of entitlement with rational thought patterns.

Edited by girl on fire, 06 November 2014 - 10:50 AM.


#102 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 06 November 2014 - 10:47 AM

View Postgirl on fire, on 06 November 2014 - 10:45 AM, said:


Well, if the great and mighty Gyrok won't use it. clearly it's entirely worthless for everyone. I MEAN, why should he have to mute people? Can't we see how selfish we all are by wanting something Gyrok won't use and thereby have zero issues with?

Protip: Not everyone is an insufferable jerk with delusions of grandeur like you.

Sorry Gyrok... I love snarkiness! :wub:

#103 RG Notch

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 2,987 posts
  • LocationNYC

Posted 06 November 2014 - 10:47 AM

View PostRemarius, on 06 November 2014 - 10:00 AM, said:


No they're not solved - they just haven't been challenged in court. There's a world of difference. Its a simple legal item that no contractual term can go against the laws of the country. The law always overrides it. Extreme example I know but ..... the TOC may say its ok to racially abuse other users for example..... but it doesn't in any way protect the company or abuser if the abused is in a country where that's illegal.

Please, you're talking to people who think click through licenses are valid. ;)

#104 Mercules

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 5,136 posts
  • LocationPlymouth, MN

Posted 06 November 2014 - 10:51 AM

View PostRG Notch, on 06 November 2014 - 10:38 AM, said:

This still dodges the question of value for time put in. If PGI is going to expend some of their limited resources on something that even the proponents seem to admit not everyone will use it.
You mean like 3rd person, Skirmish game type, and numerous other examples? Yeah, some people won't use it, but the fact of the matter is that part of the issue with the PuG queue as well as retaining new players is that solo drops have very little communication options. Solo players typically don't join Units right off the bat and so won't have access to TS3/Mumble servers. Even if they have to deal with some people calling them "Newbs" they will also get some good advice from VOIP and maybe stick around.


View PostRG Notch, on 06 November 2014 - 10:38 AM, said:

Plus it seems again that a simple command wheel of some type would handle all of this without language barriers, or a need to mute idiots.
No, they really do suck. What does "Defender Here" mean? Does that mean the enemy is already attacking there and I should hurry or does it mean we are going to make sure the enemy doesn't come through thee and I can finish chasing this Jenner away from our flank?

View PostRG Notch, on 06 November 2014 - 10:38 AM, said:

This also dodges the fact that people can grief and disrupt and PGI won't be able to do anything about it.
They won't huh? They ban people for disrupting text chat or breaking CoC in text chat it's the same thing for VOIP. Many companies do that already. Report someone they get a mark against them.


View PostRG Notch, on 06 November 2014 - 10:38 AM, said:

VOIP isn't such a simple slam dunk as people want it to be. Anyways, unless PGI can monetize it, its unlikely to happen.
With CW and groups of people having to come together to defend without much pre-planning you are going to find that in game VOIP would be an invaluable tool.

#105 Belazaar

    Member

  • PipPipPip
  • 59 posts
  • LocationAtlanta, Georgia

Posted 06 November 2014 - 10:51 AM

For organized groups it wouldn't change anything, but for the solo cues it could. As long as their is an option to turn it on and mute individuals there wouldn't be a problem.

DDo has been using it for years and works fine. Some people don't talk, but most would listen. If fact guilds would still have their own TS, but when you did random groups it would all put you in the same channel.

Check it out.
http://www.ddo.com/en

Edited by Belazaar, 06 November 2014 - 10:51 AM.


#106 girl on fire

    Member

  • PipPipPipPipPip
  • 168 posts
  • LocationWinnipeg

Posted 06 November 2014 - 10:55 AM

I would say 99% of the people I play with in random CS:GO matches use the in-game VOIP.

#107 RG Notch

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 2,987 posts
  • LocationNYC

Posted 06 November 2014 - 10:55 AM

View PostMercules, on 06 November 2014 - 10:51 AM, said:

You mean like 3rd person, Skirmish game type, and numerous other examples? Yeah, some people won't use it, but the fact of the matter is that part of the issue with the PuG queue as well as retaining new players is that solo drops have very little communication options. Solo players typically don't join Units right off the bat and so won't have access to TS3/Mumble servers. Even if they have to deal with some people calling them "Newbs" they will also get some good advice from VOIP and maybe stick around.


No, they really do suck. What does "Defender Here" mean? Does that mean the enemy is already attacking there and I should hurry or does it mean we are going to make sure the enemy doesn't come through thee and I can finish chasing this Jenner away from our flank?

They won't huh? They ban people for disrupting text chat or breaking CoC in text chat it's the same thing for VOIP. Many companies do that already. Report someone they get a mark against them.


With CW and groups of people having to come together to defend without much pre-planning you are going to find that in game VOIP would be an invaluable tool.

Anyways, I leave you folks to debate the value of VOIP like people have since CB and where is PGI on it : Backlog. So I will stick with it not being either as easy nor as important as a handful of people think. If you really want PGI to work on it figure out a way for them to take money, elsewise I won't worry about having to mute it anytime soon. :)

#108 Blizzard1

    Rookie

  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 7 posts

Posted 06 November 2014 - 11:01 AM

I play SOLO exclusively. VOIP would be a game changer.
Our option at this point 3yrs down the line is to type out what we want to say.
Most ppl, myself included, often don't see the type on the screen.
Too busy looking for targets or engaging in battle.


#109 Sjorpha

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 4,480 posts
  • LocationSweden

Posted 06 November 2014 - 11:03 AM

View PostRG Notch, on 06 November 2014 - 10:47 AM, said:

Please, you're talking to people who think click through licenses are valid. ;)


When it comes to participation in events or terms of service for a product it is definitely valid. Of course there are limit to what can legally BE in a TOS, you can't have a TOS that gives permission for sexual harassment in chat for example, but there is no problem in the TOS working as notification and acceptance of being recorded etc. There is also no difference in principle between voice chat and text, so why should there be all these additional problems associated with VOIP when there is already text chat and a forum with the same exact potential for problems?

I really hope PGI makes VOIP for the solo pug que a priority, it is standard fare for this type of game and we need it to have quality gameplay. There is always a risk for abuse of any communication system but at the same time a lot of the current chat excesses are things that arises exactly from frustation over bad communication. People wouldn't have to rage as much over friendly fire for example if they could immediately say "hey, watch your fire!" and immedeately get an appollogy back "sorry, I didn't mean to." And so on, instead of building frustration over people standing in the way you can ask them to move ans so on. There is also a higher threshold for verbal abuse than there is for text, which is why flamefests on forums and facebook so often get out of hand.

And yeah, just let us mute people we don't want to listen to.

I hope that it is simply a matter of workflow priorities and will come eventually.

#110 Mercules

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 5,136 posts
  • LocationPlymouth, MN

Posted 06 November 2014 - 11:43 AM

View PostRG Notch, on 06 November 2014 - 10:55 AM, said:

Anyways, I leave you folks to debate the value of VOIP like people have since CB and where is PGI on it : Backlog. So I will stick with it not being either as easy nor as important as a handful of people think. If you really want PGI to work on it figure out a way for them to take money, elsewise I won't worry about having to mute it anytime soon. :)


Technically it's not the money they are going to gain from doing it, but the money they are not gaining when people don't want to join units to gain access to their TS3 servers in the group queue but get frustrated with a 2014 game not having the same level of communication 2001 games usually had. I have a bunch of friends who don't want to drop with OTHER people in groups but also don't like the lack of communication in PuGs. So they just are not playing much if at all anymore.

#111 Boris The Spider

    Member

  • PipPipPipPipPipPip
  • Shredder
  • Shredder
  • 447 posts

Posted 06 November 2014 - 11:51 AM

Since when have you had to join a unit to get access to TS? We have had public Team-Speaks for PUG's since closed beta.

#112 Dahnyol

    Member

  • PipPipPip
  • Moderate Giver
  • 71 posts

Posted 06 November 2014 - 12:07 PM

+1 for intergrated VoIP, pls implement pgi

Just reading these rebuttals against it get plowed over and over is brutal. 10/10

#113 AssaultPig

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 907 posts

Posted 06 November 2014 - 12:11 PM

View PostLily from animove, on 06 November 2014 - 05:27 AM, said:


and a single mute button on the pilots to solve all your little issues. Not an excuse to not allow others the option to achieve some teamplay in random groups and pugs.


this is a nice sentiment, but since PGI has yet to implement a basic ignore/squelch function in the chat client I have a hard time believing they'd do better with voice

#114 Carcass23

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • 327 posts

Posted 06 November 2014 - 12:16 PM

My largest problem with in game VOIP is that in every game I have played that has it, including Planetside2, it sucks. You can't understand a thing anyone is saying. I have nothing against the concept, but to me a T3 server will serve the purpose WAY more efficiently and you might even be able to comprehend what Enrique from Venezuela is saying.

Without a doubt, I would be one of those guys who has everyone but 2 or 3 mellow players muted permanantly. What might be nicer is to only have to listen to one person. The commander. Let the commander listen to all the chatter of 11 other players and let him translate all of that into comprehensible strategy.

#115 RG Notch

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 2,987 posts
  • LocationNYC

Posted 06 November 2014 - 12:27 PM

View PostDahnyol, on 06 November 2014 - 12:07 PM, said:

+1 for intergrated VoIP, pls implement pgi

Just reading these rebuttals against it get plowed over and over is brutal. 10/10

And watching people keep saying how essential it is for years since CB and nothing being done by PGI is hilarious. Keep at it, in a few years PGI may listen. The best rebuttal of all is PGI's lack of effort to implement it. ;)

#116 Mirkk Defwode

    Member

  • PipPipPipPipPipPipPip
  • The Blade
  • The Blade
  • 748 posts
  • Google+: Link
  • LocationSeattle, Wa

Posted 06 November 2014 - 01:03 PM

View PostBelorion, on 06 November 2014 - 06:01 AM, said:


How many people use the in-game on those games vs using TS/Mumble/Vent?

I've preferred TS for years over ingame stuff simply for reliability and not having to tune/mute/ignore people everytime I get into a game.

The only game I've seen built in VOIP work well was Red Orchestra and I think a lot of that is the community. It's tough to stick with a shooter where it isn't twitch based and a single shot can drop you. Whole different style of player and mindset.

#117 Dahnyol

    Member

  • PipPipPip
  • Moderate Giver
  • 71 posts

Posted 06 November 2014 - 01:17 PM

View PostRG Notch, on 06 November 2014 - 12:27 PM, said:

And watching people keep saying how essential it is for years since CB and nothing being done by PGI is hilarious. Keep at it, in a few years PGI may listen. The best rebuttal of all is PGI's lack of effort to implement it. ;)


Lack of effort from PGI? You mean like community warfare? You're right, can't be lack of effort. It must have been backlogged and deemed not an important feature for a few years.

#118 Boris The Spider

    Member

  • PipPipPipPipPipPip
  • Shredder
  • Shredder
  • 447 posts

Posted 06 November 2014 - 02:03 PM

Why should PGI put any effort in on this? There is a perfectly viable free alternative and the only reason people wont use it is because of either having to wait for other players to finish the match before they can launch again or because they would be IP banned for being an ass.

Does it make financial sense for PGI to create features and host extra servers just to cater to CB farmers and trolls? Is it fair to ask players who already have a working VOIP system to pay for development and upkeep of another VOIP system because clicking the two mouse buttons required to join a VPUG on a public TS is just too much hassle for some people?

Those who want VOIP already know where to find it, when we had the lance challenge and people were winning goodies from it, hundreds of players suddenly found the time to logon

#119 terrycloth

    Member

  • PipPipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 769 posts

Posted 06 November 2014 - 02:13 PM

The 'free alternative' doesn't let you speak to anyone but your group, so it's useless for solo drops. If the game would launch TS3 and dump me in a channel with my teammates (I think you can send a URL that does that?), that would be fine.

And yeah, PUG group drops suck compared to solo drops because the MM struggles with balancing ELO and even weight classes, and you have to wait for everyone else in the group to stop spectating before you can play again.

#120 Koniving

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Guide
  • The Guide
  • 23,384 posts

Posted 06 November 2014 - 02:18 PM

View PostCatintheHat, on 05 November 2014 - 10:13 PM, said:

I never understood why this game didn't have a stock standard, everyone can use, easy to access, doesnt require additional installing, everyone has it, in game VOIP from the start.

I have just returned from a little bit of a break and still nothing.

It's good and dandy for group players to use external VOIP but how do you expect to effectively communicate with other players in your team.

It makes the game rather dull. So much can be added to atmosphere with ingame VOIP.

It doesnt make any sense that such sophisticated equipment like Mechs don't include a two way radio. Give me a fricken jam tin and a string.


1) They did. It crashed the game 90% of the time as a separate application.

2) They're doing it again...
http://mwomercs.com/theplan
"Backlog"
"VoiP"
There ya go. Backlog means it's on the to do list but they stopped working on it due to other more pressing things (the player, Russ Bullock, has decided that the Terran Science Center should be researching other things, such as Stem Packs and Community Warfare), and as such VoiP is just going to wait until the Research is Completed.

Meanwhile...






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users