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Stock Voip, Why Not ?

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#121 Boris The Spider

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Posted 06 November 2014 - 02:19 PM

This is what I don't get Terry, you can drop onto one of these servers and know for sure that your going to have VOIP with 2-11 other players, but complain its sub-standard because you might not be able to talk to some random player on the team. But your asking for a system where you may not even have one other person on VOIP and if you do, there is no guarantee they speak your language.

Also, why drop solo and not in a group anyway?

Edited by Boris The Spider, 06 November 2014 - 02:22 PM.


#122 Mercules

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Posted 06 November 2014 - 03:25 PM

View PostBoris The Spider, on 06 November 2014 - 11:51 AM, said:

Since when have you had to join a unit to get access to TS? We have had public Team-Speaks for PUG's since closed beta.
Yes, if you want to GROUP. Sometimes you have time or inclination for only a couple games and other people don't want to have to fish up the addresses of the public server, install, and configure a TS client. I use TS3 and Mumble for games, heck I'll use Skype sometimes. However, there are games where I don't bother because they have ingame chat AND that means I drop in with a random person and still have communications with them.


Basically if the PuG queue is going to be random where you can't use TS3 for it... they need in game chat. That is the problem I can go play in the Group Queue, but there are times I really don't have time or desire to, but I still want to tell the catapult there is a raven behind him about to NARC him.

View PostCarcass23, on 06 November 2014 - 12:16 PM, said:

My largest problem with in game VOIP is that in every game I have played that has it, including Planetside2, it sucks.


You need to play more games then. DDO wasn't bad, you could even adjust individual's levels. Payday works fine as did L4D series, EQ2 used to be wonky but works now, ARMA in game works pretty well, and so on. Besides, TS3 tends to have worse quality than Mumble servers from my experience but I don't refuse to use them, or in game chat.

View PostBoris The Spider, on 06 November 2014 - 02:19 PM, said:

Also, why drop solo and not in a group anyway?


Because there are days where you have time for 3 drops... maybe 4 if the go fast. Getting onto the "public" TS3 server, getting a group together, having people hunt for a module they need for that mech, oh I forgot ammo, hold on I need to drop a couple tons of ammo on here what can I get rid of, you finally get a group going. You drop maybe once in the time that you could have had 3-4 drops in.

See, once things get rolling with a group it's not AS bad but on the other hand imagine you got your group together of 12 people and 1 guy drops because he only had time for a couple drops. Now you have lose one person or pick up another, by then another guy has time for one drop. See.. 11 just doesn't work so it's 10 or 12 and 12 is slightly better...

#123 Krivvan

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Posted 06 November 2014 - 04:03 PM

View PostMudhutwarrior, on 06 November 2014 - 03:45 AM, said:

The XP farmers have been fighting Voip being implemented since day one. They have lots of excuses but we can look past the smokescreen to understand why. Communications are paramount in any military engagement and as a rule those with the best commo wins.

What the hell are XP farmers...?

#124 Boris The Spider

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Posted 06 November 2014 - 04:08 PM

Exactly my point Merc. Its false economy. The only reason people don’t want to use the existing system is because it slows their CB generating rate. Despite the frequent accusation of farming, the truth is group players generate CB/GXP at a slower rate. So what we have is a small sub-set of players who are asking for an large initial outlay in development time and funds then continued support... that is real money, from other players... just so they can (in theory) farm CB faster. It's not reasonable or worth the risk that it would be underutilised.

#125 Lil Cthulhu

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Posted 06 November 2014 - 05:00 PM

View PostMercules, on 06 November 2014 - 03:25 PM, said:

Basically if the PuG queue is going to be random where you can't use TS3 for it... they need in game chat.



^This, all of this.

#126 AEgg

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Posted 06 November 2014 - 05:16 PM

This game needs ingame VOIP unless they eliminate the solo queue. Any game does.

Ingame VOIP works just fine in every other game that has it, MWO won't be any different. The tiny fraction of a percent that's terrified of hearing other people or pushing a mute button once every few hours can turn it off. Just because you won't use it for personal reasons doesn't mean that it doesn't help to have a way to communicate in a team game.

Teamspeak/Vent are not viable options because you can't use them in the solo queue. If you are grouped, it makes not difference whether we have an ingame VOIP solution or not, other than it makes it easier to talk to the other team if you want to.

#127 terrycloth

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Posted 06 November 2014 - 05:22 PM

Why drop in a group if you don't know the players you're dropping with? The group queue sucks. Being in a group sucks. The suck can be overcome by dropping with people you know, but just with random people? Why would you ever do that?

Also, finding a group sucks. Having to interrupt people who are busy playing a match and asking to join their group sucks. Waiting around in an LFG area until someone forms a group sucks. Forming your own group sucks. Lobbies are just the worst thing ever, really -- I hate them. A lot.

Edited by terrycloth, 06 November 2014 - 05:24 PM.


#128 Rando Slim

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Posted 06 November 2014 - 05:22 PM

Its a competitive multiplayer game, every half decent one has it, MWO should too. Communication is key. Its desperately needed. If you don't like people, FRICKING MUTE THEM, omfg its not rocket science people, you people must not have played any other games, like ever. Just like arty nerfs, spawn points, and the way premium time works, THERES NO DAMN DEBATE, NONE. Its so obvious what needs to be done a child can figure it out. *sigh.

EDIT: you do it to get to know people, some of us enjoy getting to know other people from other areas with other perspectives. I've met several cool people over on the Steiner hub, NGNG, etc. I enjoy shootin the breeze with other people from all over the world.

Edited by Scrotacus 42, 06 November 2014 - 05:29 PM.


#129 CatintheHat

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Posted 06 November 2014 - 08:50 PM

Seem to be cutting of ones nose to spit your face if the main reason NOT to have in-game VOIP is because of annoying kids. Reminds me of a Vietnam era FPS that decided it wouldn't let players go prone because it encouraged them to hide in the jungle !

For other games I am loyal to, I will use both 3rd party and in-game comms at the same time. 3rd party to chew the fat with mates that are in-game and speak in a manner not becoming an open server, and I use the in-game when spotting targets or suggesting match strategy. Works very well.

As for a way to monetise it. Sure thing, make it a consumable.

The argument about people being annoying is pretty weak given voip comms would always have selective or full mute options. In my opinion you would be a poor team player if you always muted regardless of what the chatter is about.

I dont think many in the forum pug a lot. This is what I always do. For me MWO is become more a team-based, single player game.

Edited by CatintheHat, 06 November 2014 - 08:56 PM.


#130 CatintheHat

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Posted 06 November 2014 - 09:00 PM

View PostMercules, on 06 November 2014 - 03:25 PM, said:

Because there are days where you have time for 3 drops... maybe 4 if the go fast. Getting onto the "public" TS3 server, getting a group together, having people hunt for a module they need for that mech, oh I forgot ammo, hold on I need to drop a couple tons of ammo on here what can I get rid of, you finally get a group going. You drop maybe once in the time that you could have had 3-4 drops in.


^ this is the real meta game. One of the reasons I have not played in a group this year. Not that there are that many playing in Australia it seems. The Aussie players are a great bunch of guys, don't get me wrong, but sitting around waiting for a player to change his camo or hanging what's it called. Please.

Edited by CatintheHat, 06 November 2014 - 09:02 PM.


#131 Spheroid

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Posted 06 November 2014 - 09:52 PM

Why are people concerned about the chaos of VOIP? You will never hear the enemy team, you may not even have a platoon leader. At worst it would be comms specific to a lance.

Muting your lance just requires three hotkeys to be available. Its extremely doable. It should be added to the game ASAP. A platoon leader would have at max six channels he is receiving.

Edited by Spheroid, 07 November 2014 - 08:34 AM.


#132 Mudhutwarrior

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Posted 07 November 2014 - 02:14 AM

The Farmers are fighting Voip just like last year and the year before. There is a reason they don't want it and we all know what that is. They just will never be honest about it. This subject always gets the biggest negative response for a reason and it ain't protecting PGI's development time when the same people want their quirks , nerf this buff that everyday here.
OH, How about some camo or decals? A new mech from lore? See much resistance in those threads about dev time?

Just like may earlier posts where I am countered by a player who then admits he never drops solo. Why should this issue be of any concern to any of you who use TS?

Just remember that in every facet of life those with an advantage will use any tool in the shed to keep said advantage.

Ok , you've said it. You don't want Voip. Well don't use it then.

We want the option.

#133 Jon Gotham

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Posted 07 November 2014 - 04:04 AM

View PostMudhutwarrior, on 07 November 2014 - 02:14 AM, said:

(1)The Farmers are fighting Voip just like last year and the year before. (2)There is a reason they don't want it and we all know what that is. They just will never be honest about it. (3)This subject always gets the biggest negative response for a reason and it ain't protecting PGI's development time when the same people want their quirks , nerf this buff that everyday here.
OH, How about some camo or decals? A new mech from lore? See much resistance in those threads about dev time?

Just like may earlier posts where I am countered by a player who then admits he never drops solo. (4)Why should this issue be of any concern to any of you who use TS?

(5)Just remember that in every facet of life those with an advantage will use any tool in the shed to keep said advantage.

(6)Ok , you've said it. You don't want Voip. Well don't use it then.

(7)We want the option.


(1) Because of your irrational hatred of people who choose to make friends and group up, you like to label us, unfairly. Because obviously anyone who makes friends and wants to play together is automatically trying to farm solo players, right?
(2) Yes we can be honest about it, See what I say about point (4) you make gross presumptions coloured by your own prejudice and bias-please stop it.
(3) It does because you come across so very rude! Calling us "farmers" for example, won't endear us to your cause. Coming across so "anti group" does not help either.
(4) I only have one problem with it. Right now, we drop solo in my unit a fair bit. When we don't want to be pushed against Mt Tryhard or mauled by 8,10 or 12 mans in our 4 man. We casually chatter to each other, basically being friends and being social. this is why we joined a UNIT-to get to know people and make friends!
If voip came along, I'd get pulled into specific match voip and have a load of random strangers talking all over me and my unit chat-rendering my social experience null and void. Why would anyone join a unit if they are constantly being pulled away from that unit to be forced to talk to random groups? Also over here in europe we have 23 official languages...23!
A lot of which would not use english by choice, making in game comms VERY hard. I only speak 3 of those languages, meaning 20 to go....
Basically those of us who have made the effort to make friends really don't want our social experience to be ruined if that is possible. Now I get some people can't do the unit thing e.g those with young babies etc or the like but those who deliberately choose not to, because they have a chip on their shoulder or whatever seem to think that PGI should cater to them over others.
It's a concern because voip has the potential to spoil existing social/group/faction networks-just to cater to a select group of people. A lot of people have put time and money into getting stuff up and running and I think they don't want to see that go to waste or be ruined.
There you go, honesty.
(5) I would also say to you, in every facet of life those will want benefits without any of the effort involved in getting said benefits.
(6)Unfortunately in voip world, we will HAVE to use it or be at a disadvantage-think back to my social chatter example.
(7)Some people want the option. Some don't.
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All the above said, which was partially because you ticked me off with your anti group attitude..>.> I do agree with you! I would like to now see it. But as I said previously if in game voip comes in-there must only be one queue again. If everybody is on comms then everybody is on equal footing (a statement pro voipers have used) so there should be no need to split the queues any further. You would have the same "advantage" we farmers have...or will there be a push then to ban
grouping up? :ph34r:

One voip, One queue.

Edited by kamiko kross, 07 November 2014 - 04:05 AM.


#134 Mudhutwarrior

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Posted 07 November 2014 - 04:12 AM

View Postkamiko kross, on 07 November 2014 - 04:04 AM, said:


(1) Because of your irrational hatred of people who choose to make friends and group up, you like to label us, unfairly. Because obviously anyone who makes friends and wants to play together is automatically trying to farm solo players, right?
(2) Yes we can be honest about it, See what I say about point (4) you make gross presumptions coloured by your own prejudice and bias-please stop it.
(3) It does because you come across so very rude! Calling us "farmers" for example, won't endear us to your cause. Coming across so "anti group" does not help either.
(4) I only have one problem with it. Right now, we drop solo in my unit a fair bit. When we don't want to be pushed against Mt Tryhard or mauled by 8,10 or 12 mans in our 4 man. We casually chatter to each other, basically being friends and being social. this is why we joined a UNIT-to get to know people and make friends!
If voip came along, I'd get pulled into specific match voip and have a load of random strangers talking all over me and my unit chat-rendering my social experience null and void. Why would anyone join a unit if they are constantly being pulled away from that unit to be forced to talk to random groups? Also over here in europe we have 23 official languages...23!
A lot of which would not use english by choice, making in game comms VERY hard. I only speak 3 of those languages, meaning 20 to go....
Basically those of us who have made the effort to make friends really don't want our social experience to be ruined if that is possible. Now I get some people can't do the unit thing e.g those with young babies etc or the like but those who deliberately choose not to, because they have a chip on their shoulder or whatever seem to think that PGI should cater to them over others.
It's a concern because voip has the potential to spoil existing social/group/faction networks-just to cater to a select group of people. A lot of people have put time and money into getting stuff up and running and I think they don't want to see that go to waste or be ruined.
There you go, honesty.
(5) I would also say to you, in every facet of life those will want benefits without any of the effort involved in getting said benefits.
(6)Unfortunately in voip world, we will HAVE to use it or be at a disadvantage-think back to my social chatter example.
(7)Some people want the option. Some don't.
--------------------------------------------------------------------------------------------------------------------------------------------------------------

All the above said, which was partially because you ticked me off with your anti group attitude..>.> I do agree with you! I would like to now see it. But as I said previously if in game voip comes in-there must only be one queue again. If everybody is on comms then everybody is on equal footing (a statement pro voipers have used) so there should be no need to split the queues any further. You would have the same "advantage" we farmers have...or will there be a push then to ban
grouping up? :ph34r:

One voip, One queue.



You admit to synch dropping above with your unit in solo but have the nerve to be upset I call you a farmer.

Your a farmer my Friend. Your not kidding anyone with your silly post.

Like I said it's the farmers who have an issue with the devs spending time on this.

Their decals are a good waste of time over voip though LOL

#135 Unnatural Growth

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Posted 07 November 2014 - 04:43 AM

I solo pug 100% of the time. I want in game voip. I think most pug players want in game voip. I think there is a VERY small minority that is extremely vocal that doesn't want in game voip. Unfortunately, the higher percentage of actual players of MWO don't even check into the forums much, if at all. If you'll recall the huge dust up over game modes going to a "soft" choice after a a "forum vote"? Then all hell broke loose when the actual full player base found out about it?

Live in game voice chat is a basic foundation for coordination in a team based game. It is INSANE that it isn't available already. Personally, I think this game should have never left closed beta without it. So they tried it once, and it failed... well, make a better one. It's not that hard.

I so very much get it that some of you vocal, screaming group/unit boys don't want it. Fine. Disable it. Just like 3rd person view. Disable it, and move on. Nothing to see here.

But for most of us PUGgers, we want it. Don't presume to speak for us. Some on here say that they NEVER PUG. Fine, I get that. Then take your keys off of your keyboard about what will help in the PUG Q.

I also can't help but wonder if the majority of the blow back from units is they will lose the main recruitment tool they have to get members to join them. "Hey, join our unit, we have TS3 servers", etc, etc,

Just something I wonder about.

In short. I PUG. All the time. And I want in game voip.

Thanks for reading.

#136 Widowmaker1981

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Posted 07 November 2014 - 04:53 AM

I honestly do not understand why people are so rabidly against this, when there would obviously be an on/off button... it just comes across as

"im an easily offended anti social type who would never use it, and i can't stand the thought other people might be able to work as a team in this team game"

typing is a totally useless method of comms in a game like this, even if it was implemented better than it is.. typing in combat is literal suicide... so in a pug game when i see johnny atlas with a big Narc symbol on his head, flailing around trying to figure who has LOS on him, i leave him to his fate as stopping to type would get ME killed.. if i had Voip i could just say "hey mate, you're narced, find cover" while still moving/firing..

its not needed for the group queue, as 100% of groups are on 3rd party Voip anyway (if i get invited to a group in game, first thing i do is ask what TS/vent server they are on.. if they say they aren't on any i quietly click 'leave group') but its required for the PUG queue to advance beyond the most rudimentary 'follow the blue arrows' type of teamwork.

People who don't want it are selfish tards. that simple.

#137 Mudhutwarrior

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Posted 07 November 2014 - 05:06 AM

Agreed, "selfish tards"

More decals no voip. Makes sense to only one class of mechwarrior.... the farmerwarrior.

They don't want to feel insulted and will go to great lengths like asking Russ to ban anyone who doesn't see things there way. as a recent farmer thread proposed.

"The lady doth protest too much, methinks"

#138 Ursh

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Posted 07 November 2014 - 05:08 AM

View PostRemarius, on 06 November 2014 - 09:43 AM, said:

What most adherents seem to miss is that we don't want to be fiddling with comms trying to work out who we need to mute and then muting them while trying to fight. That's almost certain to get you killed. Same with languages - who gets to decide the language as you REALLY only want one language on shared comms?

Not many people would argue that Voice comms when its good is a really useful tool. What they don't want is idiots ruining their enjoyment (its a game in case you missed that).


Because typing while you fight is so much safer, right?

#139 Averen

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Posted 07 November 2014 - 05:15 AM

If you really think Voice-Chat is a bad idea, take a look at CSGO. Yeah, it has a lot of whiny children in pugs, which you btw can just block. And it's still making the teamwork a thousand times better. Just being slightly able to coordinate an attack or giving some information can be incredible valuable.

#140 Piney II

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Posted 07 November 2014 - 05:20 AM

I'm all for in game VOIP - as long as I can filter out the raging neck beards.

Edited by Piney, 07 November 2014 - 05:20 AM.






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