IraqiWalker, on 13 May 2015 - 10:03 PM, said:
That's completely a L2P issue. IS meta is different from clan meta, as you already know. You can't run the same builds on the opposite side and expect to be as effective.
For a simple example, the 2xAC5 dragon, vs, a 2UAC5 T-Wolf:
The Dragon has PP FLD, the T-Wolf has DoT. Guess which one wins at short range? The dragon (barely, the T-Wolf is still more mobile, and nimble).
Play to your faction's strengths, instead of mimicking builds that aren't designed for your faction's mechs. (Losing to the TDR with MPLs is a two fold failure, because clan mechs should try to avoid short range engagements as much as possible, and instead wear out their opponent at long range, before closing in for the kill).
The 2 UAC 5 timberwolf is nearly useless and you forget the Dragon has 0 jam chance.
ALSO Clan AC's fire bursts of bullets (3 for UAC 5) but dragon fires 1. There is a reason you rarely ever see UAC 5's for clans.
In this situation my money would be the dragon wins hands down without challenge, it already out does the direwolf in sustained DPS and the king crab in general besides armour
I would play to my fractions strength if they had any. PGI nerfed nearly everything to the ground for clans and this is why 2 variants of mechs with nearly identical builds are in the meta and are the only things that can compete with IS mechs.
PGI even did it so much that you can't even run stock/ lore builds or lore inspired builds.
I'm still waiting when the adder can compete with a panther.
The warhawk to the awesome.
The SUmmoner to the Thunderbolt
The hellbringer to the katapult.
in PPC's/ ER PPC's.
Or seeing any clan mech using a ballistic that isn't a gauss rifle to be considered okay or good. Even then running a gauss rifle on 80% of the clan mechs is still considered bad.
Or the fact all er small lasers, small pulse, er medium, and medium pulse are all linked ghost heat for clans yet IS have no ghost heat for small pulse, small, and medium pulse AT ALL. On a hunchback you can replace 3 of the 9 medium lasers to small pulse or medium pulse to avoid ghost heat on alpha.
Nova can't replace 6 of it's lasers to another to avoid ghost heat, or arctic cheetah with it's odd 1 out, or direwolf with it's 4+. etc...
At your end quote. There is a problem there. Clans only advantage in game compared to IS with meta slightly out of the question is short range combat.
Streaks, SRM's, LBX's, etc is the clans advantage. Look at the IS.
look at the Dragon 1N, thunderbolt 9S, Locust 1V and 3V, etc...
Look at the banshees and the king crabs, look at the stalker 4N's and majority of ER PPC IS mechs that reach over 1000 meters range with velocity so high that not even a targeting computer 7 can do and the minor quirks clan got atm.
Hell, the locust 3V has a 50% range boost!
That makes even a large laser for IS reach waaaaaaay further then any gauss, ER PPC, or ER large laser Clans got. ANd this is just a 20 ton mech. Can you name any Clan light that useful?
The locust 1V is in another odd boat here as well.
These are just locusts, i do not even think I need to describe to you what the other mechs do.
I am not trying to mimic the IS meta just because I think it should be equal for the clans and ignore the tech difference.
I am only showing the differences between the same playstyles nad typical weapon load out of 2 mechs. in most cases Clans should be superior (ie warhawk verse (some) awesomes, Adder verse Panther, etc) but in MW: O the situation is much more wrong then it should.
It's no brainer the majority of clan mechs need quirks. Eve nthe ones that do have it need better ones. ie adder, warhawk, etc. (Warhawk ballistic quirks are good however...) This much is obvious.
Even you admited the Timberwolf sucks with UAC 5. it sucks with all ballistics besides a fraction of meta deviants with a gauss rifle... how often you see a timberwolf use a UAC 5? or a stormcrow with a LBX 10 or UAC 20?