What they say and what they do are two different things in this case.
Less you say?
Uh huh. And yet they throw in NARC rewards. TAG rewards. Flanking rewards (which, initially, you could easily get with LRMs). And now the BAP change.
Sorry. But a 10% damage reduction is not going to do squat to dissuade people from boating LRMs when you have all those money making bonuses available.
You want to see less LRMs? Add ghost heat (yeah, I know, I don't like it either, but this is what we have to work with unless we want to do a complete game overhaul) to any mech that mounts more than 40 tubes-worth. Regardless of fire mode. I.e. even if you chsin them, if you mount 3 LRM-20, each one has x amount of additional heat added per shot regardless of they are chained or group fired.
Like I said, ugly solution, and definitely not elegant but that's about the only way I could see them fixing it without introducing things like hardpoint size restrictions.
El Bandito, on 10 November 2014 - 04:40 AM, said:
Eat your own words.
https://twitter.com/...893083481210880
PGI actually wanted less LRMs, hence the 10% damage nerf on LRMs, but being PGI, they had managed to inadvertently offset the nerfs with BAP changes and LRM quirks.