Brody319, on 04 January 2015 - 09:12 PM, said:
JJ spamming causes problems on the majority of mechs. Some like the VTR and TBR are particularly infamous offenders.
Note that hitboxes "desyncing" from the model when JJ'ing or whatever, in my mind, is entirely different than "hitboxes being overpowered." The way I interpret hitbox nerf suggestions is something like making a mech have a gigantic CT (i.e. Dragon, Catapult, pre-fix Hellbringer, etc.), making the hitboxes bigger than the model itself (i.e. Raven legs), or something of that sort.
Having the hitboxes not flap around when jumpjetting doesn't change their shape or distribution, it just keeps them "locked in place." That's an important distinction to make...
In general, HSR is annoying as crap because the server sees a different situation than what you see on your screen. On your screen you might see a mech standing at a city street intersection, but HSR says "lolnope" because the server sees the mech standing a few meters to the left or right of your screen. So when it looks like the client-side is shooting an Atlas's center torso, the server-side might see it as you shooting the Atlas's right or left torso instead (usually not further away than that).
Brody319, on 04 January 2015 - 09:12 PM, said:
Trying to use heat from paranormal sources as "balancing" doesn't work too well, with the biggest reason being that people can and do just mix weapon groups. So heat thinks it's bad to fire 3 Large Lasers at the same time for 27 damage, but it's totally fine with you firing 6 Medium Lasers and 2 Large Lasers to deal 48 damage. All my wat...
Edited by FupDup, 04 January 2015 - 09:20 PM.