Locust Pirate's Bane
#61
Posted 02 December 2014 - 03:15 AM
Not sure 1 MG is worth it. I ran same build with AMS/1/2. Ton ammo and AMS module for increase burst. Really good against ALL missiles and adds that little bit of defense. I still over heated though with My Crazy!!!!!! LOL!
#62
Posted 04 December 2014 - 07:21 AM
#63
Posted 04 December 2014 - 03:52 PM
#64
Posted 06 December 2014 - 09:41 AM
#65
Posted 06 December 2014 - 05:19 PM
My playstyle in my 3L is very different then how I pilot my PB and Huginn. I also sport a non-traditional load out too though leaning more to support and flanking. I ran 2 MLs, 2 SRM2s and a TAG w/ ECM. I'll scout, spot when I can, then return to the fatties for ECM support. I leave the real harassing to the Firestarters , Jenners., and Locusts.
#66
Posted 15 December 2014 - 11:34 PM
I suppose I need to learn how to circle assaults because getting behind them is easy. I've ended up last-man-standing a few times and it's funny to watch them trying to catch up or figure out where you are. Of course after this ride, an assault mech feels incredibly slow.
You have a reasonable selection of weapons. I like 4 Medium Lasers. It's a little hot but you hide a lot. I want to see this machine gun bug. I don't like ammo in lights. MG for 1.5 tons feels like wasted space. You can also eat a heat sink and play sniper with a Large Laser. It's much slower damage but if that's your style.
Thanks to the B33F for pointing out that Locusts can get underwater. That's frustrating for the enemy!
I painted mine orange and called it The Pumpkin!
#67
Posted 17 December 2014 - 11:43 AM
#68
Posted 17 December 2014 - 03:01 PM
#69
Posted 18 December 2014 - 03:01 PM
#70
Posted 19 December 2014 - 10:19 AM
Amethyst Blade, on 15 December 2014 - 11:34 PM, said:
Thanks to the B33F for pointing out that Locusts can get underwater. That's frustrating for the enemy!
Indeed, though as a word of warning I wouldn't try that with a standard locust. They're going to get a target lock on you even if they can't physically "see" you. Also, if you do this in a PB, stop shooting when they look at you or you're going to get artilleried and die horribly while on fire.
#71
Posted 05 January 2015 - 10:07 AM
Just my thoughts, but I love this lil guy...being small has it's advantages, I love watching ppcs fly past my head and miss...lol
One round I had two kills, working on more but I overheated in my "peak" instead of "hide" and got insta killed...(was the end of a round)...I only bought this last night, but I can't wait to try some more stuff with it...
I agree about the Machine guns, I was starting to get a headache but thought I was just being a vagina about it...I didn't know everyone else thought the same thing lol.
Also, with the CBILL bonus, I get about 200,000 to 250,000 cbills a round, which is more than I get with my Jagermech usually. lol
Edited by FLOTsynergy, 05 January 2015 - 10:13 AM.
#72
Posted 05 January 2015 - 10:12 AM
Edited by Tahribator, 05 January 2015 - 10:12 AM.
#73
Posted 05 January 2015 - 10:49 AM
Tahribator, on 05 January 2015 - 10:12 AM, said:
You're right, it does run hot for sure.
Edited by FLOTsynergy, 05 January 2015 - 10:50 AM.
#74
Posted 05 January 2015 - 03:28 PM
#75
Posted 05 January 2015 - 03:52 PM
..oh, and I added sml range, and sml cool down
all those slots, I may have to add hill climb and fall damage or whatever its called
I tried 4ML's...really, really wanted them to work, but too hot hot hot
I'd sell the energy quirks this gets, for a 'get rid of 3 heat sinks' quirk.
those are a serious anchor around its neck we currently have. 9 slots, 3 tons could go hella way to all sort of goodness
#76
Posted 05 January 2015 - 04:08 PM
A bit thin on the back armor, but otherwise, looks good!
PIRATES' PAIN
#77
Posted 05 January 2015 - 08:21 PM
Freaking love this Locust.
The muzzleflash issue just makes me say no to machineguns, and that makes me sad.
P.S. - equipping the AC2 into the CT pops the location of the gun from the nose to above the cockpit - like a mini, armless Marauder - it's just so cool looking!
Edited by stealthraccoon, 05 January 2015 - 08:23 PM.
#78
Posted 05 January 2015 - 08:26 PM
#79
Posted 06 January 2015 - 07:02 PM
Shock and Hill let me play at full speed with slightly less worry, which is nice. Becoming dependent on it, I've died a few times trying to wall climb in the canyons. Advanced Zoom is what the Targeting Computer should be doing!!!
I'm running the 4x med laser and I'm getting 300 damage on good games. The trouble is every time you slow down, you just wait for the kill animation from a gause slug. I have found you -can- run right through the enemy lines. With the ECM you are very hard to hit with Streaks and LRMS and everyone is scrambling to shoot, while surprised, without hitting allies. However, get stopped and, well, you are stopped for good usually. But it surprises the heck out of them!!! You might be able to do it twice, I've seen spiders do it but often they get high on the rush and stick around and die.
Mark Charke
#80
Posted 06 January 2015 - 08:52 PM
Well, I guess I'm off to give it a try!
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