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Community Warfare Update - Nov 20 - Feedback


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#141 Mechwarrior Buddah

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Posted 22 November 2014 - 10:29 PM

Posted Image

Im guessing mechbays like that hurt your tender sensibilities

#142 Mystere

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Posted 22 November 2014 - 10:36 PM

View PostAsaru, on 20 November 2014 - 06:15 PM, said:

Not sure I like the change to the contract system. These times seem way to short and could lead to massive swings in faction populations as some players try to "jump" to whatever faction is precieved to be "wining".


With the abysmal quality of much of the current player base, that is a 100% certainty. :ph34r:

#143 White Bear 84

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Posted 23 November 2014 - 04:38 PM

1. Daym, dat dropship! :wub:

2. Daym, dat rotatable view :wub:

Now onto the gritty;
1. The map looks like it could be really linear, will the maps be expanded to have less linear objectives or different modes for attack e.g. destroy fuel depot/hold base etc etc...

2. The names for the faction map overlap (a minor gripe really, but something worth considering), might want to scale them down or have a threshold where they vanish if they overlap too much. Not sure how much this will happen for minor planets etc.

On another note - the 30 sec delay on dropship looks set to lead to some really cool immersion - can they be staggered so that you do not have 3 dropships all at once? Like a 10sec space between each one?

#144 A big brave boulder of meat

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Posted 23 November 2014 - 05:21 PM

You gonna post ant answers Paul ? :)

#145 Threat Doc

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Posted 23 November 2014 - 06:02 PM

I tried to hit Paul up on Twitter, but he's yet to answer there, either.

#146 desan476

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Posted 24 November 2014 - 01:24 AM

View PostSky Hawk, on 20 November 2014 - 06:14 PM, said:

- OK, THAT IS IMPORTANT: I am not sure.. that my PC can load the Dropdeck-screen in 30 seconds... So, if someone has a slow/old PC can never choose his/her next Mech?


i guess the dropdeck-screen willl not be in the main menu of game so you dont have to "leave" the map and then load it again..

#147 Dutch Bear

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Posted 24 November 2014 - 07:09 AM

Russ, Paul, PGI,

Can the next map please be a gaint starport ! This could even be used in CW as the Starports are typically of high strategic value.

#148 Steel Scout

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Posted 24 November 2014 - 09:30 AM

I've liked a lot of the posts saying the same thing, but im not sure if that counts so here it is. I dont like the shortened contracts. If you feel the need to make them shorter make them maybe 2-3 weeks at the shortest. Personally I think one month was just right on the short end.

#149 Prussian Havoc

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Posted 24 November 2014 - 02:10 PM

View PostDutch Bear, on 24 November 2014 - 07:09 AM, said:

Russ, Paul, PGI,

Can the next map please be a gaint starport ! This could even be used in CW as the Starports are typically of high strategic value.



Outstanding idea!

Walking in and among the landing struts of an Overlord Dropship...


...I would be tempted to stop for a Mech-Selfie / screen capture!

#150 HARDKOR

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Posted 24 November 2014 - 03:47 PM

I too would like to say that you guys will be taking my money on the regular if you keep the lines of communication open to the community and remembering who you work for.

Oh and if you ever fix the joysticks so they work like MW4, I'll suck yer ****

#151 dJellyfish

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Posted 24 November 2014 - 06:11 PM

^^^ Hahahaha

I'd much rather see contract times as 2 weeks, 1 month, 3 months, and permanent... and as has been mentioned I too want a Starport map and other objectives after phase 2 releases.

Man, those pictures are delicious! Awesome progress guys. Keep it up!

Edited by dJellyfish, 24 November 2014 - 06:12 PM.


#152 Alex Warden

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Posted 24 November 2014 - 06:15 PM

View PostMechwarrior Buddah, on 22 November 2014 - 10:29 PM, said:

Posted Image

Im guessing mechbays like that hurt your tender sensibilities


why should it? i don´t get your point tbh...

i drive mostly heavies, too... better said, i prefere to drive them... but i also have no trouble with creating a dropdeck that is more "flexible"... so that´s that

Edited by Alex Warden, 24 November 2014 - 06:17 PM.


#153 Alex Warden

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Posted 24 November 2014 - 06:19 PM

View PostKay Wolf, on 23 November 2014 - 06:02 PM, said:

I tried to hit Paul up on Twitter, but he's yet to answer there, either.


maybe too much coke and hookers last weekend? jk ;)

Edited by Alex Warden, 24 November 2014 - 06:20 PM.


#154 Revya21

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Posted 24 November 2014 - 08:27 PM

View PostRasc4l, on 20 November 2014 - 07:02 PM, said:

I really hope the dropship can be targeted and damaged. Even if it in practice almost never goes below 99 %. Not to be able to blast the trees and jungle away in my great machine of war already makes the immersion take a big hit but is somewhat understandable. But a dropship with godmode, please no...


Drop ships having god mode is irrelevant, these things have atleast about 50 tons of armor (1600 points) spread out between 3 locations (about 534 points of armor per location). To put this into perspective an atlas has 19 tons of armor (608 points) spread out between 11 locations and is very tanky. The only way you would even put a dent in these things is if they stayed on the ground for prolonged time periods and even then their armament is strong enough to turn anything into swiss cheese, so... yeah stay away.

That said it would be pretty cool if you could desrtoy the enemy dropship and cut off al their reenforcements,

Edited by Revya21, 24 November 2014 - 08:31 PM.


#155 Stormfury

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Posted 25 November 2014 - 08:29 AM

View PostVandamsel, on 20 November 2014 - 07:18 PM, said:

Looking good PGI, really liking the new IS map. Not sure about the short contract lengths though, maybe something in between the initial and current lengths?


I'd just prefer loyalty for affiliated members to escalate based on length of service. Similar to how things are for jobs, military today. You stay in for 1 month, you get bumped to the next loyalty reward level, 6 months, another bump. Forcing us to decide up front makes this feel harder than it needs to be.

For Pirates and/or Mercs, they should simply get reputation with their respective faction for completing missions for (mercs) or against (pirates) the big houses. That rep would offer them benefits appropriate (ie. black market or Wolf Dragoon's/Outreach/etc)

Simple and people wouldn't have to worry about committing to a given faction for x weeks, months, days. Just jump in and play with consequences should you change, benefits should you remain loyal. Simple...

#156 Mott

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Posted 25 November 2014 - 10:30 AM

Forgive me if this has been asked/addressed already, but is Dropship the only CW mode?

I think it'll be great, but wonder how long matches with 24 warriors x 4 mechs (96 total) each may drag out, especially with increased reasons to use more tactics and stay alive longer. 1+ hr long matches could be likely.

This could really cause issues for folks who may have gaming time budgets.

Is a Quick Raid mode a possibility? It could essentially just be the traditional Assault mode/maps and a Raid drop would only count for say, 0.5-1 CW token in the war for a planetary asset, whereas Dropship mode wins could count for 3-4 CW Tokens...

Edited by Mott, 25 November 2014 - 10:35 AM.


#157 Mott

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Posted 25 November 2014 - 11:02 AM

View PostMott, on 25 November 2014 - 10:30 AM, said:

Forgive me if this has been asked/addressed already, but is Dropship the only CW mode?

I think it'll be great, but wonder how long matches with 24 warriors x 4 mechs (96 total) each may drag out, especially with increased reasons to use more tactics and stay alive longer. 1+ hr long matches could be likely.

This could really cause issues for folks who may have gaming time budgets.

Is a Quick Raid mode a possibility? It could essentially just be the traditional Assault mode/maps and a Raid drop would only count for say, 0.5-1 CW token in the war for a planetary asset, whereas Dropship mode wins could count for 3-4 CW Tokens...


From the horse's mouth...

Quote

@russ_bullock is Dropship the only CW mode? Concerned about time needed for drops with 96 mechs. Is a Quick Raid mode a possibility?

Russ Bullock ‏@russ_bullock 11m not out the gate for sure. Not sure how long they will take, guessing around 20-25 mins, will have good idea by end of week


I don't think matches will only be 5-10 minutes longer than they currently are... but... whatever. My proposal would be a pretty quick fix post-CW launch if required.

Edited by Mott, 25 November 2014 - 11:02 AM.


#158 Macksheen

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Posted 25 November 2014 - 11:40 AM

Well, you know they'll watch it. It'll launch with a weekend event shortly afterwards as well - they will run some stats and have some tweaks out relatively quickly - that seems to be the new operating model.

#159 StalaggtIKE

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Posted 25 November 2014 - 12:34 PM

Where's the link to Q&A? I can't find them.

#160 Calamus

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Posted 25 November 2014 - 03:44 PM

So, if the IS is attacking a Clan gate, will it fire Clan lasers?

Please tell me you're not overlooking simple things like that?





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