Community Warfare Update - Nov 20 - Feedback
#141
Posted 22 November 2014 - 10:29 PM
Im guessing mechbays like that hurt your tender sensibilities
#142
Posted 22 November 2014 - 10:36 PM
Asaru, on 20 November 2014 - 06:15 PM, said:
With the abysmal quality of much of the current player base, that is a 100% certainty.
#143
Posted 23 November 2014 - 04:38 PM
2. Daym, dat rotatable view
Now onto the gritty;
1. The map looks like it could be really linear, will the maps be expanded to have less linear objectives or different modes for attack e.g. destroy fuel depot/hold base etc etc...
2. The names for the faction map overlap (a minor gripe really, but something worth considering), might want to scale them down or have a threshold where they vanish if they overlap too much. Not sure how much this will happen for minor planets etc.
On another note - the 30 sec delay on dropship looks set to lead to some really cool immersion - can they be staggered so that you do not have 3 dropships all at once? Like a 10sec space between each one?
#144
Posted 23 November 2014 - 05:21 PM
#145
Posted 23 November 2014 - 06:02 PM
#146
Posted 24 November 2014 - 01:24 AM
Sky Hawk, on 20 November 2014 - 06:14 PM, said:
i guess the dropdeck-screen willl not be in the main menu of game so you dont have to "leave" the map and then load it again..
#147
Posted 24 November 2014 - 07:09 AM
Can the next map please be a gaint starport ! This could even be used in CW as the Starports are typically of high strategic value.
#148
Posted 24 November 2014 - 09:30 AM
#149
Posted 24 November 2014 - 02:10 PM
Dutch Bear, on 24 November 2014 - 07:09 AM, said:
Can the next map please be a gaint starport ! This could even be used in CW as the Starports are typically of high strategic value.
Outstanding idea!
Walking in and among the landing struts of an Overlord Dropship...
...I would be tempted to stop for a Mech-Selfie / screen capture!
#150
Posted 24 November 2014 - 03:47 PM
Oh and if you ever fix the joysticks so they work like MW4, I'll suck yer ****
#151
Posted 24 November 2014 - 06:11 PM
I'd much rather see contract times as 2 weeks, 1 month, 3 months, and permanent... and as has been mentioned I too want a Starport map and other objectives after phase 2 releases.
Man, those pictures are delicious! Awesome progress guys. Keep it up!
Edited by dJellyfish, 24 November 2014 - 06:12 PM.
#152
Posted 24 November 2014 - 06:15 PM
Mechwarrior Buddah, on 22 November 2014 - 10:29 PM, said:
Im guessing mechbays like that hurt your tender sensibilities
why should it? i don´t get your point tbh...
i drive mostly heavies, too... better said, i prefere to drive them... but i also have no trouble with creating a dropdeck that is more "flexible"... so that´s that
Edited by Alex Warden, 24 November 2014 - 06:17 PM.
#154
Posted 24 November 2014 - 08:27 PM
Rasc4l, on 20 November 2014 - 07:02 PM, said:
Drop ships having god mode is irrelevant, these things have atleast about 50 tons of armor (1600 points) spread out between 3 locations (about 534 points of armor per location). To put this into perspective an atlas has 19 tons of armor (608 points) spread out between 11 locations and is very tanky. The only way you would even put a dent in these things is if they stayed on the ground for prolonged time periods and even then their armament is strong enough to turn anything into swiss cheese, so... yeah stay away.
That said it would be pretty cool if you could desrtoy the enemy dropship and cut off al their reenforcements,
Edited by Revya21, 24 November 2014 - 08:31 PM.
#155
Posted 25 November 2014 - 08:29 AM
Vandamsel, on 20 November 2014 - 07:18 PM, said:
I'd just prefer loyalty for affiliated members to escalate based on length of service. Similar to how things are for jobs, military today. You stay in for 1 month, you get bumped to the next loyalty reward level, 6 months, another bump. Forcing us to decide up front makes this feel harder than it needs to be.
For Pirates and/or Mercs, they should simply get reputation with their respective faction for completing missions for (mercs) or against (pirates) the big houses. That rep would offer them benefits appropriate (ie. black market or Wolf Dragoon's/Outreach/etc)
Simple and people wouldn't have to worry about committing to a given faction for x weeks, months, days. Just jump in and play with consequences should you change, benefits should you remain loyal. Simple...
#156
Posted 25 November 2014 - 10:30 AM
I think it'll be great, but wonder how long matches with 24 warriors x 4 mechs (96 total) each may drag out, especially with increased reasons to use more tactics and stay alive longer. 1+ hr long matches could be likely.
This could really cause issues for folks who may have gaming time budgets.
Is a Quick Raid mode a possibility? It could essentially just be the traditional Assault mode/maps and a Raid drop would only count for say, 0.5-1 CW token in the war for a planetary asset, whereas Dropship mode wins could count for 3-4 CW Tokens...
Edited by Mott, 25 November 2014 - 10:35 AM.
#157
Posted 25 November 2014 - 11:02 AM
Mott, on 25 November 2014 - 10:30 AM, said:
I think it'll be great, but wonder how long matches with 24 warriors x 4 mechs (96 total) each may drag out, especially with increased reasons to use more tactics and stay alive longer. 1+ hr long matches could be likely.
This could really cause issues for folks who may have gaming time budgets.
Is a Quick Raid mode a possibility? It could essentially just be the traditional Assault mode/maps and a Raid drop would only count for say, 0.5-1 CW token in the war for a planetary asset, whereas Dropship mode wins could count for 3-4 CW Tokens...
From the horse's mouth...
Quote
Russ Bullock @russ_bullock 11m not out the gate for sure. Not sure how long they will take, guessing around 20-25 mins, will have good idea by end of week
I don't think matches will only be 5-10 minutes longer than they currently are... but... whatever. My proposal would be a pretty quick fix post-CW launch if required.
Edited by Mott, 25 November 2014 - 11:02 AM.
#158
Posted 25 November 2014 - 11:40 AM
#159
Posted 25 November 2014 - 12:34 PM
#160
Posted 25 November 2014 - 03:44 PM
Please tell me you're not overlooking simple things like that?
8 user(s) are reading this topic
0 members, 8 guests, 0 anonymous users