Dimento Graven, on 26 November 2014 - 07:43 AM, said:
Here's the ultimate fix to LRMS during challenges:
DO NOT COUNT LRM DAMAGE DURING CHALLENGES.
Problem solved.
And to all the people saying, "Just take AMS, problem solved." That response is so stupidly self-serving of you LRM boaters. Take that BS somewhere else.
I've taken AMS and if you have only ONE LRM boat shooting ONE stream of missiles at you, fine, AMS can mitigate a portion of the incoming missiles.
Now, during challenges, when 8 out 12 'mechs PROBABLY have AT LEAST a couple of LRM racks, it's comparable to trying to use a cocktail drink umbrella to stay dry in a monsoon, ie: it not so much...
For everything EXCEPT challenges, LRMs are about where they need to be in efficacy, it's just in challenges where damn near everyone brings missiles that it gets beyond overwhelming.
Mercules, on 26 November 2014 - 07:45 AM, said:
It's easy to say and easy to do. Don't drive super slow mechs for one thing, or if you do understand you are a huge target for LRMs and equip AMS and stick near cover.
LRMs are only good against BAD pilots. Seriously. This isn't a "No True Scotsman" thing, the damage an LRM does is inversely related to your target's skill level. Skilled = you will rarely if every hit them. Unskilled = takes damage from LRMs and then comes to the forum and goes, "Guys... what are we going to do about all these OP LRMs."
Ill spank you driving whatever in my Kintaro, FACE IT there are some exceptional LRM pilots out there, Not all LRM kills are bad pilot kills, I can LRUM anyone, it about how you move, My Kintaro is highly mobile 103 KPH and uses 4 LRM 5's set to chain, Then 2 ML's and a SRM 6, My LRMS are my most destructive weapons. But the biggest killer I have is the SRM6 pack that I use for point defense. So catch me LURMing bum rush me Ill move as fast as some light mechs, then rage cause my Short ranged direct fire kills you. Cry foul and blame it on my LURMS.....
God how asinine, If you look at the game LRMS are here to stay. Too many chassis are geared to LRM's, Catapault,Stormcrow,Vulture,Kintaro,Trebuchet, then you have the chassis who run LRM's as secondary. Fact is missiles are in game cause they are in canon TT battletech. If you want a mech game with no LRMS then go play Armored Core,Hawken.... OH wait there isnt a mech game without LRMS.
LRMS are a baseline weapon in any mech game. Stop Whining about LRMS being nerfed or done away with. Learn to cope with LRMS, Look at it logically if lrms are taken out of the game then, whats next hummm letts see what people are griping about other than lurms. Letts seee ok letts get rid of gauss rifiles now cause lurms are gone, on to the next weapon thats OP get rid of it, when that is gone then we go for Uac 5's cause they are op get rid of them. Then focus on the lasers. They will be op at that point get rid of em.
Before you know it the only weapon in the game are going to be hummmm...NOTHING. Once you delete all the OP weapons wich all will become op if their balancing factor is removed (IE LRMS duck the heads of Gauss Boats)
In effect leaving us with NOTHING no weapons at all, what are we supposed to do then Play demolition derby crashing our mechs into each other until someone finally dies from crash damage.
Is this what you want??????
look at the big picture before you cry foul, Nerfing one weapon will only make its counterbalance more OP then leads to it being nerfed then leading to another weapons system being OP, in turn gets it nerfed, and so on and so fourth. The NERF MONSTER is NEVER ending, cause if players dont like a system they CRY NERFFFFFFF!!!! until its thier perfered weapon system on the chopping block.
How is PGI supposed to Keep a game going if all the players are crying NERF NERF NERF NERF NERF NERF. Or if players are loosing the weapons they play with most.
Take my ML's and Ill rage quit. Rage Quit= No Profit for Company who produces the game = NO GAME anymore. So go ahead a CRY FOUL,m CRY NERF, and ultimately get the game taken down for lack of player base.
Keep it up your doing a BANG UP JOB forcing this game to go extinct.
Edited by Falkwulf, 26 November 2014 - 08:38 AM.