Mercules, on 28 November 2014 - 08:24 AM, said:
If you remove the rewards for using a weapon system it will not be used. That would be "eliminating it's use".
And there you go again, who said anything about ELIMINATING the rewards, all I'm talking about is NORMALIZING the rewards based on actual effort required to use them.
As missiles during challenges are primarily used in an indirect fire mode that means they are utilized in a 'community effort', HOWEVER, the rewards are ONLY being awarded to ONE individual. They could either add more to the calcs to award the other participants for their actions, OR, they could adjust the calc to only award LRM users for their actual LIMITED participation.
It's easier to the former than the later.
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...and there you go again thinking the LRM user is not putting in any effort. That is the crux of your bias. Your argument boils down to:
"I don't think it's fair someone else can use LRMs and hit my target."
This is basically where you become a *******. It's a team game. Your team's goal, regardless of challenges, is to win the match and every game mode has a "kill all enemy mechs" win circumstance. LRMs allow a teammate to aid you(not steal from you) in killing enemy mechs quicker. Since attrition is the name of the game in MWO you want that enemy mech to die before it can kill you. This in turn increases the likelihood that you survive long enough to actually win the match and possibly achieve whatever the challenge was about. After all, you can't achieve the challenge if your mech gets destroyed.
AGAIN, you're misquoting and using words that I am not using. I didn't say LRM users weren't putting ANY effort into it, I AM saying that typically what they are doing is utilizing the efforts of other people who ARE NOT necessarily being rewarded. When someone uses direct fire to get a kill, where they are targeting, having to do their own aiming and their own skill, then any damage awards score they get is truly all their own. If that person registers a SOLO kill, then THAT portion of the score belongs, solely to them. HOWEVER with LRM users primarily using the method of indirect fire to acquire their score, they are utilizing COMPUTER GUIDANCE to land the missiles on their target, and are making use of OTHER PEOPLE'S risks/efforts in acquiring and maintaining targets.
The effort and risk the LRM users are making is LESS THAN that of everyone else.
Why should they be rewarded MORE for that? They shouldn't, they should, in fact only be rewarded for actual personal effort.
The TEAM is not sharing in the LRM user's damage, but the LRM user is taking advantage of the TEAM'S UAV's, locked targets, TAGs, and NARCs. Without those, the LRM user would certainly have a much lower damage and assist score would he not?
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So your argument again boils down to you believing that your pointing your mouse and clicking a button is more skilled than someone else pointing a mouse and clicking a button. "How dare those unskilled people do better than me! Wait... does that make me worse than them? No... it can't be. It must be the worst weapon system in the game making them better!"
No. I believe that actually aiming for myself and hitting a target with NON-guided weaponry requires more effort and skill than it does to wait for a lock, click a button, and have the computer guide the weapons to the target.
Call me silly, but I believe it takes more effort to do math by hand than it does to punch buttons on a calculator, and effectively that's what a LRM user is doing, AND, the LRM user can do that from the relative safety and comfort of being completely out of view of the enemy while everyone else has to make their "point and click" damage while on the move and under direct view and fire of the enemy.
Call me crazy, but the risk v reward in that scenario is off, and that is what keeps us in the "weekend challenge, the LRMs shall bloom" situation we had to endure for almost every challenge.
Edited by Dimento Graven, 28 November 2014 - 09:19 AM.