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In The Name Of Being Positive


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#141 Davegt27

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Posted 24 November 2014 - 04:09 PM

View PostCaptain Stiffy, on 24 November 2014 - 09:56 AM, said:

Russ please positively explain why you would make survival a requirement for the tournament. I am trying to find some positive justification for it and I can't.


So it would not be so easy

Remember PGI is also trying to keep the player numbers up, what better way then have events to get more players and people interested

I submit to you that another thought

You know PGI is on the right track because all the crying on the forums

To get the Victor (which is a POS by the way) we all had to fight hard, we had to adapt, and we got pissed because of ourselves and other players

For sure you were not bored
In a phrase it was a challenge


#142 Shatterpoint

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Posted 24 November 2014 - 04:09 PM

View Postmogs01gt, on 24 November 2014 - 09:59 AM, said:

To teach players how to play to win, to play for their teammates and not play for cbills. It's pretty obvious.


To teach players how to **** over team members for the chance of personal gain, to play purely for a shiny mech and 3 days of premium time. It's pretty obvious.

#143 Golden Vulf

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Posted 24 November 2014 - 05:14 PM

View PostMystere, on 24 November 2014 - 10:37 AM, said:


Given a choice between a work of fiction and a real legendary general, I'd tend to believe the latter. ;)




They were rightfully honored for their sacrifice. But that is a different matter altogether.

So tell me then, whose real life death directly and immediately ended a war (for their side)?


I think it was {Godwin's Law} H i t l e r or something.

*I'm using it as a historical reference, this is not a case of Godwin's law! stfu moderators!

Also Brevet Major General Custer.

Achilles too.

Alexander the Great. Famous last words.

Hannibal Barca. Drank poison, the Romans wouldn't end the war and agree to peace until he was dead. He left a very famous death note.

As far as Battletech lore goes, read the sarna entries on Takashi Kurita and Aidan Pryde.

Edited by Golden Vulf, 24 November 2014 - 05:27 PM.


#144 Gattsus

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Posted 24 November 2014 - 05:19 PM

I had so much fun in this event!

Like one or two stomps, but overall my enjoyment went from average to quite high during this wknd.

I really enjoyed the challenging matches, but that's a theory, a game theory (c)... nah it's just me.

#145 Project_Mercy

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Posted 24 November 2014 - 05:23 PM

I don't know, but it added some difficulty to the match that you could make up with build or ability; which isn't really BAD.

To some extent, the end result was that people didn't respond to it in a rational manner. Let's say in solo queue you win (roughly) have your games, and most solo queue games end up with 5-7 people alive on the winning team at the end, which means 20 wins should take about 55 games.

I practice though, instead of people just playing and getting the games, they tried to "maximize" their chances by taking horrible passive mechs and cowering behind each other. The end result was considerably more matches that ended up with LESS people alive at the end, you had a lot of really long, really meat-grindery matches. So you got in like, half the games you would have previously.

It's not really PGI's fault that people are stupid. If you're going to put some challenge in, people are going to be angry about it. People liked the Halloween event because it required nothing but showing up to a match. While I Think those are good things to have around, you can't have mouth-breather events every weekend.

#146 InspectorG

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Posted 24 November 2014 - 05:27 PM

I got my Victor.

Key to my success????

If i had to guess, i used NO LRM...only Wub Wubs.
I was also very tricksy and false.

#147 Gattsus

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Posted 24 November 2014 - 05:28 PM

Took me 53 matches to complete the challenge btw.

#148 Prussian Havoc

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Posted 24 November 2014 - 05:29 PM

"Self-Preservation"

"Mech and MechWarrior Mortality"

Realizing that to "Win and Survive" is superior to "Win while having a Mech shot out from underneath you."



It all brings an incredible hint of realism to our game.

Huzzah for PGI!

#149 Felicitatem Parco

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Posted 24 November 2014 - 05:36 PM

I had very much fun BECAUSE of the campiness and conservative tactics...

I wasn't playing for the Victor; I was playing the Premium Time to level-up a new quirked BlackJack. Most matches started the same way:

- Some Timberwolves and I lead the pack while a Scout or 2 moves ahead,
- Scout finds a force and we all move that way,
- Initial engagement where I start shooting and the Timberwolves fall back a little,
- I shoot continuously because I'm the only person on the front line shooting.
- The enemy gets shot by me and fades back,
- I harass the **** out of them for a few minutes until I expend 8.5 tons of AC/5,
- Run out of ammo with 1-3 kills and 450-1000 dmg inflicted,
- Rest of team engages for real.

Then I ran around for Intel's sake until I died, or lived.

It was really fun to be that 45-ton Medium that holds the *entire* front line. Seeing the team hiding behind a BlackJack made me feel Rambo as hell.

Edited by Prosperity Park, 24 November 2014 - 05:37 PM.


#150 Tezcatli

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Posted 24 November 2014 - 05:40 PM

I really don't think he has to explain anything. But if you've noticed. They keep changing these little events. They're probably trying to find the best rules from which to do these. Or they just felt like keeping things interesting.

I think it sounds awesome. I just wish it was a week long event. I had maybe 1 day that I could do it and I really don't think I wanted to play that much MWO in one day to get the Victor.

#151 Y E O N N E

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Posted 24 November 2014 - 05:45 PM

View PostFarix, on 24 November 2014 - 10:04 AM, said:

Then the "kill one mech" should have been removed as a condition. I got lots of assists, did lots of damage, AND survived plenty of match, but rarely got a kill in those match. The only way I could get a kill was to be hyper aggressive, and we know that generally leads you to being dead most of the time. However, based on the "rules" contributing in those matches where I survived, did lots of damage, and won, this somehow makes me a terrible player because I couldn't get a kill.


If they remove the "kill one 'Mech" requirement, then every Joe Derp would just sit around in safety expecting the rest of the team to go out and win it for him with minimal effort on his part.

I actually think they should have raised it to 2 kills, 1 assist, survive, and win. That way, even if you get one kill, you are still trying your hardest to get another. Everybody will be trying to get another, and thus stay engaged and trying to win.

And no, I don't care that that might be difficult. Refer to the definition of "challenging."

#152 Zordicron

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Posted 24 November 2014 - 05:54 PM

I have observed:
Players in the group section, well, they didn't mind it mostly, and found it interesting to shake things up
Players in the PUG section, found it intensly frustrating, as there is no VOIP for players to coordinate and cover for one another/share the wealth so to speak.

It is ok with me, that a challenge favors one or the other(group/pug) HOWEVER, this challenge I saw, by far, more negative comments in the in game all chat then positive. PLayers had given up by late afternoon on Saturday already! Others were talking baout how glad they would be to finally finish so they can quit playing.

That is like the exact opposite of how a challenge should affect the player base.

IMO, this would have been a MUCH better challenge if alternatives to the point would be available, like substitue "live" with "get 3 kills" or "do 500 dmg" . or substitute "get a kill" with "do 500 dmg" or "get 10 assists"

There is a fuckton more to winning a match then 1 kill, 1 assist and live.



After I finished my 20 points, I jumped into other mechs and played the front line guy, specifically avoided kill shots when possible, disarmed and legged enemy instead of kill, etc. Told the team I was doing this, a few others chimed in they were too. K/D ratio be damned, I was playing troll/dmg sponge on my Cicadas and using my Centurian as a moving wall to help others stay alive and get the kills they needed. When the 20 ppoints were done.

It was a true relief, when i finally completed the challenge. Now, there is somthing to say about that sense of accomplishment. This was not that sense, that time had passed long before. This was "I can finally stop trying to fit a square peg into a round pug match". I get group section was a different beastie. but Pug land was at times very fun, but at others intensly annoying. I think alternative point methods would have made this enjoyable on a wider audience.

#153 Zordicron

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Posted 24 November 2014 - 06:07 PM

View PostProsperity Park, on 24 November 2014 - 05:36 PM, said:

I had very much fun BECAUSE of the campiness and conservative tactics...

I wasn't playing for the Victor; I was playing the Premium Time to level-up a new quirked BlackJack. Most matches started the same way:

- Some Timberwolves and I lead the pack while a Scout or 2 moves ahead,
- Scout finds a force and we all move that way,
- Initial engagement where I start shooting and the Timberwolves fall back a little,
- I shoot continuously because I'm the only person on the front line shooting.
- The enemy gets shot by me and fades back,
- I harass the **** out of them for a few minutes until I expend 8.5 tons of AC/5,
- Run out of ammo with 1-3 kills and 450-1000 dmg inflicted,
- Rest of team engages for real.

Then I ran around for Intel's sake until I died, or lived.

It was really fun to be that 45-ton Medium that holds the *entire* front line. Seeing the team hiding behind a BlackJack made me feel Rambo as hell.

I dropped in a match with you on Canyon. You died. :P

that match was actually pretty intense, and a close match. One of the ones I got a point on near the end of my 20. if you don't recall, i was the Golden Boy saying "calm your xxxx, no jump jets" to the panicked team as I marched up the hill to faceblast the last bad Cicada.

I found little success in being the front man, at least, not enough success to achieve the 20 points in my time limited play sessions. Stupid LRM5 spam Golden Boy with 3 ml backup made it easier to secure the win( I played area denial first, dmg output second) by "directing" the enemy moves, seperating enemy groups trying to push etc. The assist was a no brainer, it was easier to live by not being the up front guy, the win ratio greatly improved by using my field awareness to try to contain the enemy flank moves, and the kills came here and there(LRM spam not so great for kills, but got a few with the ML)

I found it much more effiecient to let players "duking it out" eat the dmg for me so I could survive. this goes against every grain of my normal play style, which is why I found the challenge rather tedious IMO. I am glad it worked for you(others mentioned it worked for them too) but I suspect you dropped for a few more matches then I did to get the points.

Overall, I would give this challenge a 6/10, with some options put in for alternatives to get a point, it could have been a 8/10 IMO. For reference, Halloween was by far the best event to date for MWO. If PGI could take a system like that, and somehow combine it with some sort of "work towards it" thing to reward a significant prize(with obviously the more significant effort then all the little stuff) I think they would have the best of both worlds and a recipe for repetitive success.

#154 Slater01

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Posted 24 November 2014 - 06:24 PM

It was all done in the name of Science!

And thankfully most players were willing, or atempted to offer up kills for those that needed them. It was a difficult challenge I thought, and required both teamwork and each player to contribute. My odds were roughly 1 "victory" for every other win, or 1 victory point for every 4-5 games played in solo queue. So after 4 hours of gameplay I had 6 points. If I playered a total of 12 hours I probably would have a free mech. Is that fair? All I know is that I have 18days of Premium time that I didn't have before.

#155 Sandpit

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Posted 24 November 2014 - 06:28 PM

View PostCaptain Stiffy, on 24 November 2014 - 09:56 AM, said:

Russ please positively explain why you would make survival a requirement for the tournament. I am trying to find some positive justification for it and I can't.

because in every other event people jsut run in and die quickly. This event actually made it impossible to do that.

View PostShatterpoint, on 24 November 2014 - 04:09 PM, said:


To teach players how to **** over team members for the chance of personal gain, to play purely for a shiny mech and 3 days of premium time. It's pretty obvious.

i'm just thankful that this mentality isn't representative of the majority.





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