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As Someone Who Never Pilots Assaults.....


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#1 mogs01gt

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Posted 25 November 2014 - 02:34 PM

I feel your pain!! Man, When your team doesnt cover you from Mediums and lights stripping back armor and tearing off limbs: you can really tell when you have bad teammates who only play for themselves. I dont blame them though since this game is too focused on cbills. The problem is, if they actually supported their team, they would earn more cbills by winning.


How can PGI create game modes that promotes team play rather than cbill grind??


Mogs

Edited by mogs01gt, 25 November 2014 - 02:35 PM.


#2 xXDivoXx

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Posted 25 November 2014 - 02:39 PM

I do not understand man... Assaults are Different now .. i Use BattleMaster and Awesome-9m with Xl Engines their speed is 83 km/h Stripping Armor?... i Dont Have Back Armor a Good Assault Pilot Knows the Direction of an Attack and Put other teammates behind his back
This game is great ...just don't play it whole time... and there is not much to grind i have a lot of mechs but usually i just Cant find my self Piloting something Other than a Fast Assault or PulseLazer Hunchback4p ....
Bad Team mates Even The Game By Killing Enemies !

#3 DarkMetalBlade

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Posted 25 November 2014 - 02:39 PM

This is one of the reasons why I'm wishing that they give us a self-destruct module - if we get surrounded with no way out? We can just blow ourselves up & our enemy will take loads of damage from the huge explosion.

But alas, there is no such thing in this game, so the best I can do is dump an arty strike beneath my feet & hope it takes one of them with me.

#4 The Boz

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Posted 25 November 2014 - 02:42 PM

View Postmogs01gt, on 25 November 2014 - 02:34 PM, said:

How can PGI create game modes that promotes team play rather than cbill grind??

Flat rewards. Team wins? 200k CB. Team loses? 75k CB. No kill-steal rewards.

#5 MadPanda

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Posted 25 November 2014 - 02:43 PM

View Postmogs01gt, on 25 November 2014 - 02:34 PM, said:

I feel your pain!! Man, When your team doesnt cover you from Mediums and lights stripping back armor and tearing off limbs: you can really tell when you have bad teammates who only play for themselves. I dont blame them though since this game is too focused on cbills. The problem is, if they actually supported their team, they would earn more cbills by winning.


How can PGI create game modes that promotes team play rather than cbill grind??


Mogs


Ty for understanding. When I call my team noobcans, they call me mad, but really I'm sad.

#6 Sandpit

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Posted 25 November 2014 - 02:43 PM

View PostThe Boz, on 25 November 2014 - 02:42 PM, said:

Flat rewards. Team wins? 200k CB. Team loses? 75k CB. No kill-steal rewards.

how does 200k cbills "promote teamplay"?

#7 Brody319

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Posted 25 November 2014 - 02:44 PM

That is one of the reasons I prefer heavies.

#8 xXDivoXx

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Posted 25 November 2014 - 02:46 PM

I think we need more Mech Customization in Mechlab like To set up the Recharge time for all the Weapons.......
Example Large lazer heat is 7 cool down is 3 but if you... recharge it in 6 seconds the heat will drop 50%

And Maybe if your Limbs are Torn off the Mech Goes FASTER

Edited by xXDivoXx, 25 November 2014 - 02:46 PM.


#9 The Boz

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Posted 25 November 2014 - 02:53 PM

View PostSandpit, on 25 November 2014 - 02:43 PM, said:

how does 200k cbills "promote teamplay"?

how does kill stealing "promote teamplay"?

#10 Sandpit

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Posted 25 November 2014 - 02:53 PM

View PostThe Boz, on 25 November 2014 - 02:53 PM, said:

how does kill stealing "promote teamplay"?

I didn't say it did. You said 200k cbills did.

How does 200k cbills promote teamplay?

#11 Eboli

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Posted 25 November 2014 - 03:01 PM

A flat out reward would just encourage certain player mentalities to just game at the minimum and let the rest of the team do all the hard work for a win of 200k. How would PGI manage "afk" players?

With the current structure, even if it may need adjustments, it means that a player actually has to perform in his/her mech in order to earn CBills.

Usually the better the game a player has the more reward he/she earns. This can lead to improved team play as everyone is working together for a win. Well, except maybe for PUG matches :)

A much better system in my opinion.

Cheers!
Eboli

Edit - an additional point made.

Edited by Eboli, 25 November 2014 - 03:02 PM.


#12 mogs01gt

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Posted 25 November 2014 - 03:02 PM

View PostxXDivoXx, on 25 November 2014 - 02:39 PM, said:

I do not understand man... Assaults are Different now .. i Use BattleMaster and Awesome-9m with Xl Engines their speed is 83 km/h Stripping Armor?... i Dont Have Back Armor a Good Assault Pilot Knows the Direction of an Attack and Put other teammates behind his back
This game is great ...just don't play it whole time... and there is not much to grind i have a lot of mechs but usually i just Cant find my self Piloting something Other than a Fast Assault or PulseLazer Hunchback4p ....
Bad Team mates Even The Game By Killing Enemies !

I was in the DWF and WHK. Man those things cant turn for ****! Now wonder its soo easy to strip their arms

#13 Triordinant

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Posted 25 November 2014 - 03:06 PM

View Postmogs01gt, on 25 November 2014 - 02:34 PM, said:

Mogs

I remember when they were called that... :rolleyes:

#14 The Boz

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Posted 25 November 2014 - 03:18 PM

View PostSandpit, on 25 November 2014 - 02:53 PM, said:

I didn't say it did. You said 200k cbills did.

How does 200k cbills promote teamplay?

It's not the function of the 200k CB, it's the function of "no action or outcome, other than a win, increases my income".
Problematic behavior that is currently rewarded goes away. Why go on a tagging spree if it's not rewarded? Why killsteal if it's not rewarded?
Additionally, behavior that helps the team but is currently not rewarded well becomes encouraged.

View PostEboli, on 25 November 2014 - 03:01 PM, said:

A flat out reward would just encourage certain player mentalities to just game at the minimum and let the rest of the team do all the hard work for a win of 200k. How would PGI manage "afk" players?


Oh, I don't know. By magic? Or by sunshine and rainbows? Maybe bans or something? The Elo system?
Seriously, what kind of behavior can you think up that could exploit this system, and yet be impervious to automated detection or the report system?

#15 Sandpit

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Posted 25 November 2014 - 03:21 PM

View PostThe Boz, on 25 November 2014 - 03:18 PM, said:

It's not the function of the 200k CB, it's the function of "no action or outcome, other than a win, increases my income".
Problematic behavior that is currently rewarded goes away. Why go on a tagging spree if it's not rewarded? Why killsteal if it's not rewarded?
Additionally, behavior that helps the team but is currently not rewarded well becomes encouraged.


You're talking about two separate issues

There's a difference in "give 200k per win" and "reward actions that encourage teamplay"

As for "kill steal", it doesn't exist. This is a team based game. You're talking about rewarding team based play in one breath and then condemning it in the next. When you play as a team and work together, you do things like focus fire. Do you really expect me to stop in the middle of a firefight and ask "Hey, has anyone else "claimed" this kill before I shoot at it?"

#16 The Boz

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Posted 25 November 2014 - 03:26 PM

When I say "kill steal", I don't mean the "kill someone you didn't really help bring down" thing, I mean the "save your shots until your teammates expose the enemy CT and have to stop firing due to cooldown/overheat, and then shoot said enemy for massive CB payout".
If an action increases the chances to win, it encourages teamplay. If an action encourages teamplay, it encourages chances to win. I don't see how this is such a difficult concept to grasp for some of you...

#17 Sandpit

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Posted 25 November 2014 - 03:34 PM

View PostThe Boz, on 25 November 2014 - 03:26 PM, said:

When I say "kill steal", I don't mean the "kill someone you didn't really help bring down" thing, I mean the "save your shots until your teammates expose the enemy CT and have to stop firing due to cooldown/overheat, and then shoot said enemy for massive CB payout".
If an action increases the chances to win, it encourages teamplay. If an action encourages teamplay, it encourages chances to win. I don't see how this is such a difficult concept to grasp for some of you...

it's not, you're misrepresenting or confusing a few things that I'm separating.

Rewarding teamplay does not equate to "more cbills per match" across the board for a win.

#18 The Boz

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Posted 25 November 2014 - 03:35 PM

Do you have any evidence, proof, theory, mechanism, or concept to back up your claim?

#19 Dont Brawl With This Atlas

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Posted 25 November 2014 - 03:45 PM

i pilot only assault mechs brawler build and this is a hard hard lesson teams wont cover your back even if u shoot at their back to get their attention so u will have to move with the team and watch the map constantly. As an assault never peek around the corner unless u know exactly how many mechs u are facing the temptation to check the corner is so so hard to resist. my favourite assault is as7 s. Save up cbills for seismic module most important module in the game.

As an assault all u have to do is hold the line which means dont peek and blast anyone who is peeking. Patience is a skill on its own as an assault pilot.

#20 AntiCitizenJuan

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Posted 25 November 2014 - 03:47 PM

View Postmogs01gt, on 25 November 2014 - 02:34 PM, said:

I feel your pain!! Man, When your team doesnt cover you from Mediums and lights stripping back armor and tearing off limbs: you can really tell when you have bad teammates who only play for themselves. I dont blame them though since this game is too focused on cbills. The problem is, if they actually supported their team, they would earn more cbills by winning.


How can PGI create game modes that promotes team play rather than cbill grind??


Mogs


When I used to play TF2 as a Heavy (before the massive buffs and way before the crafting system) I learned that being a huge target that moves slowly and being successful was heavily reliant on your positioning.

Being a good Assault pilot works exactly the same way. You need Mediums and Lights to keep fastmovers and flankers off of you the same way they need you to mush big mechs and lead the initial charge.

Assault mechs have advantages that not everyone who plays one knows how to utilize, and has weaknesses that can be easily exploited to the untrained pilot.

Positioning is a key element.
Its spatial awareness and anticipation of how faster mechs are going to attack you and compensating for that.





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