Almond Brown, on 02 December 2014 - 09:54 AM, said:
2 exact Mechs, one gets a New Player Pilot, the other a Veteran Pilot. Tell me that the Pilots will not decide who wins. Your argument to the contrary makes little to no sense...
Because you have to take the Pilots'(PLURAL) skills out of the equation if the argument is going to progress. Saying pilot skill matters is very true, but we're not talking about Pilot skills. We're talking about mech-balance. Some mechs versus other mechs.
If you keep spamming pilot skill matters. You're just making your self a troll in order to derail the topic. You're correct, but you are also changing the subject.
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On topic:
Based off of what I've observed I would say that...
Clan Ballistics are inferior because of the dispersed bullet damage[-]. However they have better range [+].=0
Clan LRM are different, in a way inferior in a way better. streamed missiles [-] Damage at point blank [+] Lighter launcher [+]=1
Clan Streaks are Better more range [+], lighter weapon [+] =2
Clan Srms are Better, less Damage [-], lighter weapon (They're half the weight) [+]=0
Clan Lasers are Better longer range[+] Hotter[-], but lighter weapon [+] =1
Clan Gauss lighter weight [+]=1
They also go 81 kph on Average for Free. Which helps them stay in a group better, and control the field so that's a +2 in my book
No wonder why people think Clan weapons are better. At first glimpse they are better! They're lighter weight which means you can fit bigger weapons on. And the Average clan mech has more Hard points and goes 81kph on average.
Luckily the Heat penalty is high, and the hit boxes are bit bigger. The large Hit boxes are justified as every clan mech has Ferro Fibrous armor built in. Which is true.
People claim the Nova is a gimped Medium mech, but it gets 12 Energy Hard points. I wish my Hunchback 4P could have that many weapons with superior range.
So the four things that are Really making Clan Mechs Balanced despite their superior hardpoint numbers and gear.
is Heat
Large Hitboxes,
Quirks
and
Broken up ballistics.
Oh Look the two factors that the Meta hounds want to fix. IF Clan UAC20 get to be doubletapped like IS mechs.
Say good bye to IS mechs for good.
So yea Cry about your engines.
But, let's Compare
a Hunchback 4SP has 7 Weapons and goes 71kph
a Nova Prime goes 89kph with 12 ******* weapons!
Yea, you can make a IS mech go that fast, but you'll never have the range or damage or durability to match a clan mech. So the Fixed Clan Engine argument is bogus. Considering their weapons are lighter, and no Side torso blowouts. Thank God IS got quirks.
how can you argue for more weapons on your omni pods. That's like asking to be OP
Are all Clan mechs broken? No, But introducing broken Omni pods can break any bad Clan Mech.
Personally, I don't consider the Kit Fox a good mech. It's really exists to be a Mobile utility platform. It is not a true scout mech, or Skirmishing Light. But, that's kind of its funny niche. It's not supposed to be a scout mech. It has a lot of hard points to protect the missile boats.
Edited by Timuroslav, 03 December 2014 - 10:26 AM.