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December Roadmap 2014 - Feedback


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#101 Kain Demos

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Posted 03 December 2014 - 08:26 AM

Why are people bitching about the "open beta" tag?

By getting people to participate and play and post feedback CW can be refined and finalized in a much better way.

If you look at the last 6 months worth of posts from the devs about CW just look at how much has changed already without public testing. They are trying to please both the hardcore/roleplay types and the casuals and find ways to make CW accessible to both. The biggest example is the core gameplay--how you get into the fight and how planets are "taken"--it seems every update there are changes proposed over concerns for everything from time zones to player population.

I know I will be happy to participate in a limited, early CW to help them flesh out the details and work on the core aspects of it while it slowly gets refined over time and other discussed aspects (logistics, for example) are added to it.

#102 Appogee

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Posted 03 December 2014 - 08:57 AM

View PostWo0t, on 03 December 2014 - 08:23 AM, said:

There really has only been one beta in MWO, and yes it was weird to be playing a game with the "Beta" tag on it even though it was finished. However, I think you should drop your guard a little and be more open to the new path PGI is on. I am by no means trying to be a white knight or fan boy, just someone who believes in giving people another chance.

Fair enough. I too want to believe.

#103 FETTY WAP

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Posted 03 December 2014 - 08:59 AM

View PostDeathlike, on 02 December 2014 - 06:52 PM, said:

I'm disappointed at no mention of Clan Quirks.

CW info is still lacking (rewards, goals, purpose).

More info still needed.

Yeah.. some clan mechs could use quirks. :"[

#104 Johnny Z

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Posted 03 December 2014 - 09:06 AM

View PostAppogee, on 02 December 2014 - 11:59 PM, said:

Actually, I have. I don't code any more, but I am a VP of one of the world' biggest software development companies.

Thanks for playing, next contestant please.


I would usually agree with you, except that, as we have seen through the history of MWO's development, PGI just use the Beta tag as an excuse for not getting things done properly or on time.

That is, they don't Beta software in the way that Betas are intended to be done.. with segregated production vs Beta populations.


Greetings VP I am replying to your post from my secret moon base on the moon.

#105 epikt

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Posted 03 December 2014 - 09:17 AM

View Postspeleomaniac, on 03 December 2014 - 08:13 AM, said:

You know Epikt I bought the Dragon 5N Champion after I saw your youtube video about Dakka - Lord :(
They got me flat footed this time.

While I'm glad this video made you want to play the Dragon, my achievement now has a bitter taste...
A similar feeling can be found on the DRG-1N, with 2 AC/5. Not the same noise unfortunately.

View Posttheta123, on 03 December 2014 - 08:02 AM, said:

"Now dont be down ya'll, i'm sure we can make something of the dragon in its new form"

Maybe. 2 ERLLas and one UAC. Kinda boring.
Despite the stock loadout, the DRG-5N has 3 ballistic hardpoints, it's made to boat AC/2s!

#106 HumpingBunny

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Posted 03 December 2014 - 09:30 AM

Sounds great! Thanks for taking the time to keep us up to date with these road map posts. As others have mentioned though, sneak peeks? I'd love to see the latest and greatest regarding the King Crab, CW and Gargoyle...maybe even the resistance package too :D

#107 stjobe

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Posted 03 December 2014 - 09:30 AM

View PostPaul Inouye, on 02 December 2014 - 06:46 PM, said:

IS Quirks pass update – Minor update to change or improve upon the original pass. [...] So in more cases considering the stock load out

So, any chance of getting AC/10 quirks for the CN9-A instead of the totally-contrary-to-lore-and-stock-load-out SRM-4 quirks?

Hint: The stock load-out is AC/10 + LRM-10 + 2xML. Not a SRM in sight.

Edited by stjobe, 03 December 2014 - 09:38 AM.


#108 Metus regem

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Posted 03 December 2014 - 09:56 AM

Quote

Special Note: Wave 2 faction skins will be place able on your special "Invasion" version of your Wave 2 mechs, however it will likely trail the Dec 16th patch by 1 or 2 patch cycles. On Dec 16th those faction skins will work with the 4 Wave 2 mechs as well as the Mad Dog. Further into the future the faction skins will be retrofitted to work with all Wave 1 mechs.


Now I feel even better about getting the top teir Man O' War pack, Ghost Bear camo on all my Clan mechs, thank you!

#109 Dracol

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Posted 03 December 2014 - 10:00 AM

View Poststjobe, on 03 December 2014 - 09:30 AM, said:

So, any chance of getting AC/10 quirks for the CN9-A instead of the totally-contrary-to-lore-and-stock-load-out SRM-4 quirks?

Hint: The stock load-out is AC/10 + LRM-10 + 2xML. Not a SRM in sight.

Its a shame that type of load out isn't all that effective in MWO drops. The SRM cent build is a beast, with or without quirks, and takes advantage of chassis design and such that the tabletop game never needed to factor in. Changing the CN9-A quirks towards stock load, imho would severely reduce the number of them seen on the battlefield.

#110 stjobe

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Posted 03 December 2014 - 10:13 AM

View PostDracol, on 03 December 2014 - 10:00 AM, said:

Its a shame that type of load out isn't all that effective in MWO drops.

Agreed.

View PostDracol, on 03 December 2014 - 10:00 AM, said:

The SRM cent build is a beast, with or without quirks

Agreed. But it's not a CN9-A. (Edit: irrelevant)

Edit: Since it is "a beast" even without quirks, it doesn't need SRM quirks. It does need AC/10 quirks, to make sure we see more than non-stock, lore-breaking CN9-A builds out there.

View PostDracol, on 03 December 2014 - 10:00 AM, said:

Changing the CN9-A quirks towards stock load, imho would severely reduce the number of them seen on the battlefield.

The CN9-AL gets quirks to its stock right arm armament.
The CN9-D gets quirks to its stock right arm armament.
The CN9-AH gets quirks to its stock right arm armament.
The CN9-YLW gets quirks to its stock right arm armament.
The CN9-A gets... quirks for a weapon that's not even on it stock.

If the AC/10 and LRM-10 are so bad they're not even worth mounting with quirks, perhaps that's a problem with the AC/10 or LRM-10? Perhaps then adjust the quirks a bit upwards to make them competitive - that's what the quirks are for, right?

Edit: Struck out irrelevant personal opinion/preference, extended middle quote and reply to argue the point that the CN9-A doesn't need SRM quirks.

Edited by stjobe, 03 December 2014 - 11:44 AM.


#111 Appogee

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Posted 03 December 2014 - 10:24 AM

View PostJohnny Z, on 03 December 2014 - 09:06 AM, said:

Greetings VP I am replying to your post from my secret moon base on the moon.

It's ok, I can scarcely believe it myself some days.

#112 Gevurah

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Posted 03 December 2014 - 10:28 AM

I like most of what I see but for the love of all that's holy, don't nerf the 5N with a switch to UAC preference! It's beautiful right now with the AC2 buffs and was totally worth the 5m purchase for a re-buy (I sold mine almost 6 months ago).

#113 Cat-in-Exile

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Posted 03 December 2014 - 10:47 AM

Absolutely love that we get to use the faction camo on our Invasion Primes!

#114 Sprouticus

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Posted 03 December 2014 - 10:57 AM

View Postbluepiglet, on 03 December 2014 - 06:53 AM, said:


Shouldn't diversity be encouraged by balancing among weapons? Meta builds will cease to exist, only when there is not a single combo massively standing out over the other builds.

I think we both want the same thing, but through different ways.



Balancing weapons is obviously the best way to achieve balance.

But PGI is up against some very hard and difficult to fix limits. Geometry of mechs is based primarily upon canon pics. Loadouts is based upon canon. energy/balistic/missile behavior is partially based upon canon. Ranges are based upon canon. UI is somewhat limited by the game engine. complexity is limited by lots of factors, not the least of which is player skill.

None of those can be fixed. Not easily anyway. Even if every weapon were perfectly balanced, some chassis and variants would be better than others. The only way to encourage that is to quirk each variant. And the best way to make significant changes, but prevent a variant from becoming OP is by making it weapons specific.

This also has the side effect of making them more canon friendly and thus making the game more BT-ish.

#115 DevilCrayon

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Posted 03 December 2014 - 11:49 AM

View PostParan01ac, on 02 December 2014 - 07:33 PM, said:

Where is Dragon 3D models for different weapons??? It's been far too long.


Along with Commando, Cicada, Awesome... What else hasn't had the visual weapons update yet?

#116 Macksheen

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Posted 03 December 2014 - 11:53 AM

I wouldn't mind PPC and LRM quirks on Griffin's either.

LRM10 isn't bad - my HBK-4J is a beast.

#117 Duke Nedo

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Posted 03 December 2014 - 12:21 PM

Russ: An example was changing the Dragon 5N to UAC5 instead of AC2,

You guys are aware that it can only mount 1x UAC5 right? That would be much worse than the current AC/2 quirks even. Yikes!!!

Edit: ok, perhaps not worse I guess, but not preferable imo. UAC5+2x AC/2 is not my cup of tea.

Edited by Duke Nedo, 03 December 2014 - 12:23 PM.


#118 lol lol lol lol lol lol lol lol

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Posted 03 December 2014 - 12:41 PM

View PostDeathlike, on 02 December 2014 - 06:52 PM, said:

I'm disappointed at no mention of Clan Quirks.


View PostBishop Steiner, on 02 December 2014 - 07:02 PM, said:

Also love that you are giving the stock loadouts/roles more focus on Quirks. Not only does it simply make more sense, but if done right, will help bring more sub-optimal builds up toward "optimal", and flatten the curve of the meta. Instead of some of the current loads which merely reinforce it.


I couldn't agree more with above posts.

"Special Note: Wave 2 faction skins will be place able on your special "Invasion" version of your Wave 2 mechs, however it will likely trail the Dec 16th patch by 1 or 2 patch cycles. On Dec 16th those faction skins will work with the 4 Wave 2 mechs as well as the Mad Dog. Further into the future the faction skins will be retrofitted to work with all Wave 1 mechs."

So my question with this is, "Will those who purchased Clan Wave 1 and Clan Wave 2 mechs get the faction camo's for FREE to apply on their Wave 1 Invasion mechs (considering that they are eligible to recieve them in the first place?"

#119 Prophetic

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Posted 03 December 2014 - 12:47 PM

Anything CW is great in my book!

#120 Thanatos31

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Posted 03 December 2014 - 01:17 PM

good news and exciting to see it will all start soon.

But in all honesty; give the NOVA some quirks... its so underused by the entire playerbase!





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