December Roadmap 2014 - Feedback
#101
Posted 03 December 2014 - 08:26 AM
By getting people to participate and play and post feedback CW can be refined and finalized in a much better way.
If you look at the last 6 months worth of posts from the devs about CW just look at how much has changed already without public testing. They are trying to please both the hardcore/roleplay types and the casuals and find ways to make CW accessible to both. The biggest example is the core gameplay--how you get into the fight and how planets are "taken"--it seems every update there are changes proposed over concerns for everything from time zones to player population.
I know I will be happy to participate in a limited, early CW to help them flesh out the details and work on the core aspects of it while it slowly gets refined over time and other discussed aspects (logistics, for example) are added to it.
#102
Posted 03 December 2014 - 08:57 AM
Wo0t, on 03 December 2014 - 08:23 AM, said:
Fair enough. I too want to believe.
#104
Posted 03 December 2014 - 09:06 AM
Appogee, on 02 December 2014 - 11:59 PM, said:
Thanks for playing, next contestant please.
I would usually agree with you, except that, as we have seen through the history of MWO's development, PGI just use the Beta tag as an excuse for not getting things done properly or on time.
That is, they don't Beta software in the way that Betas are intended to be done.. with segregated production vs Beta populations.
Greetings VP I am replying to your post from my secret moon base on the moon.
#105
Posted 03 December 2014 - 09:17 AM
speleomaniac, on 03 December 2014 - 08:13 AM, said:
They got me flat footed this time.
While I'm glad this video made you want to play the Dragon, my achievement now has a bitter taste...
A similar feeling can be found on the DRG-1N, with 2 AC/5. Not the same noise unfortunately.
theta123, on 03 December 2014 - 08:02 AM, said:
Maybe. 2 ERLLas and one UAC. Kinda boring.
Despite the stock loadout, the DRG-5N has 3 ballistic hardpoints, it's made to boat AC/2s!
#106
Posted 03 December 2014 - 09:30 AM
#107
Posted 03 December 2014 - 09:30 AM
Paul Inouye, on 02 December 2014 - 06:46 PM, said:
So, any chance of getting AC/10 quirks for the CN9-A instead of the totally-contrary-to-lore-and-stock-load-out SRM-4 quirks?
Hint: The stock load-out is AC/10 + LRM-10 + 2xML. Not a SRM in sight.
Edited by stjobe, 03 December 2014 - 09:38 AM.
#108
Posted 03 December 2014 - 09:56 AM
Quote
Now I feel even better about getting the top teir Man O' War pack, Ghost Bear camo on all my Clan mechs, thank you!
#109
Posted 03 December 2014 - 10:00 AM
stjobe, on 03 December 2014 - 09:30 AM, said:
Hint: The stock load-out is AC/10 + LRM-10 + 2xML. Not a SRM in sight.
Its a shame that type of load out isn't all that effective in MWO drops. The SRM cent build is a beast, with or without quirks, and takes advantage of chassis design and such that the tabletop game never needed to factor in. Changing the CN9-A quirks towards stock load, imho would severely reduce the number of them seen on the battlefield.
#110
Posted 03 December 2014 - 10:13 AM
Dracol, on 03 December 2014 - 10:00 AM, said:
Agreed.
Dracol, on 03 December 2014 - 10:00 AM, said:
Agreed.
Edit: Since it is "a beast" even without quirks, it doesn't need SRM quirks. It does need AC/10 quirks, to make sure we see more than non-stock, lore-breaking CN9-A builds out there.
Dracol, on 03 December 2014 - 10:00 AM, said:
The CN9-AL gets quirks to its stock right arm armament.
The CN9-D gets quirks to its stock right arm armament.
The CN9-AH gets quirks to its stock right arm armament.
The CN9-YLW gets quirks to its stock right arm armament.
The CN9-A gets... quirks for a weapon that's not even on it stock.
If the AC/10 and LRM-10 are so bad they're not even worth mounting with quirks, perhaps that's a problem with the AC/10 or LRM-10? Perhaps then adjust the quirks a bit upwards to make them competitive - that's what the quirks are for, right?
Edit: Struck out irrelevant personal opinion/preference, extended middle quote and reply to argue the point that the CN9-A doesn't need SRM quirks.
Edited by stjobe, 03 December 2014 - 11:44 AM.
#112
Posted 03 December 2014 - 10:28 AM
#113
Posted 03 December 2014 - 10:47 AM
#114
Posted 03 December 2014 - 10:57 AM
bluepiglet, on 03 December 2014 - 06:53 AM, said:
Shouldn't diversity be encouraged by balancing among weapons? Meta builds will cease to exist, only when there is not a single combo massively standing out over the other builds.
I think we both want the same thing, but through different ways.
Balancing weapons is obviously the best way to achieve balance.
But PGI is up against some very hard and difficult to fix limits. Geometry of mechs is based primarily upon canon pics. Loadouts is based upon canon. energy/balistic/missile behavior is partially based upon canon. Ranges are based upon canon. UI is somewhat limited by the game engine. complexity is limited by lots of factors, not the least of which is player skill.
None of those can be fixed. Not easily anyway. Even if every weapon were perfectly balanced, some chassis and variants would be better than others. The only way to encourage that is to quirk each variant. And the best way to make significant changes, but prevent a variant from becoming OP is by making it weapons specific.
This also has the side effect of making them more canon friendly and thus making the game more BT-ish.
#116
Posted 03 December 2014 - 11:53 AM
LRM10 isn't bad - my HBK-4J is a beast.
#117
Posted 03 December 2014 - 12:21 PM
You guys are aware that it can only mount 1x UAC5 right? That would be much worse than the current AC/2 quirks even. Yikes!!!
Edit: ok, perhaps not worse I guess, but not preferable imo. UAC5+2x AC/2 is not my cup of tea.
Edited by Duke Nedo, 03 December 2014 - 12:23 PM.
#118
Posted 03 December 2014 - 12:41 PM
Deathlike, on 02 December 2014 - 06:52 PM, said:
Bishop Steiner, on 02 December 2014 - 07:02 PM, said:
I couldn't agree more with above posts.
"Special Note: Wave 2 faction skins will be place able on your special "Invasion" version of your Wave 2 mechs, however it will likely trail the Dec 16th patch by 1 or 2 patch cycles. On Dec 16th those faction skins will work with the 4 Wave 2 mechs as well as the Mad Dog. Further into the future the faction skins will be retrofitted to work with all Wave 1 mechs."
So my question with this is, "Will those who purchased Clan Wave 1 and Clan Wave 2 mechs get the faction camo's for FREE to apply on their Wave 1 Invasion mechs (considering that they are eligible to recieve them in the first place?"
#119
Posted 03 December 2014 - 12:47 PM
#120
Posted 03 December 2014 - 01:17 PM
But in all honesty; give the NOVA some quirks... its so underused by the entire playerbase!
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users