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Something Needs To Be Done About Atlases


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#21 AlmightyAeng

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Posted 04 December 2014 - 11:26 AM

View PostBilbo, on 04 December 2014 - 11:13 AM, said:

I'll take my Atlases over a Direwolf any day, besides in two weeks it wont matter as the deciding factor of which 100 ton mech you take will be which side you are on.


Not entirely true! It will also depend on the King Crab hardpoints ;)

#22 Bilbo

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Posted 04 December 2014 - 11:29 AM

View Postsuperteds, on 04 December 2014 - 11:19 AM, said:

A smart atlas already can be durable... it's torso weapons are fire and forget stuff, so press the button, twist and fire your arm lasers. Direwolf (PPC/Gauss fit aside) is all time on target.

wrt; the range issue, a DDC can happily fit AC20, 3xSRM and 2xLLAS with the LLAS covering you to 700ish fine. 4t of AC20 is enough to have the odd 400-500m shot too.

4 tons of AC ammo? How do you find the room for that?

#23 Mad Ox

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Posted 04 December 2014 - 11:30 AM

You seem to be forgetting one big factor all your combat is taking place face to face....

- Combine how much space DW has using 300 XL engine
- How little space and how little weight clan weapons use up

DW will always out firepower a Atlas. but look at weapon arc's Atlas has a MUCH better range of fire, DW is really pretty bad (though stalkers will still be envious of it). What good is 50+ tons of weapons when enemy is out side your frontal arc which against DIRE Whale is not hard to do, its slow and ponderous.

#24 0bsidion

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Posted 04 December 2014 - 11:32 AM

I just checked and I've got a 1.5 KD ratio in my AS7-S, and we got those long after the clan content, so I don't feel like I'm hurting my team by bringing it. Sadly my KD isn't positive for any of my Summoner variants, so I guess you can draw your own conclusions. I fail at Summonering :unsure:

#25 Monkey Lover

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Posted 04 December 2014 - 11:32 AM

View PostJoseph Mallan, on 04 December 2014 - 11:19 AM, said:

Fixed that for ya.

It depends on the pilot, but My 97 point alpha is a match for quite a few Dire Wolves. ;)
One match with 4x uac5 2x 5lbx and 6x small laser . I killed two fresh atlas one after another walking around a corner. Only cost me 9coolshot. Of course this was before dires turn Into primary targets and lrm magnets. Im at the point with my dires im thinking of selling them.

#26 Bilbo

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Posted 04 December 2014 - 11:33 AM

View PostGhost Badger, on 04 December 2014 - 11:26 AM, said:



Not entirely true! It will also depend on the King Crab hardpoints ;)

It won't matter for me. At worst, I'll swap them out every other match or so. I have a feeling I won't care for the KC as much as I want to though. I have a feeling the arm movement will be fairly well gimped.

#27 superteds

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Posted 04 December 2014 - 11:34 AM

View PostBilbo, on 04 December 2014 - 11:29 AM, said:

4 tons of AC ammo? How do you find the room for that?


http://mwo.smurfy-ne...6dc47622c21549c

left you half a ton to play with. 300std is slow, but even a 'fast' atlas isn't setting any land-speed records any time soon.

#28 Monkey Lover

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Posted 04 December 2014 - 11:35 AM

View Post0bsidion, on 04 December 2014 - 11:32 AM, said:

I just checked and I've got a 1.5 KD ratio in my AS7-S, and we got those long after the clan content, so I don't feel like I'm hurting my team by bringing it. Sadly my KD isn't positive for any of my Summoner variants, so I guess you can draw your own conclusions. I fail at Summonering :unsure:
Summoner is failing you. Its such a bad mech when compared to the timber.

#29 Barantor

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Posted 04 December 2014 - 11:35 AM

View PostMonkey Lover, on 04 December 2014 - 11:32 AM, said:

One match with 4x uac5 2x 5lbx and 6x small laser . I killed two fresh atlas one after another walking around a corner. Only cost me 9coolshot. Of course this was before dires turn Into primary targets and lrm magnets. Im at the point with my dires im thinking of selling them.


Any time I have LRMs the DW gets it before any other target.

#30 Yosharian

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Posted 04 December 2014 - 11:35 AM

The D-DC carries ECM though. I mean you are absolutely correct but if you're carrying ECM within a pack of heavies and other assaults your value goes through the roof. A Dire Wolf cannot do that.

The other Atlas variants are completely dead though in competitive, that's absolutely true. The S-variant however packs such a punch at close range that it could probably kill a Dire Wolf without too much trouble just from sheer SRM spam. So that variant is marginally better due to its ability to SRM burst and zombie with its CT hardpoint. The rest are completely outdated.

#31 KuroNyra

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Posted 04 December 2014 - 11:36 AM

View PostShatterpoint, on 04 December 2014 - 11:05 AM, said:

Working as intended, DireWolf is now the top dog and is almost always piloted by someone without the balls to be in a front line capable mech, hope you can pick off the rest of the team and 9vs1-2 the remaining wolf/wolves

Huh dude. You do realise some people use the Dire Wolf because it's there favorite chassis?

Why should be ashamed to be pilot of that particular mech? Should you be ashamed of choosing a hunchback over a centurion? No.
Keep your insult for yourself.

#32 Bilbo

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Posted 04 December 2014 - 11:38 AM

View Postsuperteds, on 04 December 2014 - 11:34 AM, said:



http://mwo.smurfy-ne...6dc47622c21549c

left you half a ton to play with. 300std is slow, but even a 'fast' atlas isn't setting any land-speed records any time soon.

I don't run anything but lights without AMS. Besides, I rarely have the chance to use more than two tons anyway. Even when I make it to the end of the match, the gun rarely does.

#33 Yosharian

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Posted 04 December 2014 - 11:39 AM

View PostMonkey Lover, on 04 December 2014 - 11:32 AM, said:

One match with 4x uac5 2x 5lbx and 6x small laser . I killed two fresh atlas one after another walking around a corner. Only cost me 9coolshot. Of course this was before dires turn Into primary targets and lrm magnets. Im at the point with my dires im thinking of selling them.

Can you post smurfy? I'm trying to figure out how you manage to cram the ammo for all those ballistics into your Dire.

#34 superteds

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Posted 04 December 2014 - 11:39 AM

View PostBilbo, on 04 December 2014 - 11:38 AM, said:

I don't run anything but lights without AMS. Besides, I rarely have the chance to use more than two tons anyway. Even when I make it to the end of the match, the gun rarely does.


Drop a DHS or a bit more leg and half a ton of SRM and you can get AMS too :)

#35 Wolfwood592

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Posted 04 December 2014 - 11:39 AM

All they need to do is boost the atlas's ability to tank damage and it will all be ok

#36 Water Bear

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Posted 04 December 2014 - 11:44 AM

View PostLefty Lucy, on 04 December 2014 - 11:13 AM, said:


Not even close to true. Clan mediums or lights can hit you with medium lasers and you effectively can't fight back. Direwolves outfight you at any range at all. It's a 100 ton mech, it's supposed to be feared. Right now I see atlases as easy kills.


In every mech, you should not let yourself be exposed to shots by opponents who out-range you, and if you have to, you should minimize that damage.

Basically what you're saying applies to all short-ranged mechs. Among short range mechs, the Atlas is pretty good.

#37 Lefty Lucy

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Posted 04 December 2014 - 11:54 AM

View PostWater Bear, on 04 December 2014 - 11:44 AM, said:


In every mech, you should not let yourself be exposed to shots by opponents who out-range you, and if you have to, you should minimize that damage.

Basically what you're saying applies to all short-ranged mechs. Among short range mechs, the Atlas is pretty good.


Except it doesn't have the speed to choose when to use its short ranged weaponry. It only gets to fight if the enemy moves to you. A mech that's only good when your opponent is bad isn't good.

#38 Monkey Lover

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Posted 04 December 2014 - 11:56 AM

View PostYosharian, on 04 December 2014 - 11:39 AM, said:


Can you post smurfy? I'm trying to figure out how you manage to cram the ammo for all those ballistics into your Dire.
I cant now as im at work posting on my phone. I will tonight. I run low let and arm armor. As its rare for me to drop a arm or leg In a dire. The small laser are backup if I use all my ammo.

#39 Commander Kruge

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Posted 04 December 2014 - 11:56 AM

I have crappy games that do damage in the 3-400 range with the DDC. I'm really, really regretting not having what was needed in time to get that -S chassis... I'd gladly give up the ECM for those hardpoints. Atlas is a good mech, especially when properly supported.

#40 Cygone

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Posted 04 December 2014 - 12:03 PM

They need LT and RT ARMOR! Buff (Not structure), +20 should do it.





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