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Something Needs To Be Done About Atlases


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#301 Sarlic

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Posted 05 December 2014 - 12:47 PM

View PostFlushes, on 05 December 2014 - 12:39 PM, said:


Now that the game is lousy with ECM, the AS7-S is better than the DDC for almost all applications. It can mount 4xSRM6s with enough tubes to fire them all at once, standard AC/20, and medium lasers in the CT hardpoints; this leaves you free to torso twist and alpha while you use your enormous weaponless arms as shields.

I think this setup runs with an 86 point dumbfire alpha strike.


It's not about getting cheesy builds like the FS-9 SMPL, GAUSS, PPC wolves etc.. You shouldnt be doing it in the first place. Or the K dropping several HPs for a build.

Customizing is not charming.

Edited by Sarlic, 05 December 2014 - 12:49 PM.


#302 Odins Fist

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Posted 05 December 2014 - 12:50 PM

View Postpwnface, on 05 December 2014 - 12:38 PM, said:

Look anyone can have a good match in any mech, it doesn't mean you are running a good loadout or contributing most effectively to your team. I have multiple 1k matches in a no armor 2xppc spider but I know it isn't a good build because it isn't reliable. Posting ONE screenshot of your LRM atlas doing 800 damage doesn't mean anything.


Not an LRM Atlas Chief, (2) LRM-5 do what their supposed to do, the rest does what it's supposed to do. Brawling doesn't happen right off the bat, by the time that happens it's not really a brawl anymore. Getting within 300 meters on a fresh Direwolf isn't my idea of doing it right, throwing a couple Large energy weapons at the guy a couple LRM-5s is usually enough to make the target grab cover or freak out a little..
Not always, but that ol' "Incoming Missles" warning seems to rattle some players, even if they aren't getting launched on by a ton of LRMs.
Oh well to each their own, play as you like.

Not sure when (2) LRM-5 constituted a LRM Atlas..

G-G-Y-F-S-B

Edited by Odins Fist, 05 December 2014 - 01:00 PM.


#303 Lefty Lucy

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Posted 05 December 2014 - 12:52 PM

View PostGhost Badger, on 05 December 2014 - 12:39 PM, said:


You're making a lot of assumptions there. I play mostly in the group queue...and to "set that situation up" doesn't involve a single Atlas going around the edge of the map while his team fights on the other side.

It involves splitting your group into two sections, and pushing from two directly at about a 15 second stagger. Get the enemy to turn, then hit the flank hard.

I'm not sure why people are having so much trouble believing that this is possible and that it works. *shrug*


I can talk to my boss about getting a fight against you all set up. I don't think this strategy would work against us at all ever.

View PostFlushes, on 05 December 2014 - 12:39 PM, said:


Now that the game is lousy with ECM, the AS7-S is better than the DDC for almost all applications. It can mount 4xSRM6s with enough tubes to fire them all at once, standard AC/20, and medium lasers in the CT hardpoints; this leaves you free to torso twist and alpha while you use your enormous weaponless arms as shields.

I think this setup runs with an 86 point dumbfire alpha strike.


IMO that build is way too hot. Two alphas and you're stuck getting hammered while you're waiting to cool.

#304 CDLord HHGD

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Posted 05 December 2014 - 12:52 PM

IDK why I am even arguing. You want to take a chassis that I do very well in and buff it even more?? Sign me up.....
Just like my good 'ol HBK-4G. It feels like I am cheating when I pilot it.

Edited by cdlord, 05 December 2014 - 12:53 PM.


#305 Flushes

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Posted 05 December 2014 - 01:22 PM

View PostSarlic, on 05 December 2014 - 12:47 PM, said:


It's not about getting cheesy builds like the FS-9 SMPL, GAUSS, PPC wolves etc.. You shouldnt be doing it in the first place. Or the K dropping several HPs for a build.

Customizing is not charming.


Your "shouldn't" is adorable. What else shouldn't I do? Win?

You can't complain about a chassis when you already refuse to use what you have to maximum effect because you follow some kind of ruleset that exists only in your head.

#306 Summon3r

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Posted 05 December 2014 - 01:24 PM

imagine how durable mechs would be specifically assaults if you couldnt put all your weapons pintpoint on a target while in a dead run? or the recoil of a 203mm cannon and what not existed ;)

#307 Brody319

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Posted 05 December 2014 - 01:28 PM

View PostSummon3r, on 05 December 2014 - 01:24 PM, said:

imagine how durable mechs would be specifically assaults if you couldnt put all your weapons pintpoint on a target while in a dead run? or the recoil of a 203mm cannon and what not existed ;)



Removing convergence would just result in Zombie mechs being popular. All torso weapons and no arm guns because they take time to lock on fully.

#308 Summon3r

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Posted 05 December 2014 - 01:37 PM

View PostBrody319, on 05 December 2014 - 01:28 PM, said:



Removing convergence would just result in Zombie mechs being popular. All torso weapons and no arm guns because they take time to lock on fully.


not likely as hardpoint restrictions would take care of that.. u think your gonna see a summoner running around with its 2 torso weps and thats it? or a nova with nothing in its arms? just to name a couple. and how would torso weps have dead aim while moving at all anyway.

anyhow i doubt it would ever happen but there is a reason why mechwarriors in the books actually missed alot of their shots or sprayed them across a mech head to toe and arm to arm.

#309 Brody319

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Posted 05 December 2014 - 01:44 PM

View PostSummon3r, on 05 December 2014 - 01:37 PM, said:


not likely as hardpoint restrictions would take care of that.. u think your gonna see a summoner running around with its 2 torso weps and thats it? or a nova with nothing in its arms? just to name a couple. and how would torso weps have dead aim while moving at all anyway.

anyhow i doubt it would ever happen but there is a reason why mechwarriors in the books actually missed alot of their shots or sprayed them across a mech head to toe and arm to arm.


Mechs with large amounts of torso hardpoints would become popular, like the Atlas and centurion. Summoner, Nova, are already rarely piloted anyway. they would aim better than arms. you would have some wiggle but its still better than having to wait for your arms to aim at the enemy.

#310 Saint Atlas and the Commando Elf

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Posted 05 December 2014 - 01:47 PM

Though I am rather tired of this topic, I will share my 2 cents with you.

-Disadvantage of Dire Whales are usually the lesser experienced pilots (trial mech). At least in my part of the ELO continuum.

-To make Atlas more competitive, it should go back to its brawler-roots. To achieve this, you should publically and drastically call LRM-Atlas jocks by their name: chicken. Hope that will make them reconsider. LRM-Atlas is about as *** as using SUV's for the schoolrun. Or even worse: Thinking that SUV's are actually Offroader.

-The solution here might as well be the Banshee. It has lots of Torso Hardpoints, so you can use the arms for shielding and it has a higher engine cap than the Atlas. With 75 kph you can outcircle the whale anytime

Edited by Sthtopokeon, 05 December 2014 - 02:03 PM.


#311 Summon3r

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Posted 05 December 2014 - 02:27 PM

View PostBrody319, on 05 December 2014 - 01:44 PM, said:


Mechs with large amounts of torso hardpoints would become popular, like the Atlas and centurion. Summoner, Nova, are already rarely piloted anyway. they would aim better than arms. you would have some wiggle but its still better than having to wait for your arms to aim at the enemy.


jagermech, blackjack, dragon, centurion, catapult, highlander, victor, couple more examples

#312 Kalimaster

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Posted 05 December 2014 - 02:34 PM

I never thought I would see the day when someone complained about an Atlas.

#313 Summon3r

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Posted 05 December 2014 - 02:36 PM

View PostSthtopokeon, on 05 December 2014 - 01:47 PM, said:

Though I am rather tired of this topic, I will share my 2 cents with you.

-Disadvantage of Dire Whales are usually the lesser experienced pilots (trial mech). At least in my part of the ELO continuum.

-To make Atlas more competitive, it should go back to its brawler-roots. To achieve this, you should publically and drastically call LRM-Atlas jocks by their name: chicken. Hope that will make them reconsider. LRM-Atlas is about as *** as using SUV's for the schoolrun. Or even worse: Thinking that SUV's are actually Offroader.

-The solution here might as well be the Banshee. It has lots of Torso Hardpoints, so you can use the arms for shielding and it has a higher engine cap than the Atlas. With 75 kph you can outcircle the whale anytime


lol @ lrm atlas's.... actually its not funny at all it usually costs teams a win in the end.... up there with the worst builds in the game..... also anyone brawling in an atlas not twisting and using its massive arms to soak up dmg is failing.

#314 Astrocanis

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Posted 05 December 2014 - 07:39 PM

View PostKazvall, on 04 December 2014 - 08:47 PM, said:

An Atlas most certainly can face brawl a Dire Wolf inside 270m.


For a second. Or two.

#315 Astrocanis

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Posted 05 December 2014 - 07:52 PM

I keep seeing that whales are pitifully slow, can't torso twist and so on. But they are, without question, the single hardest target on the battlefield and the most dangerous if they can get you in their sights. Argue away, but they are ridiculous. None of my Atlas variants really stack up against them, despite all the "you just can't play them". I will agree with that. I probably don't. But I don't play a whale any better and I wreck with it.

#316 Syncline

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Posted 05 December 2014 - 07:53 PM

My complaint with the Atlas is that there are only about 1 builds that are good on it, regardless of variant.

#317 Mad Pig

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Posted 05 December 2014 - 08:01 PM

PGI, please buff the Atlas.

#318 Moonlander

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Posted 05 December 2014 - 08:39 PM

I told my team I had LRMs today and in return, I was called every name in the book until we engaged the enemy. It was worth it though.

#319 MischiefSC

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Posted 05 December 2014 - 09:33 PM

With the coming of the King Crab, Atlases really could use a makeover. Quirk up their armor - not a little bit but enough to make it worthwhile. Also give them a huge freaking buff on AC20 durability; as in almost immune to crits. If an Atlas AC20 won't bust until the torso does that would be worth packing one vs a KC.

Especially if closing the claws provides protection like missile doors does. The Atlas has issues vs a Dire, yes, but it's going to be a flat out chump vs the Elvis of Crabs.
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#320 Brody319

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Posted 05 December 2014 - 09:35 PM

Lets just keep quirking up the armor values on the Atlas till its technically a Super-Assault class mech, then we can give it its own que, and add the Omega Super-assault mech, then we can quirk the Atlas because IT won't be able to fight the Omega 1v1 and win 50% of the time, so then we can have the first Super-Colossal class mech





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