Something Needs To Be Done About Atlases
#421
Posted 10 December 2014 - 03:51 AM
#422
Posted 10 December 2014 - 03:58 AM
#423
Posted 13 December 2014 - 10:34 PM
#424
Posted 15 December 2014 - 04:25 AM
#425
Posted 15 December 2014 - 04:40 AM
#426
Posted 15 December 2014 - 05:47 AM
#427
Posted 15 December 2014 - 05:53 AM
They are nifty, they pack some firepower but ultimately they are too easy to burn down.
#428
Posted 15 December 2014 - 06:59 AM
#429
Posted 17 December 2014 - 07:43 AM
#431
Posted 17 December 2014 - 09:02 AM
[General Chassis]
+7.5% speed
Decel / Accel bonus
Increased Arm and Leg armor
Reduced Heat for all weapon types (so it can output larger amount of DPS)
[AS7-K]
Range Quirk on all 3 weapon types (energy, ballistic, missiles) instead of specific weapon or weapon type.
Edited by Matthew Ace, 17 December 2014 - 09:03 AM.
#432
Posted 17 December 2014 - 09:32 AM
1 x PPC
1 x AC10
1 x UAC5
3 x MLaser
2 x SRM6 + Artimis
Standard 300 engine
3tons AC10 ammo
3 tons UAC5 ammo
2 tons SRM ammo
AC10 cooldown modua
AC10 range modual
UAC5 cooldown modual
MLaser range mudual
Seismic Sensor
Coolshot 9 by 9
Coolshot 6
Many Bothens died to bring you this information..... I have no problems killing Direwolves in this mech.
#433
Posted 17 December 2014 - 10:48 AM

#434
Posted 04 January 2015 - 06:18 AM
#435
Posted 04 January 2015 - 06:28 AM



Edited by kapusta11, 04 January 2015 - 09:24 AM.
#437
Posted 04 January 2015 - 08:00 AM
#438
Posted 04 January 2015 - 08:11 AM
Armor quirks could be the answer...
Or kapusta11's weapon additions.
#439
Posted 04 January 2015 - 08:19 AM
I think they need to open up both torsos to ballistics. The one torso ballistic is their greatest weakness. I aim for that torso before any other and so does anyone else who has been playing longer than a week.
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