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The Age Of Devour


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#1 Lily from animove

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Posted 05 December 2014 - 08:51 AM

Quote


Grouping In CW

To re-emphasis what has been mentioned before. Community Warfare is primarily directed to role-playing and unit gameplay. It is because of this that groups in CW (Unit Groups) will consist of only players within the same unit. A team can have players from multiple units but groups themselves will only consist of players who are in the same group/faction.



So Unit war will come.
I don't understand that decision, but I guess we have to live with it.

Will this mean many small units will dissapear and their members go to bigger ones?
Will they simply leave CW after a while?

I don't think this way it does adress the Community in Community war at all. at leats you can't wite Community without the word unit.

#2 Brody319

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Posted 05 December 2014 - 08:53 AM

No it clearly says "A Team can have players from multiple units"

#3 AlmightyAeng

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Posted 05 December 2014 - 08:53 AM

This is just saying that when you drop into CW with a group consisting of people in your Unit, your GROUP can only consist of your Unit. The Matchmaker will fill in the TEAM with other people.

You can't take 8 guys from your unit and then invite 4 other people and drop as a full 12. You'd drop as an 8-man that the matchmaker pairs you up with either another 4-man or a pair of 2-mans.

That's all. It's not saying that "Only full 12-man units can drop in CW."

Edited by Ghost Badger, 05 December 2014 - 08:54 AM.


#4 Joseph Mallan

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Posted 05 December 2014 - 08:58 AM

View PostGhost Badger, on 05 December 2014 - 08:53 AM, said:

This is just saying that when you drop into CW with a group consisting of people in your Unit, your GROUP can only consist of your Unit. The Matchmaker will fill in the TEAM with other people.

You can't take 8 guys from your unit and then invite 4 other people and drop as a full 12. You'd drop as an 8-man that the matchmaker pairs you up with either another 4-man or a pair of 2-mans.

That's all. It's not saying that "Only full 12-man units can drop in CW."

Then PGI BETTER fix the problem with Murphy's Law not being able to form a group as Murphy's Law.

And yes, I know the jokes about it being our name that is the problem. ;) :lol: :P

#5 Lily from animove

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Posted 05 December 2014 - 09:01 AM

View PostBrody319, on 05 December 2014 - 08:53 AM, said:

No it clearly says "A Team can have players from multiple units"


yes but groups will only be made of units, which means a match will be 12vs 12 put together by random groups. But you can not create groups of players being from different units.

View PostGhost Badger, on 05 December 2014 - 08:53 AM, said:

This is just saying that when you drop into CW with a group consisting of people in your Unit, your GROUP can only consist of your Unit. The Matchmaker will fill in the TEAM with other people.

You can't take 8 guys from your unit and then invite 4 other people and drop as a full 12. You'd drop as an 8-man that the matchmaker pairs you up with either another 4-man or a pair of 2-mans.

That's all. It's not saying that "Only full 12-man units can drop in CW."


which means every unit not able to pull 12 man groups constantly will just be very much screwed, because they can not organise 12 man groups, and further more will even have less chances to tag a planet for their unit because the tag will go to the unit with the most win marks.
pug-groups vs premades is not going to elad a unit far in CW. and so they will have to group together to get big.

Edited by Lily from animove, 05 December 2014 - 09:04 AM.


#6 AlmightyAeng

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Posted 05 December 2014 - 09:01 AM

View PostLily from animove, on 05 December 2014 - 09:01 AM, said:


yes but groups will only be made of units, which means a match will be 12vs 12 put together by random groups. But you can not create groups of players being from different units.


Correct. Why is this a problem?

#7 Lily from animove

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Posted 05 December 2014 - 09:06 AM

View PostGhost Badger, on 05 December 2014 - 09:01 AM, said:


Correct. Why is this a problem?


think about it, and you will probably find it out. Or see it when CW comes.

#8 EgoSlayer

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Posted 05 December 2014 - 09:06 AM

View PostGhost Badger, on 05 December 2014 - 09:01 AM, said:


Correct. Why is this a problem?


Because you can't create a group, get together on a TS/Vent/Mumble chat server and drop together if people are not in your unit. It makes 12-mans even stronger because they are the only ones with unified coms, randoms/PUGs can't pre-create any group coms.

Edited by EgoSlayer, 05 December 2014 - 09:08 AM.


#9 AlmightyAeng

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Posted 05 December 2014 - 09:09 AM

View PostLily from animove, on 05 December 2014 - 09:01 AM, said:

which means every unit not able to pull 12 man groups constantly will just be very much screwed, because they can not organise 12 man groups


You're saying these things like this isn't how the current Group queue already works.

View PostEgoSlayer, on 05 December 2014 - 09:06 AM, said:


Because you can't create a group, get together on a TS/Vent/Mumble chat server and drop together if people are not in your unit. It makes 12-mans even stronger because they are the only ones with unified coms, randoms/PUGs can't create any group coms.


Fair. I can understand that. I could see adding in non-unit members of the same in-game Faction. I don't see why THAT would create issues, and would give smaller groups, and groups like the Marik Alliance, an option.

Edited by Ghost Badger, 05 December 2014 - 09:09 AM.


#10 Lily from animove

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Posted 05 December 2014 - 09:10 AM

View PostEgoSlayer, on 05 December 2014 - 09:06 AM, said:


Because you can't create a group, get together on a TS/Vent/Mumble chat server and drop together if people are not in your unit. It makes 12-mans even stronger because they are the only ones with unified coms, randoms/PUGs can't create any group coms.


not even speaking how it turns out when 12 people create a dropdeck of 48 mechs being synchronised in ther tactics and laodouts vs some groups of smaller people not being able to prepare this properly.
But it looks like some people here hardly think fruther than 2 steps and what a few things will mean in the bigger picture.

View PostGhost Badger, on 05 December 2014 - 09:09 AM, said:


You're saying these things like this isn't how the current Group queue already works.



yes it is a lot more, because in a 12 vs 12 the impact is a bti smaller, but in a 48vs48 it differs a lot more. That is entirely changing many aspects fo the game, especially since it will not be a simple skirmish its assault and defend.

Edited by Lily from animove, 05 December 2014 - 09:12 AM.


#11 Brody319

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Posted 05 December 2014 - 09:13 AM

View PostLily from animove, on 05 December 2014 - 09:10 AM, said:


not even speaking how it turns out when 12 people create a dropdeck of 48 mechs being synchronised in ther tactics and laodouts vs some groups of smaller people not being able to prepare this properly.
But it looks like some people here hardly think fruther than 2 steps and what a few things will mean in the bigger picture.


Yea the group que is unbalanced favoring the larger organized groups. thats how its supposed to be, are you suggesting we give the group made up of 2 mans a handicap so they can fight a 12 man group?

#12 AlmightyAeng

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Posted 05 December 2014 - 09:13 AM

View PostLily from animove, on 05 December 2014 - 09:10 AM, said:


not even speaking how it turns out when 12 people create a dropdeck of 48 mechs being synchronised in ther tactics and laodouts vs some groups of smaller people not being able to prepare this properly.
But it looks like some people here hardly think fruther than 2 steps and what a few things will mean in the bigger picture.


Hmm...creating a system that encourages groups to become large enough to field a 12-man, and work in concert, due to it being more advantageous on the field.

Now why would the game want to encourage that?

#13 Lily from animove

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Posted 05 December 2014 - 09:32 AM

View PostGhost Badger, on 05 December 2014 - 09:13 AM, said:


Hmm...creating a system that encourages groups to become large enough to field a 12-man, and work in concert, due to it being more advantageous on the field.

Now why would the game want to encourage that?


So community war is not about beign abel to organzie two units of clan wolf affiliation to make a group together? Otherwise PGi could remove the unit system and just make everyone choose a faction as a commonhuge global unit. There is not much comminity war in the form it will come.

And how much success will CW be when most people then drop CW and stick to their regular solo and group queues because they prefer playing with friends instead of going into the big units?

Edited by Lily from animove, 05 December 2014 - 09:33 AM.


#14 Revis Volek

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Posted 05 December 2014 - 09:57 AM

View PostGhost Badger, on 05 December 2014 - 09:13 AM, said:


Hmm...creating a system that encourages groups to become large enough to field a 12-man, and work in concert, due to it being more advantageous on the field.

Now why would the game want to encourage that?



Because they stated that it would cost larger groups more money then smaller groups, so it pays for PGI to have groups be VERY LARGE and the COST and CBILL SINKS be very high. I see people finding the niche and have a group that is big enough to field a team or two for CW but small enough that they dont incur large logistical expenses and such since they are a large/largest of the groups.

View PostLily from animove, on 05 December 2014 - 09:32 AM, said:


So community war is not about beign abel to organzie two units of clan wolf affiliation to make a group together? Otherwise PGi could remove the unit system and just make everyone choose a faction as a commonhuge global unit. There is not much comminity war in the form it will come.

And how much success will CW be when most people then drop CW and stick to their regular solo and group queues because they prefer playing with friends instead of going into the big units?


So invite all your friends to your unit then? Doesn't mean they have to participate all the time. Just give em your tags and when they are down they can join in.

And where does it say two clan wolf units cant orchestrate their attacks/defenses? Clan Wolf groups will all fight for Clan wolf territory, CGB will get CGB territory. I dont understand what your concerned with i guess Lily.

Edited by DarthRevis, 05 December 2014 - 10:03 AM.


#15 AlmightyAeng

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Posted 05 December 2014 - 10:03 AM

View PostDarthRevis, on 05 December 2014 - 09:57 AM, said:



Because they stated that it would cost larger groups more money then smaller groups, so it pays for PGI to have groups be VERY LARGE and the COST and CBILL SINKS be very high. I see people finding the niche and have a group that is big enough to field a team or two for CW but small enough that they dont incur large logistical expenses and such since they are a large/largest of the groups.


I'd forgotten that bit. Yeah. That continues to suck.I thought buying in bulk was supposed to drive costs DOWN, not up, lol.

Edited by Ghost Badger, 05 December 2014 - 10:03 AM.


#16 Brody319

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Posted 05 December 2014 - 10:04 AM

yea but no logistical costs for at least a few weeks. So run the most expensive and fat mechs as you want.

#17 Saobh

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Posted 05 December 2014 - 10:39 AM

What makes me cringe is the fact that with random pubbies ou will have many times where people "Leroy Jenkins" their 4 Mechs in no time seriously screwing their team in the process while ultimately not hurting them for playing poorly.

When in a group if you don't play well you get kicked out, as a solo well there isn't really an incentive to not frak up a match for everyone else apart from not making much c-bills from it.

There needs to be a system which punishes people who have that behavior or at the very least a system which makes them not want to play like a selfish *****.

#18 Joe Mallad

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Posted 05 December 2014 - 10:48 AM

And this is why I say if a unit of 8 guys drops into attack in CW they should have the option to make it a full 12 man and allow the MM to fill the other slots with a 4 man or 2 mans or 4 pugs, whatever... OR say no, we want to go it as a 8 man. Then the call would go out for defense against an 8 man team and it would be 8 vs 8.

I don't mind the 12 man teams but I still think its a bit stupid that it always has to be 12 vs 12.

Why can't it be 8 vs 8 an in drop ship mode be 32 mechs vs 32?

Or what's wrong with 4 vs 4 and it being 16 mechs vs 16 mechs in drop ship mode?

#19 Green Mamba

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Posted 05 December 2014 - 11:00 AM

View PostJoseph Mallan, on 05 December 2014 - 08:58 AM, said:

Then PGI BETTER fix the problem with Murphy's Law not being able to form a group as Murphy's Law.

And yes, I know the jokes about it being our name that is the problem. ;) :lol: :P


Joe, A member made an Alt Tag for Murphy's to serve in meantime while waiting for original tag .When you next log in you can be added

#20 Bishop Steiner

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Posted 05 December 2014 - 11:42 AM

View PostJoseph Mallan, on 05 December 2014 - 08:58 AM, said:

Then PGI BETTER fix the problem with Murphy's Law not being able to form a group as Murphy's Law.

And yes, I know the jokes about it being our name that is the problem. ;) :lol: :P

You were OP; so they nerfed you.

View PostGreen Mamba, on 05 December 2014 - 11:00 AM, said:


Joe, A member made an Alt Tag for Murphy's to serve in meantime while waiting for original tag .When you next log in you can be added

Joe's been slacking!!!!





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