Ghost Badger, on 05 December 2014 - 09:13 AM, said:
Hmm...creating a system that encourages groups to become large enough to field a 12-man, and work in concert, due to it being more advantageous on the field.
Now why would the game want to encourage that?
Because they stated that it would cost larger groups more money then smaller groups, so it pays for PGI to have groups be VERY LARGE and the COST and CBILL SINKS be very high. I see people finding the niche and have a group that is big enough to field a team or two for CW but small enough that they dont incur large logistical expenses and such since they are a large/largest of the groups.
Lily from animove, on 05 December 2014 - 09:32 AM, said:
So community war is not about beign abel to organzie two units of clan wolf affiliation to make a group together? Otherwise PGi could remove the unit system and just make everyone choose a faction as a commonhuge global unit. There is not much comminity war in the form it will come.
And how much success will CW be when most people then drop CW and stick to their regular solo and group queues because they prefer playing with friends instead of going into the big units?
So invite all your friends to your unit then? Doesn't mean they have to participate all the time. Just give em your tags and when they are down they can join in.
And where does it say two clan wolf units cant orchestrate their attacks/defenses? Clan Wolf groups will all fight for Clan wolf territory, CGB will get CGB territory. I dont understand what your concerned with i guess Lily.
Edited by DarthRevis, 05 December 2014 - 10:03 AM.