Duke Nedo, on 08 December 2014 - 03:50 AM, said:
Then there is the other type where the teams are just incredibly unbalanced, one team pushing and the other running around trying to find some teammates to hide behind... in best case. In worst case they don't even know we have already lost the game, still running full speed counter-clockwise looking for the enemy, team chat turned off, not reading casualties, not looking at the radar... those should be possible to avoid or at least tone down.
But here's the rub. People complaining about ELO/MM do not distinguish between the two.
	
						
				



						
				







						
				










								

