Sneak Peek: King Crab Assault Battlemech
#41
Posted 06 December 2014 - 08:58 PM
#42
Posted 06 December 2014 - 08:58 PM
Also feel like it's legs are too long and to close together.
#43
Posted 06 December 2014 - 08:59 PM
Escef, on 06 December 2014 - 08:37 PM, said:
Don't get me wrong, I'm looking forward to the KGC. But evaluate things realistically.
How would the KGC have less firepower than the Atlas? They are both 100 tons AND the KGC will be running dual gauss, AC40 and quad AC5/UAC5s builds comfortably.
2 variants of the KGC have the same number of missile hardpoints as an Atlas.
I fail to see your logic. Perhaps you would like to elaborate?
#44
Posted 06 December 2014 - 08:59 PM
Escef, on 06 December 2014 - 08:44 PM, said:
You said the Atlas has more firepower than the King Crab. How is that possible when they have the same hardpoints, except the King Crab has a few additional ones? Your build may have the highest alpha strike damage of any inner sphere assault mech, but the King Crab will be able to copy that without problems. If you have an AS7-S with 4xSRM6, the King Crab can have that too. And with Artemis to boot! Whatever Atlas build you can conceive of, the King Crab can replicate it. And probably throw on a few extra lasers, SRMs and MGs, if you are so inclined.
And it will still have better torso twist, while having the same speed and agility.
In case I'm not being clear: I do not understand how the Atlas can have more firepower than the King Crab. Please explain.
#45
Posted 06 December 2014 - 09:00 PM
#46
Posted 06 December 2014 - 09:05 PM
Its beautiful
#47
Posted 06 December 2014 - 09:09 PM
The Wakelord, on 06 December 2014 - 09:00 PM, said:
0000 is different than the 000. The 000(L) I assume is like the TBR-PRIME(I) to the TBR-PRIME, the same variant, just with a pretty skin.
Quxudica, on 06 December 2014 - 08:58 PM, said:
Also feel like it's legs are too long and to close together.
The KGC is a really short, but really WIDE mech. The tonnage is from how far back the torso extends, and you can't really see that in a forward shot.
Edited by Walluh, 06 December 2014 - 09:10 PM.
#49
Posted 06 December 2014 - 09:13 PM
Any chance of an ETA on the gargoyle sneak peek? I'm still on the fence about upgrading from loki to man o war collection.
#50
Posted 06 December 2014 - 09:14 PM
#51
Posted 06 December 2014 - 09:15 PM
Oh and since we're pulling in the 000b (for some reason, even though the 010 technically exists "but doesn't" at this time), why don't we have the BLR-1Gb, STK-3Fb, or the TDR-5Sb, all of which are clearly different from their standard counterparts.
#52
Posted 06 December 2014 - 09:16 PM
#53
Posted 06 December 2014 - 09:16 PM
knightsljx, on 06 December 2014 - 08:59 PM, said:
How would the KGC have less firepower than the Atlas? They are both 100 tons AND the KGC will be running dual gauss, AC40 and quad AC5/UAC5s builds comfortably.
2 variants of the KGC have the same number of missile hardpoints as an Atlas.
I fail to see your logic. Perhaps you would like to elaborate?
Alistair Winter, on 06 December 2014 - 08:59 PM, said:
And it will still have better torso twist, while having the same speed and agility.
In case I'm not being clear: I do not understand how the Atlas can have more firepower than the King Crab. Please explain.
Ok, put up some builds. Both of you. Give us a some kind of a KGC build that outguns an Atlas. I don't think you are going to do better than equal without serious compromise or outright ignoring your ballistics. It doesn't matter how many hardpoints you have, at this point you are becoming more limited by tonnage.
My AS7-S. Note that leg armor, cooling, and ammo have seen small compromises. 74.4 alpha, 5.83 sustained DPS, 27% cooling.
AS7-S with stock engine and bigger guns. 103.6 alpha with 5.22 sustained DPS and 20% cooling.
If you want a Gauss you lose 5 damage over an AC20. If you want a second AC20 you lose out on secondary weapons. Big guns are NOT damage-to -tonnage effective. Twin LPLs mass as much as an AC20 and deal 22 damage, with no ammo restriction/liability. 4xASRM6 is 16 tons, not quite enough for an AC20 and adequate ammo, but in the change over you go from 48 damage to 20.
So, no, the KGC is not going to outgun the Atlas. More pinpoint? Hell yes, absolutely. The KGC will also probably do better at range (multiple Gauss or light ACs). But not raw firepower. The problem isn't the number of hardpoints, it's that you have a finite amount of tonnage to work with.
#54
Posted 06 December 2014 - 09:18 PM
Quote
This is why they need to stop focusing quirks so entirely on weapons and start using them to give chassis character. Adding quirks to inflate the already over inflated damage in the game isn't really helping. Instead they need to make these chassis designs more than just aesthetics. For example give the Whale's and Crabs a blanket damage reduction from above. The slow pondering dire whales with that massive canopy should receive some benefit from it - give it a reason to be designed like that. I'd say a percentage reduction in damage from above a certain angle of fire and vertical cockpit damage immunity. give the crab a similar resilience to damage from above it to compliment the major yaw and the close-able claws.
To many of the quirks (in fact, virtually all of the quirks) focus on incredibly bland things like slight buffs to armor/structure or increases to weapon effectiveness. Making an ac/20 shoot faster is nice, but it's not really giving that specific mech any more character - it's the same buff to the same weapon that other mechs have gotten. There are many facets of each chassis they could be accentuating via quirks that no other mech would get, but instead they seem stuck on the boring +10% cool down reductions and +7.5% velocity increases. It's perfectly fine if you want to make certain chassis gain benefits for certain weapons (though they really should be weapons they were meant to be using, not just jamming whatever the current meta weapon is on them) but they could be doing so much more.
/end rant
#55
Posted 06 December 2014 - 09:21 PM
Bishop Steiner, on 06 December 2014 - 08:57 PM, said:
He could have boated machineguns and streaks, I guess. The king of grab deals still ended up way too close to death for its own good, and in an actual match, I don't think any daishi would see a reason to get that close to IS brawlers.
#56
Posted 06 December 2014 - 09:22 PM
Escef, on 06 December 2014 - 09:16 PM, said:
My AS7-S. Note that leg armor, cooling, and ammo have seen small compromises. 74.4 alpha, 5.83 sustained DPS, 27% cooling.
AS7-S with stock engine and bigger guns. 103.6 alpha with 5.22 sustained DPS and 20% cooling.
If you want a Gauss you lose 5 damage over an AC20. If you want a second AC20 you lose out on secondary weapons. Big guns are NOT damage-to -tonnage effective. Twin LPLs mass as much as an AC20 and deal 22 damage, with no ammo restriction/liability. 4xASRM6 is 16 tons, not quite enough for an AC20 and adequate ammo, but in the change over you go from 48 damage to 20.
So, no, the KGC is not going to outgun the Atlas. More pinpoint? Hell yes, absolutely. The KGC will also probably do better at range (multiple Gauss or light ACs). But not raw firepower. The problem isn't the number of hardpoints, it's that you have a finite amount of tonnage to work with.
Do note the King Crab can do both of those builds, as it has the required hardpoints and tonnage.
#58
Posted 06 December 2014 - 09:26 PM
um so now that IS gets their Uber Dakka can we get some Clan Quirks?
it looks as if it may be able to hold 6AC5s,
and IS is gonna push the Clan back to Arcadia,...
#59
Posted 06 December 2014 - 09:27 PM
Walluh, on 06 December 2014 - 09:22 PM, said:
Do note the King Crab can do both of those builds, as it has the required hardpoints and tonnage.
Like I said, the best you are going to get is equal. And most KGC builds will have less firepower than an Atlas because otherwise you waste what makes the KGC different.
I'm not saying the KGC is going to be bad, or not fun, or DoA, or any of that nonsense. I'm just saying that claims of it outgunning an Atlas are poorly thought through.
#60
Posted 06 December 2014 - 09:29 PM
Andi Nagasia, on 06 December 2014 - 09:26 PM, said:
um so now that IS gets their Uber Dakka can we get some Clan Quirks?
it looks as if it may be able to hold 6AC5s,
and IS is gonna push the Clan back to Arcadia,...
Haha, no.
Daishis will just laugh like Nicolai Malthus and take up positions outside 400 meters. Here, I have a picture of what it's gonna look like.
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