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Idea To Buff Is Streak-2's

Weapons

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#1 Jazzbandit1313

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Posted 08 December 2014 - 01:40 PM

Why not let them fire like a normal SRM 2 and like a Streak-2. Toggleable fire modes.

#2 TexAce

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Posted 08 December 2014 - 01:41 PM

Streak-2 is pretty weak since months and nobody cares somehow...my Kintaro misses them very much...

#3 Brody319

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Posted 08 December 2014 - 01:42 PM

SRM 2s and SSRM 2s are pretty weak unless you are in a light. nothing can be done about it.

#4 AntiCitizenJuan

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Posted 08 December 2014 - 01:42 PM

Only thing that's going to bump them back into usage is a damage or ROF increase

#5 Monkey Lover

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Posted 08 December 2014 - 01:43 PM

How about we allow them to be fired without lock and forget the toggle?

#6 Adiuvo

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Posted 08 December 2014 - 01:46 PM

Why do we need to buff an autoaim weapon that hard counters an entire class?

#7 Brody319

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Posted 08 December 2014 - 01:47 PM

streaks are garbage if you can aim anyway. all of them 2-6s.

#8 Monkey Lover

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Posted 08 December 2014 - 01:49 PM

View PostAdiuvo, on 08 December 2014 - 01:46 PM, said:

Why do we need to buff an autoaim weapon that hard counters an entire class?


So you're running away from IS streaks in your lights? lol Im happy to see them i know they can't do anything to do me.

#9 Wrathful Scythe

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Posted 08 December 2014 - 01:50 PM

View PostBrody319, on 08 December 2014 - 01:47 PM, said:

streaks are garbage if you can aim anyway. all of them 2-6s.


Nothing more can be said. Streaks only help to compensate for the bad hitreg (or aiming), which is not so bad anymore. SRMs are faster and more precise with a lower cost of tonnage.

#10 Jazzbandit1313

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Posted 08 December 2014 - 01:53 PM

View PostAdiuvo, on 08 December 2014 - 01:46 PM, said:

Why do we need to buff an autoaim weapon that hard counters an entire class?

counters an entire class when you have more then two of them. You approach me whe I'm in my ember and you have less than 3 streak-2's, I'm still gunning for you

#11 627

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Posted 08 December 2014 - 01:54 PM

how about developing a whole new mechanic for streak that include aiming for components?

#12 Pjwned

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Posted 08 December 2014 - 01:54 PM

View PostAdiuvo, on 08 December 2014 - 01:46 PM, said:

Why do we need to buff an autoaim weapon that hard counters an entire class?


Because they are garbage and only a bit useful when boated extensively.

Edited by Pjwned, 08 December 2014 - 01:54 PM.


#13 Adiuvo

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Posted 08 December 2014 - 01:57 PM

View PostMonkey Lover, on 08 December 2014 - 01:49 PM, said:


So you're running away from IS streaks in your lights? lol Im happy to see them i know they can't do anything to do me.

Unless they're boated, no. Regardless, it's a poorly designed weapon system that serves as a deterrent well enough. If you want an autoaim weapon system to be as effective as everything else I'm not sure what to say.

View PostJazzbandit1313, on 08 December 2014 - 01:53 PM, said:

counters an entire class when you have more then two of them. You approach me whe I'm in my ember and you have less than 3 streak-2's, I'm still gunning for you

And? That's fine, if you only run something like 3 medium lasers anything will be fine fighting you. Run 6 though, and people will pay attention.

View PostPjwned, on 08 December 2014 - 01:54 PM, said:


Because they are garbage and only a bit useful when boated extensively.

So are medium lasers, machine guns, small lasers, small pulse lasers, medium pulse lasers, AC2s... you get the point.

Edited by Adiuvo, 08 December 2014 - 02:03 PM.


#14 Roland

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Posted 08 December 2014 - 01:59 PM

Streaks require essentially no skill to use, so rewarding their use by making them as effective as weapons which require actual skill would be a mistake.

#15 pwnface

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Posted 08 December 2014 - 02:01 PM

I think IS SSRM2s could use a bit of a RoF buff. IS streak mediums are largely outclassed by clan mechs that can boat SSRM6s. In any case streaks are super limited in usefulness anyway.

#16 Cyborne Elemental

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Posted 08 December 2014 - 02:01 PM

I sometimes carry a single SSRM2 just to troll, they hear that INCOMING MISSLE warning and they crap their pants and run for cover :P

Lets be honest though, even when the Kintaro-18 Streak boats were running around, it still took forever to take down lights with it. And BAP range was short back then too VS ECM lights.

If that light didn't panic, they could still leg or kill their attacker in a 1v1 situation.

Edited by Mister D, 08 December 2014 - 02:11 PM.


#17 Monkey Lover

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Posted 08 December 2014 - 02:03 PM

View PostRoland, on 08 December 2014 - 01:59 PM, said:

Streaks require essentially no skill to use, so rewarding their use by making them as effective as weapons which require actual skill would be a mistake.


Really no skill? How is holding your mouse over a mech for a lock not the same as holding your mouse over a mech and pressing fire?

Edited by Monkey Lover, 08 December 2014 - 02:03 PM.


#18 FupDup

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Posted 08 December 2014 - 02:04 PM

View PostAdiuvo, on 08 December 2014 - 01:46 PM, said:

Why do we need to buff an autoaim weapon that hard counters an entire class?

Ideally, Streaks would be redesigned such that they aren't like a randomly-targeting aimbot. I'd prefer MW4's approach where the missiles attempted to home in on the body part you pointed your reticule at (but they weren't guaranteed to hit that spot, i.e. torso twisting could deflect them to a not-targeted body part). That would fix their issue of hard-countering lights by making them require a modicum of effort to use, and would also make them more viable against larger targets due to not randomly targeting limbs.


But of course, the hardest part is convincing PGI to redesign the weapon at all...

#19 Adiuvo

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Posted 08 December 2014 - 02:04 PM

View PostMonkey Lover, on 08 December 2014 - 02:03 PM, said:


Really no skill? How is holding your mouse over a mech for a lock not the same as holding your mouse over a mech and pressing fire?

The margin of error you can have with streaks and other lock on weapons is incredibly higher than what's allowed with aimed weaponry.

#20 FupDup

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Posted 08 December 2014 - 02:06 PM

View PostMonkey Lover, on 08 December 2014 - 02:03 PM, said:


Really no skill? How is holding your mouse over a mech for a lock not the same as holding your mouse over a mech and pressing fire?

The distinction is that a typical direct fire weapon requires the user to hold their mouse over a very specific body part in order to damage it, while lock-on weapons only require the user to hold their mouse over a very large and broad area around the mech and the game figures out where the projectiles will hit.

I'm not saying that any of them are OP or UP, I'm just pointing out the differences in how they're used.





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