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So...the King Crab, 100 Tons Of Ac20 Terror, Is "large" Movement, But The Gargoyle, With It's Medium Mech Firepower, Is Huge?


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#21 Bishop Steiner

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Posted 09 December 2014 - 10:10 PM

View PostWalluh, on 09 December 2014 - 09:27 PM, said:

Pretty sure Russ on twitter said this was an accident

source?

View PostKiiyor, on 09 December 2014 - 09:34 PM, said:


I've run them both though, and the Garg has more than enough acceleration and speed to make up for the shortfall.

The Crab still climbs hills like a geriatric with a walking frame.

um, no. Actually, the Crab climbs hills better. Need more science my friend.

#22 Gyrok

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Posted 09 December 2014 - 10:11 PM

View PostBishop Steiner, on 09 December 2014 - 09:04 PM, said:

:wacko:

Not trying to rattle too many cages, but let's think this out. The KGC is 100 tons, slow, with MASSIVE firepower potential. Yet it has insane agility (considering), and traverses hills with relative ease, because they give it the "Large" movement archetype.

The Clan Gargoyle, with it's ridiculously over the top 400xl engine, 20 tons less mass, and medium mech class firepower.... gets less agility and is a "Huge" movement archetype, like the Atlas and Direwolf.

C'mon guys, I support ya in a lot of things, but like the Summoner, mobility is the ONLY thing the Gargoyle has going for it. The speed is nice. But getting slowed to a Sisyphian crawl every time one encounters a pebble or incline, really pretty well negates that speed.


I noticed this too...it is yet one more slight to the Clans. IS mechs are OP. The world needs to call a spade, a spade, and admit clans are underpowered at this point and need a buff.

inb4 TW is OP BS from an ignorant twit that does not own them.

:ph34r:

#23 Bishop Steiner

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Posted 09 December 2014 - 10:13 PM

View PostLevi Porphyrogenitus, on 09 December 2014 - 09:50 PM, said:

The KGC may be Large, but I found it couldn't get out of the river in Canyon Network without walking far enough down to get to one of the really gentle egress slopes.

this I have noticed, that the steps on Viridian Bog, the KGC sucks on. But then, so does the Gargoyle.

View PostGyrok, on 09 December 2014 - 10:11 PM, said:


I noticed this too...it is yet one more slight to the Clans. IS mechs are OP. The world needs to call a spade, a spade, and admit clans are underpowered at this point and need a buff.

inb4 TW is OP BS from an ignorant twit that does not own them.

:ph34r:

how about TW is OP from ignorant twit who owns every mech in MWO?

#24 Gyrok

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Posted 09 December 2014 - 10:18 PM

TDR-5SS > TW anything...even with the "nerf" 5-10% reduction...

#25 Milocinia

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Posted 09 December 2014 - 10:23 PM

View PostBishop Steiner, on 09 December 2014 - 10:10 PM, said:

um, no. Actually, the Crab climbs hills better. Need more science my friend.

But sir, the Man O' Chub gets to said hill in immeasurably quicker time, sees nasties, repostions, lols. Genital Lice pilot reaches hill, pokes enough to shoulder fire but receives dakka, vomit, wub and 3,182 LRMs within the time the Chub gets to brew a coffee and smoke a cigar.

#26 Bishop Steiner

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Posted 09 December 2014 - 10:23 PM

View PostGyrok, on 09 December 2014 - 10:18 PM, said:

TDR-5SS > TW anything...even with the "nerf" 5-10% reduction...

slower, no tougher, and 350m max range. Sorry, but not even close. (well, 440, but you are doing bupkis for damage. 220 for max effectiveness.)

Edited by Bishop Steiner, 09 December 2014 - 10:24 PM.


#27 Milocinia

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Posted 09 December 2014 - 10:28 PM

Mechwarriors, know your limits!


Edited by Kyocera, 09 December 2014 - 10:29 PM.


#28 Brody319

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Posted 09 December 2014 - 10:30 PM

View PostKyocera, on 09 December 2014 - 10:28 PM, said:

Mechwarriors, know your limits!




Mine is like 2 bottles of Whiskey.

#29 MischiefSC

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Posted 09 December 2014 - 10:36 PM

View PostBishop Steiner, on 09 December 2014 - 09:09 PM, said:

not trying to nerf the Krab. Am trying to point out the silliness of the situation for the poor Gargoyle. First they give it the face of a fat kid..then they make him move like one, too. *SMH*


The bit I don't get is that the Gargoyle is a pretty 2nd class mech; it's got a lot of problems with it. So.... they decide to nerf the one thing it's got going for it - mobility?

Just don't get it.

#30 Kiiyor

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Posted 09 December 2014 - 11:04 PM

View PostBishop Steiner, on 09 December 2014 - 10:10 PM, said:

source?


um, no. Actually, the Crab climbs hills better. Need more science my friend.


Through the awesome power of anecdote? At least it seemed better to me.

TO THE TRAINING GROUNDS.

#31 KnowBuddy

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Posted 10 December 2014 - 12:30 AM

Still smaller than a CPLT

#32 Lyoto Machida

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Posted 10 December 2014 - 12:35 AM

View PostBishop Steiner, on 09 December 2014 - 09:09 PM, said:

not trying to nerf the Krab. Am trying to point out the silliness of the situation for the poor Gargoyle. First they give it the face of a fat kid..then they make him move like one, too. *SMH*


At least he didn't get the "fat kid smell"...you all know what I'm talking about from school.

#33 Lily from animove

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Posted 10 December 2014 - 06:22 AM

View PostBrody319, on 09 December 2014 - 09:12 PM, said:

The gargoyle only has a medium level fire power for the clans. For the IS its a heavy level fire power.


my phrat giggles right now. And feels like disguised assault.

Edited by Lily from animove, 10 December 2014 - 06:23 AM.


#34 Widowmaker1981

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Posted 10 December 2014 - 06:36 AM

View PostBishop Steiner, on 09 December 2014 - 10:23 PM, said:

slower, no tougher, and 350m max range. Sorry, but not even close. (well, 440, but you are doing bupkis for damage. 220 for max effectiveness.)


erm, 3 times the heat efficiency, half the beam duration and its 350m for max effectiveness (range buffs) - its a lot closer than you think. if the Thunder charges the TBR where it cant get cover the TBR will overheat and die or get outdps'd and die.

#35 Bishop Steiner

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Posted 10 December 2014 - 06:41 AM

View PostWidowmaker1981, on 10 December 2014 - 06:36 AM, said:


erm, 3 times the heat efficiency, half the beam duration and its 350m for max effectiveness (range buffs) - its a lot closer than you think. if the Thunder charges the TBR where it cant get cover the TBR will overheat and die or get outdps'd and die.

OMG!!!! A situation where the TDR has the advantage!!! Why that one situation obviously negates every other aspect of the TWs performance.

Except pretty much all the other times it can't get to 350 meters.....at least before the TDR took half of it off.

Yes WM, it has some advantages. Some very very limited, situational advantages. No one says it doesn't. But to play up the 350 meter wub wonder as the counter to the TW? Laughable, and a tad dishonest.

Edited by Bishop Steiner, 10 December 2014 - 06:41 AM.


#36 bluepiglet

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Posted 10 December 2014 - 06:46 AM

Because introducing 2 overpowered new mechs in one day would make it too obvious. So one of them has to be the underdog and since KGC is what PGI actually intends to sell for profit (the ones ordered the 2nd wave have already been milked). The chubby face drew the short straw.

But worry not. Once both are available for C-Bills, their performance will be buffed/nerfed to an acceptable level. That, PGI always does.

Edited by bluepiglet, 10 December 2014 - 06:47 AM.


#37 Gyrok

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Posted 10 December 2014 - 06:50 AM

View PostBishop Steiner, on 09 December 2014 - 10:23 PM, said:

slower, no tougher, and 350m max range. Sorry, but not even close. (well, 440, but you are doing bupkis for damage. 220 for max effectiveness.)


You forget the 50% range boost on MPLs, which puts them at 330 effective range, 660 max range.

#38 Macksheen

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Posted 10 December 2014 - 06:51 AM

View PostKnowBuddy, on 10 December 2014 - 12:30 AM, said:

Still smaller than a CPLT

Agreed. Poor CPLT.

#39 Gyrok

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Posted 10 December 2014 - 06:55 AM

View PostBishop Steiner, on 10 December 2014 - 06:41 AM, said:

OMG!!!! A situation where the TDR has the advantage!!! Why that one situation obviously negates every other aspect of the TWs performance.

Except pretty much all the other times it can't get to 350 meters.....at least before the TDR took half of it off.

Yes WM, it has some advantages. Some very very limited, situational advantages. No one says it doesn't. But to play up the 350 meter wub wonder as the counter to the TW? Laughable, and a tad dishonest.



Not really...considering the TW would have had 2 alphas...3 if he burns a coolshot, and then would be overheated for a significant time.

Meanwhile, if the TW can alpha, the TDR HAS to be inside a range where it can strike back. If it is running a range 5 module, then range on the MPLs is 363 for 726 max range.

This means the TDR can put out 5 alphas on a heat neutral map, so even if trading slightly deficiently, it still puts out roughly 80 more damage, and all of that while the TW is running away or overheated.

It is SIGNIFICANTLY more potent than you give it credit for...

We are clan wolf, and some of our guys run the 5SS over their clan mechs...

That should tell you all you need to know. If a Clansman would run an IS mech over a Clan mech, especially a TW or a Hellbie...then you should pause and take a second look.

#40 Senor Cataclysmo

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Posted 10 December 2014 - 06:59 AM

Im not sure if the Garg is out of scale you know, isn't it supposed to be 14m tall in canon? Compared to the Atlas's 15m? Maybe Im thinking of the Executioner.





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