Bishop Steiner, on 10 December 2014 - 06:41 AM, said:
OMG!!!! A situation where the TDR has the advantage!!! Why that one situation obviously negates every other aspect of the TWs performance.
Except pretty much all the other times it can't get to 350 meters.....at least before the TDR took half of it off.
Yes WM, it has some advantages. Some very very limited, situational advantages. No one says it doesn't. But to play up the 350 meter wub wonder as the counter to the TW? Laughable, and a tad dishonest.
Not really...considering the TW would have had 2 alphas...3 if he burns a coolshot, and then would be overheated for a significant time.
Meanwhile, if the TW can alpha, the TDR HAS to be inside a range where it can strike back. If it is running a range 5 module, then range on the MPLs is 363 for 726 max range.
This means the TDR can put out 5 alphas on a heat neutral map, so even if trading slightly deficiently, it still puts out roughly 80 more damage, and all of that while the TW is running away or overheated.
It is SIGNIFICANTLY more potent than you give it credit for...
We are clan wolf, and some of our guys run the 5SS over their clan mechs...
That should tell you all you need to know. If a Clansman would run an IS mech over a Clan mech, especially a TW or a Hellbie...then you should pause and take a second look.