Ax2Grind, on 31 December 2014 - 02:25 AM, said:
Thanks for the good words.
Well, strategically for us it wasn't a distraction. We had already wrapped up our IS world, and were getting nothing but pug matches that were less than thrilling when they did try to defend it. What it became at that point was an excellent way to get a fast match against a tougher enemy.
Why is skirmishing and using an attack lane that PGI gave us for this game mode lame? Technically, no cease fire exists. It is an abstract concept between a few groups. Despite it being abstract and technically non-binding, MS has given the cease fire a serious nod for the most part and have even gone so far as to post to announce and communicate about any attacks, such as the proposal to Wolf to get the attack lane moved (all just a theory of course, since PGI programming might not grant us the lane we imagine). I'd say that kind of communication is the opposite of lame. But if you get right to the bottom of what people are flipping out about, this game mode allows for an attack on that lane, it's part of the game, and if a group decides to use it it is neither trolling or disrespectful. It's playing the game. I can certainly respect that you would like the border to remain quiet. It's not like a war on Wolf was declared by CGB. This is a border skirmish.
I am not sure if there is any better of a controlled environment either for these battles. Seems to me it's a perfect vehicle for it. If Wolf and Bear get their IS attack lane attacks maxed, then why not enjoy a border skirmish where we get to hone our tactics and earn some good CW money?
And not that it matters but for the others that think "fun" is about saving face..I posted this was for fun before the attacks began.
Merc units can switch sides at will, so their long-term goals are fundamentally different than loyalist units. And I'm sure you're aware that you attacked us before our Ras target attack lane was maxed out, so let's not pretend about that. And even if we did both max our Ras targets out, what about hypothetical Kuritan and Steiner targets? And even if we max those out, it's not like they're going to sit on their hands and let their territory fall in the final hours.
It's been an annoyance to us in Clan Wolf that we've had to deal with 3 separate, unprovoked, organized attempts at our space over the past several weeks from merc units that their clans can deny responsibility for. This much should be obvious. Smoke Jaguar had to deal with something similar at the very start, but that has not resumed and will hopefully stay over.
I'm not the most well-versed on BattleTech lore, so there are probably exceptions to what I am about to say. But what I referred to is lame because while clans did feud with each other, they didn't hire outside units to attack someone else for them. Clans wouldn't hire mercs... they'd probably hunt them down. It doesn't make sense for an IS unit to temporarily become a clan unit and yet not obey that clan, or for a merc unit to operate in Clan space, or for an IS resistance unit to be supported by the Clans themselves. However you like to translate these actions into something more "canon," it's nonsensical. Personally I'd rather defend against an IS push on our front, and not because I think it'd be easier (because it wouldn't be).
If any of this came across as angry or belittling, that was not the intention. It's just the way I write. Like I said, they're good games. And I can only hope that I and my trothkin will improve our skills at an accelerated rate as a result.
If you want a more formal or productive discussion, I'm sure you could always speak to any of the clans' leadership. I'm just a Warrior, and there are some topics I have had to avoid.
I've long since given up trying to save face... at least I like to think so. If I win, I win. If I lose, I lose. That's all there is to it. ;-)
Edited by Knightcrawler, 31 December 2014 - 10:37 PM.