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So When Does Consumables Such As Artillery And Airstrike Gets Removed?

Balance Gameplay

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#121 Sarlic

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Posted 10 January 2015 - 04:39 AM

View PostF4T 4L, on 10 January 2015 - 04:18 AM, said:

Seriously.. you're still bumping this? Here's an excerpt from code of conduct, FYI:

Unconstructive / Spamming
Our definition of Unconstructive / Spamming includes:
Excessively communicating the same or similar phrases.
Posting or transmitting gibberish text.
Creating posts only to cross-link to other posts.
Creating posts for the sole purpose of causing unrest.
Posting Farewells, e.g. "I Quit", "I'm Done", "Leaving" etc.
Posting threads in sub-forums unrelated to the subject matter.
Creating duplicate posts.
Creating a post asking for replies as votes.
Posting non-content, e.g. ‘First’, ‘ibtl’, ‘tl;dr’, ‘yawn’, ‘l2p’, ‘bump’, ‘placeholder’ etc.
Posting Off-Topic replies.


Edit: here you go. I have changed it in something else. Thanks for your reply.
I will give you some morale points. You can spend it anywere you like. Maybe buy a White-ish armor. Or perhaps on a consumable- system with some flaws.

Although you do not have to like my opinion.

Edited by Sarlic, 10 January 2015 - 05:10 AM.


#122 CrushLibs

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Posted 10 January 2015 - 06:54 AM

I love playing in a pug game and use my UAV and arty to help the team but then the scrubs get rolled 3-12 and I make 65K but the consumables costs me 80K for a net loss.

Prices are redick -- 6 million for a module ? come on that is the price of a large XL or even a mech. I bought 3 adders , 3 storm crows and after buying weapons and some modules spent over 75 million.

Sad part is I have earned to date 1,453,327,023 cbills I only have 284,005,138 banked.

57 mechs and 1,169,321,885(1.16 Billion) spent pricing is tooo expensive.

#123 Sarlic

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Posted 26 February 2015 - 07:37 AM

Bringing this once to attention which obviously the latest patches haven't done anything about it.

I am glad it's not very spamable anymore when people could equip two at a time.

- It's still a broken system. Where are the roles? I don't see any.
- No HUD warning or whatever.
- It's pure to rack up some damage and or to spam with a 12 men group.

The whole (module) system still broken, it's a joke.

Edited by Sarlic, 26 February 2015 - 07:37 AM.


#124 Necromantion

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Posted 26 February 2015 - 09:18 AM

I have complained against it for a while, I dont care that its in game but it is spammed on cooldown all the time. I for one am guilty but i refuse to be subjected to the spam so i dish it back.

It honestly is quite stupid how it isnt really tactical as often as it is for that killing blow or extra padded damage for a lot of users.

It is still spammed honestly even if you cant carry both kind of strikes.

#125 Nori Silverrage

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Posted 26 February 2015 - 09:23 AM

View PostSarlic, on 17 December 2014 - 09:36 AM, said:


Correct. It was the plan, but it got scrapped.



Posted Image


There was a whole thread of more then 40 pages i believe when PGI announced (when the publisher was still on board.) the adjustment of the current module system some people really had some great idea's of how it was and should be implented.

See my older thread about the module system: http://mwomercs.com/...se-or-blessing/



Wow, this looks amazing. Why can't we have this? I really don't like the consumables either... Wouldn't even like them if they were free..

#126 Napoleon_Blownapart

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Posted 27 February 2015 - 08:09 AM

it aint a party without the arti

i think for CW attackers should only get airstrikes since they havent won the ground to place artillery...

#127 LordSkippy

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Posted 27 February 2015 - 08:40 AM

View PostGorantir, on 27 February 2015 - 08:09 AM, said:

it aint a party without the arti

i think for CW attackers should only get airstrikes since they havent won the ground to place artillery...


Pfft, who needs ground based artillery, when you can drop rocks from orbit.

#128 Sarlic

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Posted 01 March 2015 - 05:30 AM

Dropping 4 airstrikes shortly after each other is such a lame way. Today i encountered almost 9 out of the 12 teammembers carried airstrike.

For lights i get it. Other teammembers i don't.

Fix this broken system already.

Edited by Sarlic, 01 March 2015 - 05:32 AM.


#129 Armorine

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Posted 01 March 2015 - 05:46 AM

Personally I like arty and air strikes. Keeps me on my toes. Gives a nice pucker factor when I'm feeling like a king after insta-gibbing a spider only to turn around and yell "oh crap" as I realize he dropped an arty behind me. They feel right at home on the battlefield.

#130 Sarlic

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Posted 01 March 2015 - 05:51 AM

Lights should be the only one who can carry it. The rest has no purpose.

#131 Dock Steward

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Posted 01 March 2015 - 07:27 AM

View PostSarlic, on 01 March 2015 - 05:51 AM, said:

Lights should be the only one who can carry it. The rest has no purpose.


Care to explain why?

#132 Sarlic

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Posted 12 June 2015 - 05:41 AM

This one deserves a kick.

I have been noticing the carry all folks who just throws artillery and airs like a daily coffee drink.

Make up your mind. We still have to deal with this crap in-game.

Remove the 'carry all' feature and increase the damage specifically for lights and or commander only.

The whole module and consumables system is still flawed and has no depth at all.

#133 masCh

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Posted 12 June 2015 - 06:04 AM

Its fine with me, and certainly needed.

How else can you discourage a 12-man deathball?

Just make Arties cost 100,000 to deploy. Therefore if you use one, you better make sure you win the match.

#134 Novakaine

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Posted 12 June 2015 - 06:09 AM

Every mass battle in history started with artillery barrage.
Deal with it.
Let's just replace all the guns with nerf guns.

#135 TWIAFU

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Posted 12 June 2015 - 06:23 AM

View PostSarlic, on 09 January 2015 - 11:54 PM, said:

Too funny man. Some less capable ones dont see the flaws. Like you?

Tell me, how can you avoid standing in the smoke when its placed behind you, bright one?

The system is broken, not he consumables it self. The system behind it needs attention.



Your right. Arty is not broken, what goes on behind it is.

Pilots complaining about getting hit by Arty while most certainly in a group large enough to justify it's use is the problem.

Arty does not need to be removed. We need more, viable, consumable options so Arty/Air is not the "go to" consumable.

#136 Mudhutwarrior

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Posted 12 June 2015 - 06:27 AM

Just another Nerf Warrior thread.

My idea to fix the game is just let everyone have small lasers and nothing else. Then they would want to nerf legs on mechs though.

#137 TWIAFU

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Posted 12 June 2015 - 06:34 AM

View PostMudhutwarrior, on 12 June 2015 - 06:27 AM, said:

Just another Nerf Warrior thread.

My idea to fix the game is just let everyone have small lasers and nothing else. Then they would want to nerf legs on mechs though.


Some mechs have bigger legs then others and that's not fair.

:P

#138 Mystere

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Posted 12 June 2015 - 06:50 AM

This thread did not deserve the Lazarus Treatment. Keep it dead.

#139 Juodas Varnas

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Posted 12 June 2015 - 06:55 AM

Damn the consumables.
Damn them all to hell, where they belong!

Seriously.

#140 Sarlic

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Posted 12 June 2015 - 07:02 AM

View PostmasCh, on 12 June 2015 - 06:04 AM, said:

Its fine with me, and certainly needed.

How else can you discourage a 12-man deathball?

Just make Arties cost 100,000 to deploy. Therefore if you use one, you better make sure you win the match.


View PostTWIAFU, on 12 June 2015 - 06:23 AM, said:



Your right. Arty is not broken, what goes on behind it is.

Pilots complaining about getting hit by Arty while most certainly in a group large enough to justify it's use is the problem.

Arty does not need to be removed. We need more, viable, consumable options so Arty/Air is not the "go to" consumable.


Instead we have a carry all for everyone to use at will. Spam it on the Assaults and be done with it. It's nothing more then damage whoring. No offense.

Deathballing: I agree. Then again: the system is broken. For a long time. The current system was the easiest to implent with then the 3 pillars of warfare.

Carry all: no not really. Damage got reduced already, but it's still often use to up your damage, nothing more. It has no other use then that.

More concerned by amount of tryhards who justify this crap ingame. It used to be worse before it got adjusted. But PGI is plastering half band aid measures is not the way to go. Again no offense.

Edited by Sarlic, 12 June 2015 - 07:10 AM.






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