Wow.. [Lord]
#21
Posted 17 December 2014 - 05:38 PM
#22
Posted 17 December 2014 - 05:46 PM
#23
Posted 17 December 2014 - 06:01 PM
Davers, on 17 December 2014 - 04:53 PM, said:
WHat!! You have never fought against them? Or just in CW? They decimate Pugs like a slaughter house.... I know for a Fact your ELO is way higher than mine so I find it interesting to note that Davers has not fought them yet (I"m assuming CW only).
I know there is no ELO in CW.
LORD is also in multiple houses.... FYI...
I played 2 games against them.... they are all clans and will destroy almost any mech instantly trying to open a gate with their long range weapons...
I actually thanked them for not immediately drop ship camping once we did get the gate open... although they did go through the gate (Snow map ..we were attacking with PUGS)... they responded with " Die First Birth Inner Sphere Scum" or something to that effect
#24
Posted 17 December 2014 - 06:15 PM
LORD TSARKON, on 17 December 2014 - 06:01 PM, said:
WHat!! You have never fought against them? Or just in CW? They decimate Pugs like a slaughter house.... I know for a Fact your ELO is way higher than mine so I find it interesting to note that Davers has not fought them yet (I"m assuming CW only).
I know there is no ELO in CW.
LORD is also in multiple houses.... FYI...
I played 2 games against them.... they are all clans and will destroy almost any mech instantly trying to open a gate with their long range weapons...
I actually thanked them for not immediately drop ship camping once we did get the gate open... although they did go through the gate (Snow map ..we were attacking with PUGS)... they responded with " Die First Birth Inner Sphere Scum" or something to that effect
I have faced them in the group queue, and in solo matches. I would like to say I held my own, but no. My fun builds (like Blackjacks) that do really well and got me into high Elo were literally no match vs their accuracy. In several matches I was downed in pretty much seconds by 2 of them focus firing on my XL sides from near max range. In two of my matches I scored a whopping zero damage. There is a reason many comp builds use standard engines. If you are not used to playing in the comp scene, you don't realize how fast and aggressive play can be- no ten minutes of firing lines or LRM exchanges there.
That said, I do enjoy playing against them. Much like I would like to fence against an Olympian medalist. It's a learning experience. But knowing that you lost the game in your first wave of mechs, and have to sit through 3 more would suck. At least the attacker's dropshjps are getting 7 ERLL in the upcoming patch.
#25
Posted 17 December 2014 - 06:44 PM
#26
Posted 17 December 2014 - 06:45 PM
Diablobo, on 17 December 2014 - 04:37 PM, said:
They bleed and die just like the rest of us, only they hit back just a little harder.
Deal with it, and grow a pair.
They may bleed and die like the rest, but they certainly don't hit detect like the me.
Watch Sean lang play. His hit detection is so could he could perform laser eye surgery on a flying spider even with the games hit detection being its worst right now than it has ever been.
This video is a few days old
https://www.youtube....?v=1biR0LUV5Lc.
One thing in common all high end players seem to have it a good stable connection to mwo. Ping is only half the story.
Combine high ping with a unstable connection and it will change your "skill" level more than playing with a mech that is only using half its available tonnage.
Edited by l33tworks, 17 December 2014 - 06:47 PM.
#27
Posted 17 December 2014 - 06:47 PM
#28
Posted 17 December 2014 - 06:48 PM
Edited by GRiPSViGiL, 17 December 2014 - 06:48 PM.
#29
Posted 17 December 2014 - 06:48 PM
Davers, on 17 December 2014 - 04:53 PM, said:
Meh, save your arty for when you respawn.
Morale? FRR gots plenty. We are gonna need it. But hey, death is just a test to get to Valhalla. Pass and you get free beer till Ragnarok. Not too shabby.
There are ways to beat them. Very unconventional, but ways. I have an idea that calls for some Spider V. But it would take lots of coordination. Lots.
#30
Posted 17 December 2014 - 07:01 PM
At least, that's how it is for me. I've dropped against them in group queue a few times. It was a rout, but that just makes me want to get better so I can return the favor at some point in the future.
#31
Posted 17 December 2014 - 07:03 PM
Yeonne Greene, on 17 December 2014 - 07:01 PM, said:
At least, that's how it is for me. I've dropped against them in group queue a few times. It was a rout, but that just makes me want to get better so I can return the favor at some point in the future.
Meh. Unless you embrace gaming the mechanics, it really doesn't matter. (And hey, they don't cheat, so I ain't complaining, they just play for a different reason, a different type of entertainment, than me).
If minmax broke mechanic mongering is what it takes to beat them, well, that's not what I log on to do.
#32
Posted 17 December 2014 - 07:15 PM
Bishop Steiner, on 17 December 2014 - 07:03 PM, said:
If minmax broke mechanic mongering is what it takes to beat them, well, that's not what I log on to do.
How many Lords are there?
Thats how you beat them. Not min/maxing mechanics. You will lose the match against them. Play the board.
#33
Posted 17 December 2014 - 07:27 PM
but seriously, all this gushing is embarrassing, it is like you are building a monument to failure. Even if you don't think you can compete directly, then stop and think about it; how many wins does it require to take a planet from someone, 11. How many teams of 12 can they defend a planet with? As Sir Isaac Newton once said, "Math is the deadliest sonabitch in space"
Edited by Agent 0 Fortune, 17 December 2014 - 07:27 PM.
#34
Posted 17 December 2014 - 07:28 PM
GRiPSViGiL, on 17 December 2014 - 06:48 PM, said:
I personally theorized the opposite, that certain super units (including Lordes) would dominate. Not much can be done about it other than hoping that more people manage to git gud and get on their level.
#35
Posted 17 December 2014 - 07:29 PM
Bishop Steiner, on 17 December 2014 - 07:03 PM, said:
If minmax broke mechanic mongering is what it takes to beat them, well, that's not what I log on to do.
I don't generally min-max, either. Shoot, you shot me in the face last night while I hobbled around in a legged Locust, that's hardly min-maxing it.
But in CW, I want to win. I want to take territory and expand that yellow section of the board. Sometimes, that requires more...optimal...'Mechs. If I could get even three other people to run twin ERPPC TDR-9S builds and we all co-ordinated fire, the opposition would be getting pretty well beat-up. If six of us ran that same build, the opposition would get decimated. That is, assuming the opposition isn't doing the same, which is not a safe assumption because some of them are.
I get fun playing my favorite machines and brawling it out or whatever, but I also get fun out of winning by any means necessary. I get fun from a lot of places.
#37
Posted 17 December 2014 - 07:34 PM
I was, however, frustrated at my team, on comms, not shooting down the two UAVs you guys had up after I called it out three times. That's why I got legged: LRMs over the hill.
#38
Posted 17 December 2014 - 08:18 PM
FupDup, on 17 December 2014 - 07:28 PM, said:
I think most reasonable people figured that the game's self-appointed aristocracy would **** all over the rest of us space-plebs in rather alarming fashion.
Many of us also said that this would be a pretty terrible thing for the game's health, especially since this same aristocracy does so in such a degrading manner. This is a game after all. Most of us aren't so masochistic that we would chose to have our asses handed to us because we somehow find it fun. What kind of lunatic actually wants to be cannon fodder? Hell, EVE Online, which has a far more developed metagame, has shown that, for the majority of people, it only takes one really demoralizing defeat to cause people to just go inactive (Unless you're Goons, ofc. They're like cockroaches blessed with absurdly high morale).
I know a lot of people like to play pretend space-soldier and say "this is WAR!!!" in forum posts, but cut the melodrama and get some perspective. This is a silly free-to-play game with internet robots. As people get fed up with being curbstomped, they'll just flee to the PUG queue to play for an hour or two a day before quitting to play a different game altogether. There goes the majority of your footsoldiers. If people think queue times are bad now, they have no idea.
Anyone saying that it's just a matter of getting on comms or being organized is severely underestimating the opponents that we're talking about here. While I may find most of them to be rather deplorable examples of human beings, shamelessly representing the worst stereotypes of our chosen hobby, there's no denying the fact that they pertain to a completely different class of players. People do not get egos that inflated by being mediocre. They are damn good and they know that you are not.
Bottom line, if players are already just downing tools instead of fighting these überunits after less than a week of play . . . well, that really cannot be good.
#39
Posted 17 December 2014 - 08:52 PM
Only the Lords can cause this much drama.
Seriously, just scratch the match off and carry on. They're among the best of the best but that doesn't mean they won't die with skillful (or very liberal) application of firepower.
#40
Posted 17 December 2014 - 09:07 PM
InRev, on 17 December 2014 - 08:18 PM, said:
Many of us also said that this would be a pretty terrible thing for the game's health, especially since this same aristocracy does so in such a degrading manner. This is a game after all. Most of us aren't so masochistic that we would chose to have our asses handed to us because we somehow find it fun. What kind of lunatic actually wants to be cannon fodder? Hell, EVE Online, which has a far more developed metagame, has shown that, for the majority of people, it only takes one really demoralizing defeat to cause people to just go inactive (Unless you're Goons, ofc. They're like cockroaches blessed with absurdly high morale).
I know a lot of people like to play pretend space-soldier and say "this is WAR!!!" in forum posts, but cut the melodrama and get some perspective. This is a silly free-to-play game with internet robots. As people get fed up with being curbstomped, they'll just flee to the PUG queue to play for an hour or two a day before quitting to play a different game altogether. There goes the majority of your footsoldiers. If people think queue times are bad now, they have no idea.
Anyone saying that it's just a matter of getting on comms or being organized is severely underestimating the opponents that we're talking about here. While I may find most of them to be rather deplorable examples of human beings, shamelessly representing the worst stereotypes of our chosen hobby, there's no denying the fact that they pertain to a completely different class of players. People do not get egos that inflated by being mediocre. They are damn good and they know that you are not.
Bottom line, if players are already just downing tools instead of fighting these überunits after less than a week of play . . . well, that really cannot be good.
What can be done about it? Tell the Lords and similar units that they are just too good to play with the rest of us? Maybe PGI will be able to set up a map where different objectives had different rewards, so the more competitive units would voluntarily segregate themselves fighting for those worlds. But I think that would require a much larger player base. Fingers crossed for Steam I guess?
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users